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Combo Card System

Combo Card System

With G13 seemingly closing in on us, we don't really seem to have a lot of information about this. It kind of bugs me. Does anyone know where we might find more info on this?

Marthian01:17, 1 January 2011

I'm guessing it is similar to the macro skill system of Maplestory... ~Д TALKCONTRIBS2011:01:01:15:03 (Saturday)

~Д [[User talk:Kotaro 07:03, 1 January 2011
 

Not in the slightest. If you use the 1st move on the combo card, it'll trigger a timer on the second move where if you use that move within the time limit without using a skill in between it'll become powered up then go to the third move and so on. Combo cards are totally random, so sometimes they can be impossible or impractical (such as Thunder -> Ice Spear -> Magnum Shot -> Smash -> Blaze). You have to keep gathering them to get a good one (for example, a coveted combo card would be Lightning -> Assault -> Smash -> Leap -> Blaze/Windmill) of course, your chances of getting an uber combo card like that are slim.

Tellos11:15, 1 January 2011
 

Do you have to perform the listed skills without using any other skills in between? The page doesn't specify. If so, does the combo abort upon executing or merely loading a different skill?

Domirade [Tarlach]02:39, 7 March 2011
 

How else would it work?

Tellos13:04, 7 March 2011
 

"Use the next skill within the specified time" works just as well, and allows for intermediate skill use. Last I checked, that's what the page says.

Edit: I just activated my Sprite Gold card, used Magnum twice and the combo did NOT cancel. So it looks like as long as the next skill doesn't time out you can use whatever you want in between, as I thought.

Domirade [Tarlach]17:37, 7 March 2011