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User:ZRoc/Guides/Weapon Stats Layout

From Mabinogi World Wiki

About This Page

This page is a sub-page of User:ZRoc/Guides, see that page for the rules about editing any of these guides and for a list of all the guide pages.

IMPORTANT: Please don't edit this page without talking to me first. You can use this page's talk page to discuss this guide with other editors but if you need to talk to me then leave messages on User_talk:ZRoc, as this page's talk page doesn't automatically tell me when it gets new messages.

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Notes

  • This is a guide for the layout of the "Weapon Stats" section on the page of an item that can be equipped on the right hand (when not dual weilding), whether it is a weapon, an ineffective weapon or a consumable. It includes the order in which tables should appear, layout of tables, links to be used and text that should be used.
    • This guide will probably be modified as things change in the game or others think of better ways to present the info.
    • This is only a guide created by me and with the assistance of others (see above). It has no official status on the wiki and these are not rules set-up by the admins of this wiki. The actual ideas and layout used here are, in most cases, not mine and were created (or stolen) from a lot of editors on this wiki.
    • This guide may not be up-to-date or may even be incorrect, so check with others and/or look around the wiki to make sure this guide does what is wanted.
    • If you think I should change something then leave a message on User_talk:ZRoc or ask permission to edit this guide.
  • Comments that are not part of the layout are in green.
  • The column widths can be widened or shrunk to better fit information, however, try not to make a table use the full width of a page (when the browser window is maximized).

For Non-ranged Weapons

Copy And Paste Code

== Weapon Stats ==

The table below provides detailed stats for the base item grade version of the {{PAGENAME}}.

{| border="0" cellpadding="2" cellspacing="1" style="text-align:center; background-color: #aaaaaa;"
| width="80" bgcolor="#e7f3e8" | '''Speed'''
| width="60" bgcolor="#ffffff" | ?
| width="70" bgcolor="#e7f3e8" | '''Attack'''
| width="70" bgcolor="#ffffff" | ?~?
| width="160" bgcolor="#e7f3e8" | '''[[Stamina]] Used''' ''per swing''
| width="60" bgcolor="#ffffff" | ?.?
|-
| width="80" bgcolor="#e7f3e8" | '''Hit'''
| width="60" bgcolor="#ffffff" | ?
| width="70" bgcolor="#e7f3e8" | '''Injury'''
| width="70" bgcolor="#ffffff" | 0~0%
| width="160" bgcolor="#e7f3e8" | '''Splash Radius'''
| width="60" bgcolor="#ffffff" | ?
|-
| width="80" bgcolor="#e7f3e8" | '''Durability'''
| width="60" bgcolor="#ffffff" | ?
| width="70" bgcolor="#e7f3e8" | '''Critical'''
| width="70" bgcolor="#ffffff" | ?%
| width="160" bgcolor="#e7f3e8" | '''Splash Angle'''
| width="60" bgcolor="#ffffff" | ?°
|-
| width="80" bgcolor="#e7f3e8" | '''Upgrade'''
| width="60" bgcolor="#ffffff" | ?
| width="70" bgcolor="#e7f3e8" | '''Balance'''
| width="70" bgcolor="#ffffff" | ?%
| width="160" bgcolor="#e7f3e8" | '''Splash Damage'''
| width="60" bgcolor="#ffffff" | ?%
|} 

The hidden table below lists the different item grade versions of the {{PAGENAME}} and the stats that may change between those versions. At present, the injury rate range for all item grade versions of {{PAGENAME}} is 0~0%.

