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Fishing Lure chances per rank

Fishing Lure chances per rank

I am collecting information on the time it takes to lure a fish, for specific ranks. I'm currently rank 6 fishing, but I only started collecting data since rank 7.

This is a pretty time consuming project, if anybody can help me do some of the lower ranks, that would be great. The method I am using to gather the information is as such: Use the fishing skill until you get a bite. As soon as the catch is finished (the message appears telling you if you failed or if you caught something) appears, immediately start timing. Do not wait for the animation to end. When you get a bite, immediately press lap on the timer, then stop. Wait for the countdown to end, or play the minigame. After the minigame is over, or after the auto-fish is deemed a success, press start again. At the next bite, press lap, and repeat. At the end, remove any outliers (google it if you don't know what that means), and average the rest of the numbers together.

My data so far:

Rank 7: ~60 seconds per lure (needs to be tested again)

Rank 6: ~40 seconds per lure

If you are using a fishing rod with Chance To Lure reforge, it reduces the time between lures by 2.5 seconds per level.

Kirbysama12:30, 21 June 2012

Eeh. I dunno. I don't think rank affects lure rates.

Tests: This is a table of # of bait left after a certain while.

  • All tests begin with 300 bait.
  • Ranks may change as I am able to progress them.
  • All test begin and are checkpointed at the same time.
  • Each test # is basically a checkpoint.
  • All tests are done with basic fishing rod and fishing baits.
  • Each rank indicates a different character.
Set 1
Test # Rank C Rank 9 Rank 9 Rank 9 Rank B Rank B
1 190 182 185 181 192 182
2 100 78 83 81 88 86
3 25 7 9 10 20 22
Test # Rank B Rank 9 Rank 9 Rank 9 Rank A Rank A
4 - 242 242 231 235 238
 

Are the checkpoints the same amount of time? Or how much time between each checkpoint? And I'm inclined to think that if the lure rate doesn't increase (smaller time interval) with each level, then it should be increasing at milestone levels like 9, 5, and 1. In your Set 1, you had consistently less baits left at rank 9 than in the lower ranks. Unfortunately, if you're AFK fishing, the amount of bait left doesn't accurately determine the lure rate, because the "XX Seconds Before Auto-Fishing" is a variable amount of time. The only way would be for you to manually fish, and manually time between each bite. But if you did manual fish for all of these tests, then I take back what I said, and this is probably more accurate, though you still have to make up for the times that a second is lost/gained because you failed or succeeded at the fishing minigame.

But if we assume that the "waiting" time will average out, then there does seem to be a trend indicating higher lure rate at the milestone rank 9.

Kirbysama (talk)23:30, 24 August 2012

Cough. Because of certain circumstances, there is no "XX before autofishing" it's not autofishing.

Checkpoints are all taken at the same time. No specific time between each checkpoint.

 

Ah. I... see. Any chance you could try with rank 5+?

Kirbysama (talk)01:05, 25 August 2012
 

I can't say exact numbers, but I can say that there's a large difference between low ranked fishing and high ranked fishing in terms of time between attempts.

Doomsday31415 (talk)17:27, 13 June 2013