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First pattern discovered!
Now that the initial table is complete, comparing the stats given for each item is much easier. Accordingly, I've discovered a pattern that is easy to see with just the '# Sign's!
- The stat boosted is based on the item's ID.
- This confirms that items with various prices but the same ID all give the same stat.
- The stat boosted for the female spirit is the stat boosted for the male spirit of the item with an ID 1 higher.
- In other words, if "5 Sign" (ID 40062) gives the Male Blunt str, then "4 Sign" (ID 40061) will give Female Blunt str.
- Similarly, all the types simply offset the ID:
- Male Sword: 1
- Female Sword: 2
- Male Blunt: 3
- Female Blunt: 4
- Male Wand: 5
- Female Wand: 6
- Male Bow: 7
- Female Bow: 8
- Male Cylinder: 15
- Female Cylinder: 16
As to how the stat is determined from the ID, that pattern has yet to be discovered...
Just an FYI for the future, we aren't supposed to be openly discussing item ID # and client file data here on the wiki.
Although that is an interesting discovery.
We could compile a list of which combinations for each spirit translate to which combinations for others to prove we would have eventually found that pattern without data mining anyway, and use those patterns to fill out more of the table.
Sidenote: Why are we taking orders from Nexon in the first place? we're not directly affiliated with them in any way.
Technically, the wiki is an official fansite, according to one of Sabina's posts on the nx forums.
As for the patterns... :>
Oh, right, that... They threatened to take the "official" out of our "official fansite" title, and make us less official, more of a fansite and more of a real wiki (Though I don't know if anyone ever took our official recognition from Nexon too seriously, or even read the Erin walker page or other pages where they mentioned us).
Forget my idea for a list of dependencies, there are 1.6k possibile values for that...
For the record, I discovered the pattern from the '# Sign's. I only confirmed it was the ID that set the order through the data mining.
Can't we sneak the ID's into the template like the buy price already is? As long as the ID itself isn't clearly visible, they shouldn't have a problem...
Snow made a nice picture that illustrates the pattern (no data mining required):
Anyone have a male bow spirit? Feed it a bouquet and tell me its stat please. :>
It's sneaky because it's not clearly visible when you look at the result.
I didn't know each item had one until I happened to notice it while checking item prices for some of the unknown item values (for egos).
There's nothing sneaky about buy price. It's visible in game for almost anything you can buy from npcs, and for everything else, we could still get it without data mining by deriving it from everything else that stat regulates(time on ground b4 it poofs, repair costs, lost and found retrieval cost, bank and mailbox fees, ego food, and possibly campfire burn exp) We've known about what else is determined by buy price about as long as the game has been out. ID on the other hand isn't visible anywhere ingame, and so far we have no way to find the exact number without data mining.
All those methods would give you the price depending on its "current price", not the "base price", not to mention some of those methods giving inaccurate results (disappearing time).
As Kevin mentioned, the actual "buy price" isn't actually visible anywhere, since the only visible one is a multiple.
More to the point, the reason I said it was sneaky was because the data's in the wiki, but not actually printed out.
Well, if you consider the buy price "sneaky", then the ID is a master ninja.
Ninja enough so that you don't notice at the first glance. Now nexon can take down the wiki! :>
It doesn't matter to me how its done. The question I'm asking is if we have enough information to have a 100% filled and accurate table with this.
Where it repeats, if it does. If not, what is the full pattern?
If we can find the pattern for 1 ego, then we can find it for all of them, but without that one ego, we can't do much.
I've got a series of about 90 items marked down with their stats, but I still don't see any obvious pattern. It seems quite random at the moment.
They're consecutive, right? What are the 90 stats?