{| cellpadding="0" cellspacing="0"
|-
|
{| class="collapsible collapsed" cellspacing="0"
|-
! height="25" style="border:1px Solid #aaaaaa;" bgcolor="#e7f3e8" |  Item Grades
|-
|
{| class="sortable" border="0" cellpadding="2" cellspacing="1" style="text-align: center; background-color: #aaaaaa;"
|- style="background-color: #e7f3e8;"
! width="120" | Type
! width="100" | Attack
! width="100" | Balance
! width="100" | Critical
! width="100" | Durability
|- style="background-color: #ffffff;"
| Base
| ?~?
| ?%
| ?%
| ?/?
|- style="background-color: #ffffff;"
| [[Method 1]]
| ?~?
| ?%
| ?%
| ?/?
|- style="background-color: #ffffff;"
| [[Method 2]]<br />[[Method 3]]<br />[[Method 4]]
| ?~?
| ?%
| ?%
| ?/?
|- style="background-color: #ffffff;"
| [[Method 5]]
| ?~?
| ?%
| ?%
| ?/?
|}
|}
|}

Displayed Layout and Comments

In the table below:

  • The terms that are used in the "Speed" section are "Very Fast", "Fast", "Normal", "Slow" or "Very Slow".
  • Durability in the table below is the maximum durability for the base item grade version and therefore is given as a single number, e.g., as 12 not 12/12.

The table below provides detailed stats for the base item grade version of the Item's Name.

Speed ? Attack ?~? Stamina Used per swing ?.?
Hit ? Injury 0~0% Splash Radius ?
Durability ? Critical ?% Splash Angle ?°
Upgrade ? Balance ?% Splash Damage ?%

 

In the hidden table below:

  • The injury rate is 0~0% for all the item grade versions of almost every non-ranged weapon. Therefore, there is no Injury column and the injury rate is stated to be 0~0% for all item grade versions in the sentence above the table. For the only non-ranged weapon, and its item grade versions, known to have an injury rate above 0~0% (i.e., the Beholder's Sword) the weapon stats layout for ranged weapons can be used.
  • The Type column can be widened to try to keep things on a single line but this may not always be possible. In particular, if there are a number of methods to obtain a particular item grade version then list them in the same row with break tags in between. For example, [[Black Wolf]]<br />[[Brown Bear]]<br />[[Soldier Gachapon]]<br />[[Blacksmithing]].
  • Durability is given as "actual/durability", e.g., 1/9, 10/10, etc. Some methods to obtain an item do not give an item with a full charge of durability, e.g., a Gathering Axe dropped by a Black Grizzly Bear has a durability of 1/8 but one bought from Elen has a durability of 6/6.
    • If the maximum durability is the same for two different methods of obtaining an item grade version but their actual durability differs then enter them on seperate rows. For example, an item grade version with 1/12 durability will only drop from a certain monster but may also be made via blacksmithing with 12/12 durability and these should be listed on seperate rows.
  • This table is sortable, however, different item grade versions should still be placed in order of lowest to highest maximum durability with the base version at the top and the highest durability version(s) at the bottom. Actual durability can be used if the maximum durability is the same, if the actual durability is the same then use attack, if attack is the same then use balance and finally if balance is the same then use critical.

The hidden table below lists the different item grade versions of the Item's Name and the stats that may change between those versions. At present, the injury rate range for all item grade versions of Item's Name is 0~0%.

For Ranged Weapons

Copy And Paste Code

== Weapon Stats ==

The table below provides detailed stats for the base item grade version of the {{PAGENAME}}.

{| border="0" cellpadding="2" cellspacing="1" style="text-align:center; background-color: #aaaaaa;"
| width="80" bgcolor="#e7f3e8" | '''Speed'''
| width="60" bgcolor="#ffffff" | ?
| width="70" bgcolor="#e7f3e8" | '''Attack'''
| width="70" bgcolor="#ffffff" | ?~?
| width="160" bgcolor="#e7f3e8" | '''[[Stamina]] Used''' ''per swing''
| width="60" bgcolor="#ffffff" | ?.?
|-
| width="80" bgcolor="#e7f3e8" | '''Hit'''
| width="60" bgcolor="#ffffff" | ?
| width="70" bgcolor="#e7f3e8" | '''Injury'''
| width="70" bgcolor="#ffffff" | ?~?%
| width="160" bgcolor="#e7f3e8" | '''Splash Radius'''
| width="60" bgcolor="#ffffff" | ?
|-
| width="80" bgcolor="#e7f3e8" | '''Durability'''
| width="60" bgcolor="#ffffff" | ?
| width="70" bgcolor="#e7f3e8" | '''Critical'''
| width="70" bgcolor="#ffffff" | ?%
| width="160" bgcolor="#e7f3e8" | '''Splash Angle'''
| width="60" bgcolor="#ffffff" | ?°
|-
| width="80" bgcolor="#e7f3e8" | '''Upgrade'''
| width="60" bgcolor="#ffffff" | ?
| width="70" bgcolor="#e7f3e8" | '''Balance'''
| width="70" bgcolor="#ffffff" | ?%
| width="160" bgcolor="#e7f3e8" | '''Splash Damage'''
| width="60" bgcolor="#ffffff" | ?%
|}&nbsp;

