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Talk:Tailoring
Money Making
Hey there. I have a character who's a pure tailor (/weaver/production mastery etc.) and I'm finding it hard to gain any profit from this skill other than doing the part-time jobs around Dunbarton and Tir Chonaill. Does anyone have any tips to rectify my money issues? Other than dungeoning?
- I see a lot of people wearing Light Leather Mail, if you're a good enough tailor then what your making should be better than shop bought, so it should sell alright. I wouldn't expect huge profits from it though since most people want Heavy Armor for the Damage shields or Clothing for Style+Damage Shield+2 Accessory slots.
- But honestly, this is a question better asked in the M-World forums than on the wiki since any information concerning player selling becomes outdated so quickly that it's not worth including here--Jacobpaige 06:27, 6 September 2008 (UTC)
- I see... Well, I'm a bit far off from Light Leather Mail, although, collecting the materials for it doesn't seem like too much of a hassle. I suppose that selling my wares to other players rather than NPCs would help a bit, so it would probably be best to start saving up for one of those shop-things. Anyways, thanks for the help, and I'll try the forums next time.
- I'm not a tailor or anything, but there are some Pretty good/rare items that can only be made via Tailoring (or Synthesis >_> ) and they can sell for pretty high :o --Marthian 05:39, 6 September 2010 (UTC)
- I see... Well, I'm a bit far off from Light Leather Mail, although, collecting the materials for it doesn't seem like too much of a hassle. I suppose that selling my wares to other players rather than NPCs would help a bit, so it would probably be best to start saving up for one of those shop-things. Anyways, thanks for the help, and I'll try the forums next time.
Meaning?
"First item you craft with Tailoring may take more materials than all subsequent items." Can someone explain what this means more clearly? ---Angevon 05:43, 7 August 2009 (UTC)
- I read that too and honestly I have no idea. Maybe the person who put that in was referring to the low success rate you have at Novice rank even for rank F items? In which case I think that since it's really based on a bit of luck it should be removed.--Qaccy 23:34, 16 August 2009 (UTC)
Item Grades
Where are the tailoring and blacksmithing grades for body type items? I believe its
X: +2 def +2 prot +5 dura +1 special attribute
S: +1 def +2 prot +5 dura +1 special
A+: +2 prot, +5 dura, +1 special
A: +2 prot +5 dura
B+: +2 prot +4 dura
B: +1 prot +4 dura.
After that I'm not sure. Tellos 01:46, 9 August 2010 (UTC)
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Contents
Thread title | Replies | Last modified |
---|---|---|
Master Title | 0 | 10:31, 30 August 2021 |
"finished production of clothes" | 2 | 22:56, 11 February 2013 |
Item Grades | 5 | 23:08, 9 September 2012 |
character name attached | 3 | 23:07, 9 September 2012 |
Magical Clothing | 1 | 01:44, 14 April 2011 |
Acquiring the master title for this skill is one one of the most difficult in the game, specifically due to the 'Get a very bad result.' requirement ('Catastrophic failure!' in game). I'll describe the process I went through to obtain the title here for anyone else who wishes to attempt it.
Very Bad Results/Huge Failures/Catastrophic Failures can only occur randomly after a normal Tailoring attempt fails. For example, if the displayed success rate is 90%, then only when the 10% failure occurs is there a second roll to check if it was a normal failure or catastrophic failure. This is also why you cannot receive this on the Finishing step, since that has a guaranteed success rate. I would like to note, however, that any rank manual has the ability to cause a catastrophic failure; even at r1, at rank F manual (such as hairbands) will have the potential to roll this result. However, there is a severe difference in the rates of normal versus catastrophic failures in the r1-Dan3 range. During my testing, at Dan 3, I created ~390 hairbands at a 79% success rate (used Production Failure Potions), which corresponds to about ~82 actual failures; this yielded exactly 0 catastrophic failures (at Dan 3). I submitted a support ticket at the time believing there might be a bug, and received the following response:
"To increase your chance, I advise you to use a Skill Reset Capsule on Tailoring to increase your chances of failure and complete the achievement. Please be informed that this isn't a bug. It is just difficult to get a very bad result at Dan 3. I hope this clarifies your concern."
After this, I reset my Tailoring skill to rank 1 and tried again. At r1 Tailoring, rF Production Mastery, making hairbands, I was able to get 16 catastrophic failures in ~280 hairbands at an 87% success rate (used Production Failure Potions). With this I was able to finally get the title. Overall, it appears that the second roll for a catastrophic failure is about ~40% at rank 1, and <2% at Dan 3.
Other pertinent information: Production Failure Potions and resetting Production Mastery to rF is practically necessary. Tailoring does not receive a success bonus from dexterity, so you do not need to worry about resetting for low dex or have a dex reduction set. However, at r1, even with rF Production mastery, rF manuals like hairbands will still cap out at 99% success rate since it can actually have virtual success % above 99%. Therefore you need the combination of resetting Production Mastery and failure potions to get it in the realm of ~79% (note; at the time of me doing this there was an in-game event that boosted success rates, which was why I got it at 87% for rF manuals).
for all the levels that require you to finish the production of clothes, does this mean only regular clothing works or can hats, gloves, shoes, etc still count towards this? otherwise it seems like its limiting you pretty harshly to about half of the patterns for training Vorthod (talk) 20:54, 11 February 2013 (PST)
I know this was discussed up above but i couldn't find a reply link to ask my question on it. So how do i get the S and X item grades? i have gotten the A item grade which is pretty handy on the light armor which i made for another but i kinda want the S and X item grades as they look strong especially with the +1 special on them.