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Talk:Generation 21: The Guardian's Path

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(Redirected from Talk:Generation 21: Finale)

Contents

Thread titleRepliesLast modified
The New Divinity boss fight017:41, 14 May 2020
Add Note About Rua017:20, 22 October 2019
Altam's Nightmare Bug?114:12, 2 September 2019
Suggestions for G21 Section118:58, 24 August 2019

The New Divinity boss fight

I find the boss fight quite frustrating with the "non-cheese" method and felt it's better just to chain smash and windmill. Windmill will reset the boss AI and cancel most of its skills, most importantly the debuff that don't let you use the shield skill to defend against its 1hko move. Even after getting the nascent divinity it's still just to cancel transformation and go back chain smash windmill.

Kgptzac (talk)17:41, 14 May 2020

Add Note About Rua

Hi, for Traversing Through Time, should we specify in a bullet point that Rua will not specially appear for the quest, and that the player will still need to wait for her usual spawn time? I did not find it obvious if I would have to potentially wait hours for her next spawn, and I think that would save people the time of checking out the pub for themselves when she isn't expected. Thanks!

TheCookieBunny (talk)17:20, 22 October 2019

Altam's Nightmare Bug?

For some reason I ended up punching this enemy called 'The Invisible One' in the nightmare and the scene doesn't continue after the master falls into the water. There was no indication on how to proceed.

Dra6o0n (talk)11:58, 18 August 2019

Same happened to me as well, I just exited the mission and restarted it.

Umbralian (talk)14:12, 2 September 2019
 

Suggestions for G21 Section

I have noticed that a few sections do not include strategies to help defeat some parts that have been identified as very tricky for some players. My suggestions are:

1. For the Tager fight, I would recommend putting in a line about using Anchor Rush to avoid her main attack. 2. The Doppleganger fight section could use a little clarity. It appears he respawns copies after some time has passed, even if you hit the orbs, so if I recall, you have to hit the orbs and kill his copies atleast a few times during the fight if you want to get critical hits. Additionally, Gunner seems to be very effective for at least 4 different players ive talked to (so perhaps adding some strategy on which weapons would be most effective would help). 3. For escaping Crean, I would add using Shylock's Step as a Strategy (and anything else that could help players get past that part, as there isn't a strategy listed on how to get to the orb). 4. In the part where you have to help all 4 Knights escape in 60 seconds, I would recommend adding a strategy here (WoTG, Final Hit, ect) and adding to avoid the faint red circles.

Thanks for listening, and I hope you consider my suggestions - Vengencia (Mari).

Vengencia (talk)11:05, 15 July 2018

An effective strategy for the Doppelganger is to lure it to the edge to prevent aggroing the doppels, then smack it a ton (at least 30-40 hits) with Brionac until its protection is almost fully decreased, then use a fast attack such as Final Hit, Chain Blade, or Dual Gun and attack until its down to 50%. After 50%, when it gets the shadow stacks, either windmill it so it'll cancel, or get on a mountable pet and let it hit the pet (desummon the pet before it dies, or have an auto-revive pet, or have many mountable pets hotkeyed), and attack as normal otherwise.

I did find [guide] that helped immensely with coming up with this strategy.

My friend was struggling for weeks on this battle due to the lack of information on this wiki, so hopefully this information will help someone.

Yuuka (talk)18:58, 24 August 2019