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Template:Shadow Monster No Drops
This template is for Shadow Monsters that have multiple versions, and all versions have the same droplist. Please use Template:Shadow Monster Droplist with it.
Mission |
Unknown | |||||
Offensive Stats | ||||||
Attacks First | Unknown | Walking Speed | Unknown | Hits | Unknown | |
Aggro | Unknown | Detection Speed | Unknown | Element | Unknown | |
Detection Range | Unknown | |||||
Skills | Unknown | |||||
Difficulty-dependent Stats | ||||||
Mission Difficulty | HP | Damage | Def. (Prot.) | EXP | Gold | Combat Power |
Basic | (%) | |||||
Intermediate | (%) | |||||
Advanced | (%) | |||||
Hard | (%) | |||||
Elite | (%) | |||||
Drops: See the [[#{{{Drops}}}|{{{Drops}}}]] section below. | ||||||
Other Information | ||||||
Notes |
Unknown | |||||
Advice |
None |
Copy and paste the following and fill it in to create a new shadow monster:
{{Shadow_Monster_No_Drops |Name= |Image=MonsterPic.png |Dungeon= |Hits= |Speed= |Attacks= |Aggro= |DRange= |DSpeed= |Element= |Skills= |BegHP= |IntHP= |AdvHP= |HardHP= |EliteHP= |BegAtk= |IntAtk= |AdvAtk= |HardAtk= |EliteAtk= |BegDef= |IntDef= |AdvDef= |HardDef= |EliteDef= |BegProt= |IntProt= |AdvProt= |HardProt= |EliteProt= |BegExp= |IntExp= |AdvExp= |HardExp= |EliteExp |BegGold= |IntGold= |AdvGold= |HardGold= |EliteGold= |BegCP= |IntCP= |AdvCP= |HardCP= |EliteCP= |Drops= |Advice= |Notes= }}
Name: Monster's Name. Without the title. (Exception to those spawn with fixed title every time)
Image: Monster's Picture. Try to make it of the monster only. If the picture is large, add a size restriction to make it a thumbnail. The .png filetype is preferred above all others.
Example of image coding: [[File:Big_Bear.png|150px]]
Dungeon: Which shadow missions does it spawn in? Make them all links to the missions
Example: "Defeat Crag Cow"
Hits: What's the number range of normal hit combo it can inflict on users?
Speed: How fast can it run? (Very Fast/Fast/Average/Slow/Very Slow)
- If it's as fast as a bear, it's Very Fast.
- If it has similar speed as a Human running (like a Goblin), it's normal.
- If it's slightly slower than a Human running, it's slow.
- If a Human can easily outrun the monster (like a Zombie), it's very slow.
Attacks: Does it attack first? Put "Yes" or "No".
Aggro: How does it aggro? I.e does it only fight you one on one, or will whole mobs attack you at once?
Put "Single" or "Multi". "Double" may also be used for some archer monsters.
DRange: How far is its detection range? (Instant/Very Far/Far/Medium/Small/Very Small)
DSpeed: How fast is its detection speed? (Very Fast/Fast/Average/Slow/Very Slow)
Element: What is the monster's innate elemental attribute? (None/Fire/Ice/Lightning)
Skills: What skills can it use? Include passive defense skills and actions.
Drops: If nothing drops then leave it blank, i.e., "Drop=". If the dropped items are the same for a number of monsters listed on the same page then create a section for those drops and enter the section's title here but without any link brackets, i.e., "Drops=Section Title".
Notes: Advice or tactics on how to defeat this monster.
Info: Any additional information? (Possible Monster Titles)
Many stats depend on shadow mission difficulty.
BegHP: Approximate or accurate amount of its HP in Basic difficulty.
IntHP: Approximate or accurate amount of its HP in Intermediate difficulty.
AdvHP: Approximate or accurate amount of its HP in Advanced difficulty.
HardHP: Approximate or accurate amount of its HP in Hard difficulty.
EliteHP: Approximate or accurate amount of its HP in Elite difficulty.
Use the above as guidelines for the rest of the stats; only beginner examples will be given below.
BegDam: Approximate or accurate range of its Minimum and Maximum Damage in Basic Difficulty.
BegDef: Approximate or accurate amount of its defense points in Basic Difficulty.
BegProt: Approximate or accurate amount of its protection points. (Each point reduces chance of critical hit by 2% + damage reduction)
BegExp: Experience the monster gives in Basic Difficulty.
Put the battle participation in parenthesis after the base exp.
Example: 300 (+25)
BegGold: Approximate or accurate range of gold it drops without lucky finish.
BegCP: How much Combat Power the monster has in Basic Difficulty.