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Talk:Current Bugs/Archive/00

From Mabinogi World Wiki

Cooking skill bugged

Should probably add something about the cooking skill being bugged, unable to rank it for at least E>D... have not confirmed if other ranks are bugged as well... Just wanted to add something on it cause the question of the week asks for what bugs they wanted fixed first and I linked them to this bug page =p --Yuuka 01:23, 18 November 2010 (PST)

Clean up?

some of this stuff on this talk page is outdated or not been responded to, if it has not been answered in say, the last month can we delete it because of its length? slayer1o1 23:21, 10 May 2009 (UTC)

Pet summon time

"You can have a pet infinitely summoned by quickly un-summoning then re-summoning in the same second. But once the pet is un-summoned again, you cannot summon it again until the next day, when its time is restored. " Is this still true if you unsummon it 2 seconds after, assuming that was the first summon for the day? --Syklo 22:42, 31 October 2010 (PDT)

Herb Names

I thought the herb patches are labelled different as you rank up Herbalism skill (i.e. it's not a bug that they appear as "Blue Herb" instead of "Mana Herb", and "Green Herb" instead of "Base Herb", etc.). I don't rank Herbalism myself, but in KR the mana herb patches are called "Blue Herb" for me (assuming my Korean language knowledge isn't fail). --- Angevon 19:52, 16 July 2008 (PDT)

Ya you're right. As you rank up herbalism you can "recognize" herb patches and they show up as their herb's name instead of their color. However, even if you can recognize an herb patch, holding down alt will still show you the herb's color. Neither of these seems like a bug to me.Ziv 08:06, 17 July 2008 (PDT)
Completely right. Being an Herbalist I see it all the time. As you rank Herbalism, you can "Recognize" herbs, changing their name to the herbs you manage to pick. The only exception to the rule is the Golden Herb, which has the same name as its color. Currently I see Orange Herbs when I know they are Mandrakes, and when I rank up Herbalism again, they will be recognized as Mandrakes. --redemption2 19:38, 16 October 2008 (UTC)

Prefix/Suffix Enchant Name Order

Are you sure that the enchant names are out of order? I think that a "Fox Bloody Broad Stick" sounds a lot more correct than a "Fox Broad Stick of Bloody." Seems that way for just about every single enchant combination I can think of. Just a thought... Tamino 18:45, 17 July 2008 (CDT)

On every other Mabinogi server, suffixes are put after the item's name. Hence why they are called suffix enchants. Also, the example you gave would be "of Blood"; NA's translator's changed the names slightly so they all sound off when put at the end. "Fortunate" would become "of Fortune" etc. --- Angevon 17:15, 18 July 2008 (PDT)
Well, if the translations were changed, it may no longer be a "bug". Perhaps it's just reordered with the new translations? (that was my thought, anyway)Tamino 04:49, 19 July 2008 (CDT)
In my opinion, having both suffixes and prefixes appear before the item's name defeats the purpose of having the designation of suffix and prefix, and also throroughly confuses anyone learning to use enchant (Why did Sharp overwrite my Stiff? as an example). --- Angevon 13:20, 19 July 2008 (PDT)
Certainly it IS more confusing, but that doesn't make it wrong. It may in fact turn out to be just an intended simplification that blew up in the translation team's face. *shrug* Tamino 22:48, 19 July 2008 (CDT)

Having learned more Hangul, I realize Hengsheng (who mentioned it long ago) is correct. On foreign servers, both prefixes and suffixes appear before the enchanted item's name. So, the issue is not a bug. It comes from the fact that, for some reason, foreign servers also have the items' names in english underneath the native-language text, and there it appears with suffixes after the name. Since NA is the english server, this extra text has simply been removed. I vote that we remove this from the page. ---Angevon 04:23, 23 June 2009 (UTC)

Leather Long Bow aiming

When I use arrow revolver while standing very close to the monster, the aim % hits 99 before i can fire again...I was just wondering if this is some bug or is it supposed to be like that; i noticed that leather long bow will only let you fire the shots at a certain speed regardless of how fast your aim % hits the % you want. If I try to fire before I'm allowed to, the aim % goes backwards and re-aims or something, but it won't let me fire for that time period. I noticed that crossbow can fire however fast you click, but leather long bow has always been like that for me...anyone have the same experience or different ones? --The1ast1a1ive 19:33, 21 August 2008 (UTC)

Cooking Simmering Boiling Reverse fixed?

