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Changes
I think we should make a new box that integrations the limitations and dye details as well as stun time.
I think this page has everything you need to consider for a weapon page template, so don't leave anything out! :o
I'll ignore dye details because... They all use metal dyes for the metal parts and regular dyes for the other parts. Pallets for the "other" parts are always leather >.>
Crafting requirements can be put after the template and so can ego weapon details since not many weapons have those
What I do need to consider is the revamp of the Weaponbox. Tellos suggests that we integrate stun time and limitations inside it. The problem is that I am very bad at designing but quite good at developing. Therefore I need someone to create a drawing or whatnot of a new version of that template. It doesn't matter how flashy or complex since I probably can make one like that (Apart from if XHTML limits me from it). Things to consider: "Pull-out" boxes, Tooltips ~◕ɯ◕ TALKCONTRIBS 2011:01:13:05:20 (Thursday)
If you can give me a list of the XHTML Tags and parameters I can whip something up. I'm pretty good with aesthetics.
http://i54.tinypic.com/30j64w5.jpg Weapon Box Layout
I seem to have forgotten Splash Values and upgrades box.
Note that the boxes would NOT have headers (like in the durability box it'd say something like "Durability: 10")
Weapon Class is one of the following: Axe, Blunt, Sword, Two Handed (prefixed for weapons that occupy both slots including bows), wand, staff, tool.
Parameters are the paramters as defined by Itemdb.xml with respect to enchants only. Valid Weapon Class List:
2-Hand, Shield, Crossbow, Bow, Wand, Metal, Wood, Sword, Blunt, Single-Handed Axe, Instrument, Weapon, Knuckle. (pardon if I forgot a few).
Example: Bear Claw Knuckle is: 2-Hand \ Metal \ Knuckle \ Weapon
Example2: Trinity Staff is: 2-Hand \ Wand \ Weapon
Example3: Longbow is: Bow \ Wood \ Weapon
Example4: Flute is: Instrument \ Wood
Example5: Kite Shield is: Shield \ Metal
Also above the repair lists center the type of repair it is (i.e general, blacksmith, fleta-only, etc).
Usable range for melee weapons can be changed to splash stats or we can leave it as 140.
Special Limitations should contain the following:
Special actions the item allows (i.e trinity staff things) Whether or not it is Special-Upgrade allowed Whether or not it is dyeable Whether or not it is egoable Whether or not it is tradeable Any other things that might need to be specified that are not already specified in the weapon box.
I personally believe that Obtained at and Sold At should be made into separate headers for the entire page. Too many NPCs sell some weapons for different prices and too many monsters drop weapons with different stats (grades as we use to refer to them...which is based off dura). A list would display these differences better than having them mushed up in a box.
Monsters don't drop weapons of a specific grade. There is just "Monster Grade" which is +1~4 dura +1~3 max/min/crit -2~12 balance. Giant field bosses are the exception to the durability part. If a monster drops a weapon its stats are random. As for the sells at, that only applies to a few items. I don't think there will be a problem in general. You could always make those 2 boxes collapsible.
I'm just telling how it was originally set up before G4+ came out. Yes, there is Monster Grade and Blacksmith Grade...but we just referred as grade. The monster grade stats use to be pretty constant and was very easy just to refer to the by how much +dura it had. If you played NA in earlier days, Ratman dropped Daggers were pretty popular. They dropped +1, +2, and +3 dura and the stats were almost always the same except a few cases. I've noticed in new shadow missions the dura and the stats aren't as constant as you could find a Gladius with base stats with +2 dura. As for the boxes...I would personally like to see less constant in them...no need to cramp everything into a small box would you have a whole page to use.