Name | SWORDM | SWORDF | BLUNTM | BLUNTF | WANDM | WANDF | BOWM | BOWF | CYLINDERM | CYLINDERF | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
int | dex | will | str | luck | str | int | ||||||||||
int | dex | will | str | luck | str | int | will | |||||||||
int | dex | will | str | luck | str | int | will | str | ||||||||
int | dex | will | str | luck | str | int | will | str | dex | |||||||
int | dex | will | str | luck | str | int | will | str | dex | int | ||||||
int | dex | will | str | luck | str | int | will | str | dex | int | str | |||||
int | dex | will | str | luck | str | int | will | str | dex | int | str | str | ||||
int | dex | will | str | luck | str | int | will | str | dex | int | str | str | str | |||
int | dex | will | str | luck | str | int | will | str | dex | int | str | str | str | int | ||
Longsword | int | dex | will | str | luck | str | int | will | str | dex | int | str | str | str | int | int |
Broadsword | dex | will | str | luck | str | int | will | str | dex | int | str | str | str | int | int | str |
Bastard Sword | will | str | luck | str | int | will | str | dex | int | str | str | str | int | int | str | luck |
Long Bow | str | luck | str | int | will | str | dex | int | str | str | str | int | int | str | luck | luck |
Composite Bow | luck | str | int | will | str | dex | int | str | str | str | int | int | str | luck | luck | luck |
Fluted Short Sword | str | int | will | str | dex | int | str | str | str | int | int | str | luck | luck | luck | will |
Warhammer | int | will | str | dex | int | str | str | str | int | int | str | luck | luck | luck | will | str |
Mandolin | will | str | dex | int | str | str | str | int | int | str | luck | luck | luck | will | str | luck |
Ukulele | str | dex | int | str | str | str | int | int | str | luck | luck | luck | will | str | luck | int |
Broad Stick | dex | int | str | str | str | int | int | str | luck | luck | luck | will | str | luck | int | luck |
Wooden Club | int | str | str | str | int | int | str | luck | luck | luck | will | str | luck | int | luck | luck |
Torch Stick | str | str | str | int | int | str | luck | luck | luck | will | str | luck | int | luck | luck | luck |
Gathering Axe | str | str | int | int | str | luck | luck | luck | will | str | luck | int | luck | luck | luck | will |
Gathering Knife | str | int | int | str | luck | luck | luck | will | str | luck | int | luck | luck | luck | will | will |
Blacksmith Hammer | int | int | str | luck | luck | luck | will | str | luck | int | luck | luck | luck | will | will | int |
Pickaxe | int | str | luck | luck | luck | will | str | luck | int | luck | luck | luck | will | will | int | str |
Sickle | str | luck | luck | luck | will | str | luck | int | luck | luck | luck | will | will | int | str | str |
Weeding Hoe | luck | luck | luck | will | str | luck | int | luck | luck | luck | will | will | int | str | str | will |
Krutta Broadsword | luck | luck | will | str | luck | int | luck | luck | luck | will | will | int | str | str | will | dex |
Grandfather's Bow | luck | will | str | luck | int | luck | luck | luck | will | will | int | str | str | will | dex | will |
Two-handed Sword | will | str | luck | int | luck | luck | luck | will | will | int | str | str | will | dex | will | will |
Crossbow | str | luck | int | luck | luck | luck | will | will | int | str | str | will | dex | will | will | will |
Gargoyle Sword | luck | int | luck | luck | luck | will | will | int | str | str | will | dex | will | will | will | int |
Claymore | int | luck | luck | luck | will | will | int | str | str | will | dex | will | will | will | int | luck |
Wooden Cane | luck | luck | luck | will | will | int | str | str | will | dex | will | will | will | int | luck | will |
Torch Stick (Cut Scene Only) | luck | luck | will | will | int | str | str | will | dex | will | will | will | int | luck | will | int |
Machete | luck | will | will | int | str | str | will | dex | will | will | will | int | luck | will | int | luck |
