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Dark Knight VS Paladin: RESOLVED
Dark Knight: 1. Potentially gains more STR or DEX, depending on the roll and ranks of Body of Chaos and Hands of Chaos, respectively. 2. Always gains more INT, which is very important for certain talents. 3. Potentially infinite transformation time, granted your HP stays above 0. 4. Gains a bonus to critical hit chance. 5. Always activates all 3 passive defense skills. 6. More Life. (Up to 1300)
Paladin: 1. Always gains 250 STR and 250 DEX 2. Gives up to 15 DEF and 6 Protection, and up to 12 magic defense and 4 magic protection. 3. Only lasts for a few in-game hours before deactivating immediately after a warning. 4. Slight balance advantage (Only 2 points.) 5. More minimum injury rate (68% vs 48%) 6. Gives additional minimum and maximum damage. 7. More Stamina.
Talents Best Suited For Dark Knight: 1. Mage (Paladin is not friendly towards magic talents.) 2. Archer (Potentially more DEX at the cost of defense) 3. Puppeteer (Critical based build) 4. Alchemist (More HP and MP for Flame Burst and Water Cannon) 5. Gunslinger (More STR, INT, and Critical) 6. Ninja (More STR, and Critical bonus)
Talents Best Suited For Paladin: 1. Warrior (Defense and Protection are more important than STR.) 2. Knight (Same as Warrior, especially since Knight is much slower.) 3. Alchemist (More stamina for certain skill damage, slightly more defenses.) 4. Puppeteer (Pure damage, throwing critical out the window/basing it just off of base critical.) 5. Archer (Balance of power and defense, though Dark Knight is better for archers.) 6. Fighter (Defense and Protection bonus, gives some Will.)
To put it in simple terms, if your talent works for both, it solely depends if you want to take a high damage path with higher critical damage and chance, or potentially losing a lot of that power for some defense that can be easily replaced by a good set of upgraded armor. The choice is yours. And if you're someone that takes the story into the equation, the generations constantly put hints out there that Dark Knights aren't "evil", they're essentially just misunderstood and feared because of their appearance and apparent motives to destroy everything. Destroy, yes, but to undo the mistakes of mankind and also Morrighan. Why side with a crazy goddess who will *spoiler alert* essentially try to do whatever it takes to kill you off? Cichol sounds like an innocent little angel now, doesn't he?