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Using this Skill
To hopefully head off a golem vs marionette flamewar: golems are one skill that gives you disposable crystals with brute strength; puppeteer skills are a large set (more AP) which gives you two reusable marionettes with a player-like set of tricks. If you've never touched summon golem then of course now is a ridiculous time to start, but if you've already gotten far with summon golem then it is a good thing to (already) have.
What's good about golems? Don't need to fix them, can get spectacular stats with clay alchemy, can load spell crystals or hailstorm while the golem fights, requires less AP and player energy than puppets, can send a golem out even if your level is low to 'scout ahead' while the player is mostly safe.
What's bad about golems? Have to switch the camera/controls around as if it were an instant RP quest, control broken if you get hit at all, control broken if you accidentally step out of range, golem has fewer tricks it can use, making GOOD golems requires farming resources.
What's good about puppets? Switching control is seamless, you keep control if the player is hit, connection is maintained as you move around, puppet has a broad range of good combat moves, puppets don't require resources to summon.
What's bad about puppets? Uses a lot more AP, patching one up involves more than just a new crystal, player follows behind the puppet and walks into danger, but any problems arising from that can be managed unless it's overwhelming.
...
If I were starting off with nothing I'd go for puppets hands down, but I'm glad I already have plenty of golem skill as there is no harm in having both other than the AP that was already spent.
Ninjinto (talk) 10:32, 27 October 2012 (PDT)