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Animation.
Hello?
If you won't give an answer, I don't see a good reason to replace it. I see that your recently uploaded one is of higher quality, but basically saying that, if they have it, no one can upload a certain piece of information because of your own standards.
I would be glad to add .gifs that are of the best quality whether or not that is your "specific setting", but not telling of exactly what conditions you'll "allow" without replacing the image isn't letting others contribute to that certain topic at all.
The animation project wasn't something I had expected others to contribute to so that I could keep everything consistent, which is why I have these standards.
Anyways, if you must know the settings:
With zoom mod on:
- Min 200
- Max 3000
In graphics:
- Anti-aliasing on with a level of 8X using edge-detect filtering, resulting in samples of 24X
- Anti-aliasing mode: Multi-Sample
- Morphological filter enabled
Standing in a black backdrop with the item equipped, and nothing else:
- Character facing directly south respective to the camera, regardless of where the animation places the character
- Zoomed out to a factor of 7 from minimum zoom
- Character's face is facing directly to the camera
While recording:
- FPS rate of 60
- Full-size recording
- Lossless color capture
While editing:
- Importing set at every 2 frames
- Height: Set at a reasonable distance from the minimum and maximum used pixel of the character respective to its Y axes
- Width: Set at 0.5 inches from the minimum and maximum used pixel of the character respective to its X axes
- The last frame shown is n-1 of the first frame
While saving:
- 256-color mode
- Dither disabled
- Interlaced loading
- Height resized to 250px with proportional resizing enabled
Thank you.
On the "While editing" section:
- Importing set at every 2 frames
Has this ever posed a problem? I notice that most of the times the frames taken from a video are doubled (and uncommonly tripled), but there are certain frames that weren't duplicated at all, which would lead to individual frames of the animation being deleted?
Unless the properties of recording negate this.
Skipping a few frames is the least of my concern.
Photoshop's restriction of 1000 frames is why I limit it to 2 frames. If more, the animation seems to go a lot quicker than it should. If set at 1, it animation actually seems slower than it should be, so 2 seems to be perfect for both the speed and the restrictions (except for animations lasting over 1000 frames, even with set at every 2 frames, which have a bit more work).
It also sets a more reasonable size for the gif, rather than 2 times what it would be (averaging about >4mb, rather than ~2mb)
Manually deleting the duplicated and unnecessary frames greatly decreases the file's size, and so far in my practicing, shows more accuracy than automatically deleting every second frame.
Of course, that holds a lot more work than simply having the computer do it. Moreover, I notice that your Idle Pose .gifs have a huge number of frames, which I assume is by effect of the 500~1,000 Frame videos (or from being a higher quality[?]); if done manually, "unnecessary" translates to "A few pixels moved that isn't discerning to the human eye".
With that, it's more like x1.3~x1.5~x1.8 rather than x2. If you could show a sample of one of the (unedited) pose video files I would like to see how it is myself to more fully understand.
If you were to manually delete "unnecessary" frames where the gaps are not even, you'd be altering the speed of the animation.
Say you had this set up:
Frame1 Frame1 Frame1 Frame1 Frame2 Frame2
- You may assume Frame1 are either exact same frames or few pixel changes.
If you were to delete 3 of the Frame1's and 1 of the Frame2's, you'd be essentially tripling the animation speed (6 frames -> 2 frames; assuming you have already imported with every2frames).
As for the number of frames, the longer the animation is, the more frames will be required in order to capture the entire animations. I'm not sure what else to add here. Also, if you alter the duration of the frame, it will be slower than it should, in turn creating a longer animation with less frames, but inaccurate in terms of the actual animation speed, especially in photoshop (by default, frame durations show as 0.2seconds, but is not 0.2seconds).
Which is where changing the "Time" of each frame takes place. Say if an animation were to have exactly twice the frames, thus half of them are deleted for being duplicates. If the original Time of each frame was .02 seconds, the new time would be .04 seconds.
More or less looking at the actual video, taking note of how much time one loop takes to complete, then filling in the most accurate Time for each frame.
Beat me to the edit: (finding it better to be a bit too fast than a bit too slow, such as if the actual Time-per-frame was .036, .03 would be better than .04)
Which would be a hell of a lot more tedious than it needs to be...
Trading off half a megabyte worth of data for about tripling the amount of work required to create the animation... sounds worth it.
That would take me a while to upload; even after cropping out most of the video, the file is still nearly 300mb. And my internet's upload speed is the crappiest there will ever be, yet still eats up my bandwidth.