Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Want to make the wiki better? Contribute towards getting larger projects done on our Patreon!

Talk:Sidhe Finnachaid

From Mabinogi World Wiki

Contents

Thread titleRepliesLast modified
Sidhe Finnachaid "Pronunciation" incorrect.006:14, 31 January 2019
Are the Shapes of Horror Optional?720:32, 22 December 2017
"Sidne"?010:10, 9 August 2017
Boss HP021:43, 20 June 2017

Sidhe Finnachaid "Pronunciation" incorrect.

The given pronunciation "Fi-nuck-ade" isn't how Finnachaid would be pronounced.

The "Shee" for "Sidhe" is correct, but Finnachaid would probably be pronounced "Fee-na-ha" if going by Irish pronunciation rules combined with the Korean spelling 피나하 (Pinaha)

Regardless, both the existing version and the version I have given are opinions that may not be accurate,and I think it should be removed on basis of it being a personal opinion rather than accurate or relevant information to the subject.

MasterGiegue (talk)06:13, 31 January 2019

Are the Shapes of Horror Optional?

These things are so darn cheap with their spamming of fireballs and thunder, and shrugging off most damage you do to them too. The blue swords you pick up to weaken them aren't so very effective and requires you to spend 10-20 seconds wailing on them to drop their protection to a good level.

Dra6o0n (talk)00:35, 17 December 2017

Dance of Death deals flat damage so that can be used to kill a number of them.

Other skills that deal fixed damage, like pet summons, work too.

Rydian (talk)17:31, 17 December 2017

They have like... 5000~10000 hp though, so it'll take quite a lot of effects to drop it. I wonder if we have a section for 'flat' damage skills...

Dra6o0n (talk)17:33, 17 December 2017

R1 Dance is 220 damage per hit and it hits a number of times, two people doing that and then a few pet summons to finish off the rest make it go by quickly.

Also if you have a red-upgraded weapon in your hands, Dance will actually use the higher crit multiplier.

Rydian (talk)20:16, 17 December 2017

I think he's talking about the Dragons rather than the fish, Dragons have a LOT of prot so melee won't do much to them, but they are weak to MAGIC!

As for fireball and thunder, use divine link and keep your pet away from you. Points in the revive sub-skill for divine link is very helpful too.

Y3tii (talk)10:18, 22 December 2017

Ohhh, in that case yeah I don't bother with the swords, I just use chaincast Firebolt.

Rydian (talk)10:24, 22 December 2017

Thunder spamming it is... It's just that there are 2 of them and they managed to aggro so badly to fireball the area to death... Not to mention they also can thunder you with chain casted spells and practically instant kills you (we gain a ton of prot but in terms of magic defenses and protection, players lack that advantage unlike mobs that utilizes mana deflector to shunt them).

I solo most dungeons and stuff mainly because I don't find much people on Mari that runs them specifically (not like they need to since they are obviously much higher leveled than me!). With chains of destruction out people will mostly be working on that content since memento was out ages ago.

Dra6o0n (talk)14:59, 22 December 2017

Using fire elementals on all 9 equipment slots (assuming wand and shield) reduces Fireball's damage to 1, it's what I do so the Fireballs become nothing more than knockdowns.

Thunder is still annoying, but that's why I use Divine Link on a pet and make it sit while I chase the dragon. Then it gets Thundered and I don't get caught in it.

Rydian (talk)20:32, 22 December 2017
 
 
 
 
 
 
 

Does anyone know for sure if it's spelled as "Sidne" instead of the correct "Sidhe" in Enn's quote? Otherwise, I'm left to assume that it's a typo.

Lalunae (talk)10:10, 9 August 2017

So here's my notes on the boss HP.


  • Basic Curiosity (1p): 275,110 HP (normal)
  • Basic Curiosity (2p): 275,110 HP (normal)
  • Basic Curiosity (3p): 550,210 HP (normal)
  • Basic Curiosity (6p): 550,210 HP (normal)
  • Basic Fear (5p): 220,190 (possession) -> 550,210 (normal, 50% left)
  • Basic Sorrow (3p): 550,210 HP (normal)

  • Intermediate Curiosity (3p): 2,475,910 HP (normal)
  • Intermediate Fear (2p): 137,560 -> 1,237,960
  • Intermediate Fear (6p): 275,110 (possession) -> 2,475,910 (normal, 50% left)
  • Intermediate Sorrow (5p): 2,475,910

  • Advanced Curiosity (6p): 5,502,010 HP
  • Advanced Fear (6p): 770,290 (possession) -> 5,502,010 (normal, 50% left)
  • Advanced Sorrow (5p): 4,401,610

For fear, the boss's first form shows up with less HP than normal (the first value), and you possess a character to damage her with (as you can't damage her with your own character). Once you damage her enough (50% of the first HP value) you go to the second phase (spawning a second boss instance?) which has more max HP but half of it missing (but you fight her normally at this point). This means that the effective HP values for fear are...

  • Basic Fear: 385,200
  • Intermediate Fear: 1,375,510
  • Advanced Fear: 3,136,150

So I'm not sure how that would be displayed to be less confusing since you take out half the first form with an RP character anyways.

Not sure if Advanced scales the boss HP to party size but it likely does, 1-2p is half boss HP.

Rydian (talk)20:33, 20 June 2017