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Talk:Leap Attack

From Mabinogi World Wiki

It attack downed enemy. For example,

  • Smash-Leap
  • Firebolt-Leap
  • Counter-Leap

Fallenone

Therefore, you can add it in a smashmill chain?Einherjar 09:31, 7 July 2010 (UTC)

Also, no offense, but Diablo 2 anyone?Einherjar 09:31, 7 July 2010 (UTC)

Heard its 150% damage at rank F plus 5% minimal each rank. Not sure how accurate the info is but it sounds reasonable. --Zaros 05:23, 8 July 2010 (UTC)

F is 150% damage and it increases at a rate of 5% per rank, and then goes up at higher ranks ending at 300% for r1. It can only hit DOWNED enemies. Downed means the enemy flys backwards through the air and it can be used on nearly any attack that causes this. The following allow you to use leap: Windmill (can cancel animation halfway through), Smash (cancels animation), firebolt, fireball, last hit of thunder, ice spear, Wind blast, counterattack (does NOT cancel the animation), Magnum shot, single wield final hit, landing 2 knockdown blows quickly (such as when someone hits a monster that is being pushed back), and ANY critical blow that pushes the foe back (a good example of this is critical water cannon or a critical last hit in a combo which will send the enemy flying). It cannot be used after blaze however. Hittin an enemy with charge causing them to fall down also allows the use of leap. Depending on the timing leap will either push the foe back, or bounce them so they land right in front of you allowing a follow up hit. You can only load cetrain skills during the recovery animation. Right now you can wm->leap->wm forever but its likely that it will be given a cooldown or something to prevent that on official release. Tellos 05:38, 8 July 2010 (UTC)
1+WM+Leap would be like an Aran from maplestory... ~kotarou3 TALKCONTRIBS 06:29, 8 July 2010 (UTC)

Load Time

I've looked in 527_to_528.pack's skillleveldescription.xml, but all say PrepareTime="1000". Maybe I'm not looking in the right place. --Jay 22:59, 16 July 2010 (UTC)

In game its used immediately provided you can actualy use it. I thought skill attributes were listen in SkillLevelDetail.xml while SkillLevelDescription was for the wording and whatnot? Tellos 19:05, 17 July 2010 (UTC)

Down Gauge

Would something like this be useful in the article? After all, it is what lets you know when you can use the skill. --kaede-kit 21:13, 22 July 2010 (UTC) Down Gauge.png

The down gauge doesn't let you know when you can use the skill. The down gauge lets you know two things. 1) how much your attack adds to the enemies knockdown timer (which is what the down gauge is) and 2) if the next attack will push the enemy back. (If Down guage + weapon down value > 100 enemy is pushed back). Since enemies who are merely pushed back aren't valid targets, the bar doesn't really help. On a side not the bar only goes up to 100%, but enemies knockdown timer can actualy be as high as 130%. Tellos 03:01, 23 July 2010 (UTC)
Put it on Knockdown Guage. It should be a separate article as it is part of the game system and not this skill.--Hengsheng120·TALKCONTRIBS 03:59, 23 July 2010 (UTC)

Countering Down Attack

I know that defense and counter is useless against Down Attack but what about countering with Windmill? Down Attack might trigger automatic windmill.

I don't know. from what I saw in movies, using Leap Attack may hit before you have a chance to even load any extra skills :| sounds like a Melee Arrow Revolver/Elf range in pvp. --Marthian 00:54, 29 July 2010 (UTC)
Down attack can't be countered by anything. Its a punishing move for getting hit by a knockdown attack. Tellos 06:51, 30 July 2010 (UTC)

Would it still be wise to load defense in order to lower the amount of damage or does leap attack bypass that completely? --Bryanneo 13:28, 5 August 2010 (UTC)

Unless you can teleport, you are at the mercy of down attack, the only defence against it is to not get knocked down. Luckily there are no monsters with this skill currently. Tellos 13:53, 5 August 2010 (UTC)
Chances are, in the near future when pvp is considered for bits of balance, a new skill may be implemented for "getting up off the ground" quicker maybe... Think of it like a combination of counter and evade but passively and allows you to get up from being downed faster... Works in PVP and PVE when it comes to multiaggro too I think. Maybe call it "Quick Reaction"?--Dra6o0n 22:54, 12 October 2010 (UTC)
PvP is actualy balanced. There are 2 ways to balance something. Way 1) Level out cost and gain, way 2) Break it till it can't break no more. Mabinogi is balanced in the second sense in that every form of combat, and every race has something broken about it that can be equaly abused by any and all characters, and thus is balanced. The only other balance is the combat triangle of Melee>Ranged>Magic/Alchemy> which most players often fail to take into account. Just like you can be arrow revolvered and magic spammed to oblivion, melee can now chain up several good hits. Leap attack will probably never be given a countermeasure, since its damage is just OK, it has a cooldown, and its just used as a punisher. The only reason ranged got countermeasures (charge, evasion) is because melee is supposed to hold some advantage over it. Range executes faster than magic and alchemy, so it beats them out, magic and alchemy can lock up melee users, so it beats them. Evasion does work on bolt magic, however its less effective. As for quick standing (sounds like quick recover from DFO), that seems entirely pointless in mabinogi.Tellos 23:12, 12 October 2010 (UTC)
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