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The server status....

Did someone call the creator? c:

Yes, as Farix and Kevin said, the script is automatic. However, I feel the need to point out one technical detail that might confuse people. The script does not "ping" in the normal sense. Instead, it actually opens a connection to the server, exactly like the client does. Based on this connection succeeding or failing, the script knows the status of the server.

Now, as to the instruction in the guidelines: During a (typical) maintenance/update, Nexon doesn't take the servers down for long. They patch them, brig them up, test the patch, tweak it, ect. During this process, only the login server stays down. In the interest of being totally accurate, the script displays the "true" status, as opposed to, say, automatically making every server offline. There are several reasons for this:

  • It means that the script will still display the correct info if the login server crashes.
  • It contributes to the general clarity of information.
  • Knowing exactly when the servers come up allows for timing boss spawns/ancients/ect - things that would otherwise be impossible.

We've already been down this discussion path, and decided on keeping the script as accurate as possible. However, it does cause come confusion as to why the servers are online during a maintenance - hence why the instruction not to override the statuses was inserted.

Xcelled19416:54, 29 January 2012