Butcher Knife | will | will | int | str | str | will | dex | will | will | will | int | luck | will | int | luck | will |
Lightning Wand | will | int | str | str | will | dex | will | will | will | int | luck | will | int | luck | will | str |
Ice Wand | int | str | str | will | dex | will | will | will | int | luck | will | int | luck | will | str | str |
Fire Wand | str | str | will | dex | will | will | will | int | luck | will | int | luck | will | str | str | will |
Combat Wand | str | will | dex | will | will | will | int | luck | will | int | luck | will | str | str | will | luck |
Cooking Knife | will | dex | will | will | will | int | luck | will | int | luck | will | str | str | will | luck | dex |
Rolling Pin | dex | will | will | will | int | luck | will | int | luck | will | str | str | will | luck | dex | str |
Ladle | will | will | will | int | luck | will | int | luck | will | str | str | will | luck | dex | str | luck |
Fishing Rod | will | will | int | luck | will | int | luck | will | str | str | will | luck | dex | str | luck | luck |
Single Rose | will | int | luck | will | int | luck | will | str | str | will | luck | dex | str | luck | luck | will |
Rose Bouquet | int | luck | will | int | luck | will | str | str | will | luck | dex | str | luck | luck | will | str |
Whistle | luck | will | int | luck | will | str | str | will | luck | dex | str | luck | luck | will | str | luck |
Flute | will | int | luck | will | str | str | will | luck | dex | str | luck | luck | will | str | luck | str |
Chalumeau | int | luck | will | str | str | will | luck | dex | str | luck | luck | will | str | luck | str | dex |
Single Purple Rose | luck | will | str | str | will | luck | dex | str | luck | luck | will | str | luck | str | dex | dex |
Single Blue Rose | will | str | str | will | luck | dex | str | luck | luck | will | str | luck | str | dex | dex | luck |
Purple Rose Bouquet | str | str | will | luck | dex | str | luck | luck | will | str | luck | str | dex | dex | luck | will |
Blue Rose Bouquet | str | will | luck | dex | str | luck | luck | will | str | luck | str | dex | dex | luck | will | str |
O Sign | will | luck | dex | str | luck | luck | will | str | luck | str | dex | dex | luck | will | str | dex |
X Sign | luck | dex | str | luck | luck | will | str | luck | str | dex | dex | luck | will | str | dex | str |
0 Sign | dex | str | luck | luck | will | str | luck | str | dex | dex | luck | will | str | dex | str | will |
1 Sign | str | luck | luck | will | str | luck | str | dex | dex | luck | will | str | dex | str | will | int |
2 Sign | luck | luck | will | str | luck | str | dex | dex | luck | will | str | dex | str | will | int | will |
3 Sign | luck | will | str | luck | str | dex | dex | luck | will | str | dex | str | will | int | will | ? |
4 Sign | will | str | luck | str | dex | dex | luck | will | str | dex | str | will | int | will | ? | ? |
5 Sign | str | luck | str | dex | dex | luck | will | str | dex | str | will | int | will | ? | int | |
6 Sign | luck | str | dex | dex | luck | will | str | dex | str | will | int | will | int | luck | ||
7 Sign | str | dex | dex | luck | will | str | dex | str | will | int | will | int | luck | will | ||
8 Sign | dex | dex | luck | will | str | dex | str | will | int | will | int | luck | will | str | ||
9 Sign | dex | luck | will | str | dex | str | will | int | will | int | luck | will | str | luck | ||
10 Sign | luck | will | str | dex | str | will | int | will | int | luck | will | str | luck | dex | ||
Scissors-shaped Stick | will | str | dex | str | will | int | will | int | luck | will | str | luck | dex | str | ||
Rock-shaped Stick | str | dex | str | will | int | will | int | luck | will | str | luck | dex | str | str | ||
Paper-shaped Stick | dex | str | will | int | will | int | luck | will | str | luck | dex | str | str | will | ||
Music Bottle 'A' | str | will | int | will | int | luck | will | str | luck | dex | str | str | will | dex | ||
Music Bottle 'B' | will | int | will | int | luck | will | str | luck | dex | str | str | will | dex | will | ||
