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blabber blabber
Since I don't think we know how random synthesis really works, will you be setting this page up like as like a table of:
Combination | Empirical Results | ||
---|---|---|---|
Material 1 | Material 2 | Material 3 | |
Tipping Suit | Mongo's Long Skirt | Mongo's Long Skirt |
|
sort of thing?? It's what I had in my head for research. Eventually you should be able to derive what properties are important from that data. Like how price has been a likely candidate, one could compare combinations with the same buy price and easily see if they get similar results.
It would probably be better than just a how-to section and a list of items.
Also could you bold items you only get through synth or something?
pps. The current page says "NPC re-sell values" and "durability" but it's worthwhile to mention that durability simply changes the resell value. Also I don't think this claim is seriously tested but I don't know, I don't synth.
I'm not going to make a table because that doesn't seem like the sort of thing that belongs on the main page. I think a subpage or the talk page would be a better location for that so that it doesn't interfere with the main article with a bunch of what's basically test data. The existing random recipe pages probably can be repurposed for this.
For synthesis-only items, I know what USED to be Synthesis-only, but they added some of the items as drops to some of the newer monsters...
Also, yes, durability affects resell price so I believe durability is only an indirect factor through affecting resell price.
I intended the article to be an explanation of how the results of random synthesis is determined. On the other hand, a list of combinations and results is just raw data from testing. In my head, the distinction is kind of like an explanation that the effective critical cap is 30% and the test data showing that someone hit the same monster a thousand times and critting approximately 30% of the time.