The hidden table below lists the different item grade versions of the {{PAGENAME}} and the stats that may change between those versions.

{| cellpadding="0" cellspacing="0"
|-
|
{| class="collapsible collapsed" cellspacing="0"
|-
! height="25" style="border:1px Solid #aaaaaa;" bgcolor="#e7f3e8" | &nbsp;Item Grades
|-
|
{| class="sortable" border="0" cellpadding="2" cellspacing="1" style="text-align: center; background-color: #aaaaaa;"
|- style="background-color: #e7f3e8;"
! width="120" | Type
! width="100" | Attack
! width="100" | Balance
! width="100" | Critical
! width="100" | Injury
! width="100" | Durability
|- style="background-color: #ffffff;"
| Base
| ?~?
| ?%
| ?%
| ?~?%
| ?/?
|- style="background-color: #ffffff;"
| [[Method 1]]
| ?~?
| ?%
| ?%
| ?~?%
| ?/?
|- style="background-color: #ffffff;"
| [[Method 2]]<br />[[Method 3]]<br />[[Method 4]]
| ?~?
| ?%
| ?%
| ?~?%
| ?/?
|- style="background-color: #ffffff;"
| [[Method 5]]
| ?~?
| ?%
| ?%
| ?~?%
| ?/?
|}
|}
|}

Displayed Layout and Comments

In the table below:

  • The terms that are used in the "Speed" section are "Very Fast", "Fast", "Normal", "Slow" or "Very Slow".
  • Durability in the table below is the maximum durability for the base item grade version and therefore is given as a single number, e.g., as 12 not 12/12.

The table below provides detailed stats for the base item grade version of the Item's Name.

Speed ? Attack ?~? Stamina Used per swing ?.?
Hit ? Injury ?~?% Splash Radius ?
Durability ? Critical ?% Splash Angle ?°
Upgrade ? Balance ?% Splash Damage ?%

 

In the hidden table below:

  • The injury rate is not 0~0% for the item grade versions of ranged weapons. Therefore, there is an Injury column listing this stat for ranged weapond, unlike in the layout used for non-ranged weapons.
  • The Type column can be widened to try to keep things on a single line but this may not always be possible. In particular, if there are a number of methods to obtain a particular item grade version then list them in the same row with break tags in between. For example, [[Black Wolf]]<br />[[Brown Bear]]<br />[[Soldier Gachapon]]<br />[[Blacksmithing]].
  • Durability is given as "actual/durability", e.g., 1/9, 10/10, etc. Some methods to obtain an item do not give an item with a full charge of durability, e.g., a Gathering Axe dropped by a Black Grizzly Bear has a durability of 1/8 but one bought from Elen has a durability of 6/6.
    • If the maximum durability is the same for two different methods of obtaining an item grade version but their actual durability differs then enter them on seperate rows. For example, an item grade version with 1/12 durability will only drop from a certain monster but may also be made via blacksmithing with 12/12 durability and therefore these should be listed on seperate rows.
  • This table is sortable, however, different item grade versions should still be placed in order of lowest to highest maximum durability with the base version at the top and the highest durability version(s) at the bottom. Actual durability can be used if the maximum durability is the same, if the actual durability is the same then use attack, if attack is the same then use balance, if balance is the same then use critical and finally if critical is the same then use injury.

The hidden table below lists the different item grade versions of the Item's Name and the stats that may change between those versions.