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Talk:Firebolt
the current skill cap is rank 6? is that just in america? what exactly happens when u reach the skill cap?
- EVERY skill is capped at rank 6 in NA, for now. Remember, this wiki is meant to be for the NA version. --- Angevon 17:44, 15 June 2008 (PDT)
- It's uncapped now. :D Lloyd 13:45, 7 November 2008 (EST)
Wait 5 charges is 6.5x the first charge? The book on How to learn Firebolt or whatever said that 'if your first charge does 5 damage, second will do 6, third will do 7...' and that means it should be 7x, not 6.5x Fruitrecruit
I think maybe the Max damage and Min damage are affected differently by multiple charges. Specifically that, the Min damage is raised by 6.5 and that the Max damage is raised by 7. This is based on a test I did, but I think it would be better for someone with rank f Firebolt to conduct their own test as High Firebolt levels may alter the data -Whyrainfalls 8:21pm MT
Mana Use
It says at rank 5, the mana used for each charge is 5. But I used 7 mana for each charge. I can't remember correctly but I think it's 2 at F, 3 from E to C, 4 from B to A, 5 from 9 to 6 and 7 from 5 to 1. Can someone confirm this? W960i 7 January 2009
- Seems to be about 7 for rank 1 Tsukuyomai 17:53, 26 January 2009 (PST)
AP Use
AP costs seem to diff with races. Should we simply add the information into this entry on create 2 more entries for giants and elves? I heard that giants use up more mana and give out less damage, I havent confirmed this though. Elves have and same damage and mana use at lower ranks but take more AP to rank. For firebolt, elves take 4 AP per rank-up and the low levels.Sogard6 13:48, 10 March 2009 (UTC)
Fire bolt DOES take 7 mp at rank 5
fire bolt does take 7 mp per charge at 5 but i do not know pass rank 3 since i am currently rank 4
but due to the fact it does take 7 mp per charge the mp recovery makes it look like 7 mp and then 6 mp in a instant
- Hm.. my Firebolt at rank 5 never took 7MP a charge.. I didn't start seeing that till I was about rank 3 or so. Also, my Firebolt was left at rank 5 for ages, so I'd remember.. I think it's not exact numbers, cause right now my Firebolt at rank 1 takes about 33 or 34MP to fully charge, I think there are decimals in there, but I don't pay enough attention to know just what they are ewe
- Oh and also, it certainly doesn't jump from 4MP to 7 at a rank :P It steadily climbs each rank.. by decimals that are unknown~ -Aku
Wand makes fire charge faster ??
im not sure but every time i wear some sort of wand i always get that feeling how fire charges much faster then normal prove me wrong or right by doing a small research
- It probably feels like it charges faster because using a wand increases the range of firebolt. It shouldn't increase speed, since i tested a few charges with and without a wand. Tsukuyomai 21:01, 9 June 2009 (PST)
Links to strategies non-existent
Been fixing these all day but now those are a different matter and I'm not sure on how to do it. Just need to replace all the old tactics links to something that works like the solo and team magic-based tactics section or something maybe? --Melodious 19:36, 13 July 2009 (UTC)
Damage Formula
Anybody know the EXACT damage formula?--Dracius 23:16, 14 October 2010 (UTC)
- I think its 1.0->1.05->1.1->1.15->1.3 for the damage multiplier. Tellos 05:29, 15 October 2010 (UTC)
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Contents
Thread title | Replies | Last modified |
---|---|---|
# of Charges Lost when Knocked Down | 0 | 20:48, 15 October 2014 |
Human/Elf/Giant | 1 | 05:47, 4 August 2014 |
Firebolt disappearing on Weapon Switch | 1 | 13:39, 25 July 2011 |
Below rank 1, it's supposed to lose 1 charge, right? However, when role-playing as Halloween Tarlach in Cursed Labyrinth (he has rank 3), I lose two charges, from being normal attacked by rats and getting stomped by ogres.
Is this just me or?
I don't see why in the training method section training requirements for humans, elves, and giants are listed separately when they are the exact same. I'm going to merge them.
Nevermind, messing with templates is confusing.
I would like to clarify that this has been noted by Nexon that this is a bug, so please don't remove it, ok?
Sources:
NxKazo (nxkazo): "MAGIC BOLTS DISAPPEARING AFTER A WEAPON SWITCH"
This is an issue and will be addressed towards the next patch!!
NxKazo (nxkazo): "Theres a bug in which you can charge bolt magic, but when you switch weapons, the bolts dissapear. Before, this didn't happen. Is this a new feature of G13 or just a bug?"
Yes its intened... The Fusion Bolt is a concentrated Magic and switching Weapons will cause that combined magic effect to disapate
NxBoo! (booox1): "Hey Hime, are normal magic bolts supposed to disappear after switching weapons?"
Answer: Bug.. Sorry! Will be fixing as fast as we can.
Except for removing names, this is exactly copied and pasted, nothing has been changed on it at all.