Music Bottle 'C' | int | will | int | luck | will | str | luck | dex | str | str | will | dex | will | luck | ||
Music Bottle 'D' | will | int | luck | will | str | luck | dex | str | str | will | dex | will | luck | str | ||
Music Bottle 'E' | int | luck | will | str | luck | dex | str | str | will | dex | will | luck | str | str | ||
Music Bottle 'F' | int | luck | will | str | luck | dex | str | str | will | dex | will | luck | str | str | int | |
Music Bottle 'G' | int | luck | will | str | luck | dex | str | str | will | dex | will | luck | str | str | int | int |
Bipennis | luck | will | str | luck | dex | str | str | will | dex | will | luck | str | str | int | int | will |
Mace | will | str | luck | dex | str | str | will | dex | will | luck | str | str | int | int | will | will |
Gladius | str | luck | dex | str | str | will | dex | will | luck | str | str | int | int | will | will | luck |
Leather Long Bow | luck | dex | str | str | will | dex | will | luck | str | str | int | int | will | will | luck | |
Longsword for the Amazing Racer | dex | str | str | will | dex | will | luck | str | str | int | int | will | will | luck | ||
Hooked Cutlass | str | str | will | dex | will | luck | str | str | int | int | will | will | luck | str | ||
Ghost Sword | str | will | dex | will | luck | str | str | int | int | will | will | luck | str | int | ||
Fluted Short Sword for the Amazing Racer | will | dex | will | luck | str | str | int | int | will | will | luck | str | int | luck | ||
Star Seeker Lightning Wand | dex | will | luck | str | str | int | int | will | will | luck | str | int | luck | str | ||
Star Seeker Fire Wand | will | luck | str | str | int | int | will | will | luck | str | int | luck | str | will | ||
Bouquet | luck | str | str | int | int | will | will | luck | str | int | luck | str | will | |||
Japanese Fan | str | str | int | int | will | will | luck | str | int | luck | str | will | int | dex | ||
Healing Wand | str | int | int | will | will | luck | str | int | luck | str | will | int | dex | |||
Item Fishing Pole W22 | int | int | will | will | luck | str | int | luck | str | will | int | dex | luck | |||
Pet Instructor Glove | int | will | will | luck | str | int | luck | str | will | int | dex | luck | int | |||
Pet Instructor Stick | will | will | luck | str | int | luck | str | will | int | dex | luck | int | ||||
Practice Short Sword | will | luck | str | int | luck | str | will | int | dex | luck | int | |||||
Dragon Blade | luck | str | int | luck | str | will | int | dex | luck | int | ||||||
L-Rod from Ffion | luck | str | int | luck | str | will | int | dex | luck | int | ||||||
L-Rod | luck | str | int | luck | str | will | int | dex | luck | int | ||||||
(테스트용)쌍검용 롱 소드 | str | int | luck | str | will | int | dex | luck | int | |||||||
(테스트용)쌍검용 바스타드 소드 | int | luck | str | will | int | dex | luck | int | ||||||||
Bone Marine Sword | luck | str | will | int | dex | luck | int | |||||||||
str | will | int | dex | luck | int | |||||||||||
will | int | dex | luck | int | ||||||||||||
int | dex | luck | int | |||||||||||||
dex | luck | int | ||||||||||||||
luck | int | |||||||||||||||
luck | int | |||||||||||||||
int |
lul.
As advertised, there's no obvious pattern from those 98 entries. Then again, it's never been their style to have a short repeating list.
So instead I'm going to approach this from a different angle, and ask the following:
- How is the Erinn Long Term Forecast generated?
And that pattern is?
I think the full patterns used to be listed on the wiki somewhere. Then again, that could have been on one of the other sites. IIRC, the page about it said that the game's weather pattern resets to the beginning every time there's a maintenance.
That couldn't be, otherwise weather tracking scripts would need to know when server resets and reset along with it.
I assumed they check server status the same way as the automatic server status table on the wiki's front page.
Before I jump to any conclusions, how does the automatic server status table work?