I noticed that the error describing how the simmering and boiling were accidentally reversed by NEXON is not listed anymore. Does it mean it has been fixed? I haven't seen a post from NEXON saying they fixed this. --Vinfang 12:49, 25 August 2008 (UTC)

Incorrect display for post age 25 in character window

Once my character turned 25, the "age" section of the character window said "15 years past 25". Since then, the number has seemed to go up and down without much reason, at different times when I log in. I should be 26 right now. I don't know if the game is registering age past 25 (still too young to get the titles or quests).--Weather 18:32, 28 August 2008 (UTC)

The translation is merely incorrect. The part "Past Age 25" should actually say "Past Base Age" or "Past Original Age". This means, if you started your character, or rebirthed your character at 10, and it says "15 years pas 25", it is really trying to say "15 years past 10" -> 25. --DeityOfSouls 14:06, 28 August 2008
This is still a bug though. it should say 25.

--Decius 7:50, 30 June 2009

Untranslated Male Ego Bow Dialogue

When speaking with a male bow ego, using the "Private Story" keyword displays text as untranslated squares.--Chiko 19:56, 5 September 2008 (UTC)

Added Second 01:45, 6 September 2008 (UTC)


Smash Warping

Anytime I have smash activated and run up to a monster to attack I seem to warp away continuously (activate smash, click on monster, start running toward monster, smash is ready, get in close, warp away, get in close, warp away, get in close, monster becomes aggressive and kills me". that last part is why I think this is a bug. If I was lagging or the server was lagging, I wouldn't see the monster become aggressive or activate skills. Also, other players around me are attacking normally while I am warping. --Saryn--

As far as I've heard, it isn't a bug, but it really is lag. It's a strange lag that only affects the player. It only happens when using smash and running into a monster from far away. -Lilaznkevin

I still consider it a bug just for the fact that it is re creatable, it effects more than just one person and it disrupts the game play. It might be due to lag, but it seems to only effect that one skill that harshly. --Saryn--

I have the same issue, and I know for a fact that I don't normally lag. I have a small enough lag time that I can pull off the SoG and the ONLY skill of mine which causes motion lag is smash. -Tamino

The de-nagging lag fix in the Mabi forums seems to help this bug/lag a lot. -Saryn

It's a design flaw with the way character placement is handled and it gets worse with increased latency.
Video of it in action: http://www.youtube.com/watch?v=zbks382Fvfk&fmt=18
The fox I try to smash at 0:20-0:48 is a prime example of how bad this problem is and how it contributes very little to latency. East coast with TCP tweak active for reference. Wish I could test this on a LAN. -Blind 04:27, 20 October 2008 (UTC)
I would consider it a lag problem and not a bug. most lag can be recreated also. It is mearly a fact that your computer thinks you are closer to the monster and the server thinks you are standing still farther away. So your computer says you are running towards the monster where the server is overriding your computer and telling your character is standing still farther away. slayer1o1 01:09, 28 March 2009 (UTC)
If the problem is indeed a discrepancy between the server's and client's view of your location, then it would be a bug, and not lag. This seems a lot like a looting bug in WoW, where the server and client think you are two different places, thus rendering you unable to loot the corpse. However, in WoW, this is easily fixable by walking far enough away from the corpse that the client and server re-synch your location. I am interested to know if this would work in Mabinogi as well, however I am unable to test it, never having experienced smash warping / rubberbanding myself. Also, I don't know how Mabinogi interprets character movement, so this might not work anyway. --Amlz 01:32, 12 April 2009 (UTC)
i know a bit about how mabi interprets movement from several movement related bugs I've found, but i don't think what i know is related to this.Sozen Cratos Focker 08:58, 14 April 2009 (UTC)
P.S.: I doubt the very possibility of a "lagless" connection to Mabinogi--I'm on a T1 line (about 12 MB/sec maximum) and I still encountered massive lag when running Karu Forest Dungeon the other day. I blame Nexon's servers. --Amlz 06:41, 14 April 2009 (UTC)
it does not mater how many megabytes you can cram into your line per second, it will still take the same amount of time for the signal to get from point A to point B. to have a lagless connection you need to live close to the servers and have Nalge off.Sozen Cratos Focker 08:58, 14 April 2009 (UTC)
Doesn't matter if THINK you don't lag. Lagless (absolute, <30ms ping) can be defined as being able to perform the Defense+Windmill move anytime, if you can't anytime do it then you are DEFINITELY lagging somewhat and prone to smash lag. (btw, it's crazy to try this as 95% of the people cannot do it)--Hengsheng120 05:27, 20 February 2009 (UTC)
From a programming standpoint, the "Smash Lag" is caused by a discrepancy between the client side position and the server side position, and is completely independant of lag and ping ratios. This can be seen in the fall deaths of large enemies that are knocked back to there death by another player in your party, that you try to finish. In some cases, the corpse will "teleport" back to another location, denoting that the eroor was in the coordinate data between client->server->client, rather that a "lag' issue. Also this explains the increase of smash warping when; multiple players are aggroing monster nearby, you are aggroed by many monsters, the monsters have just spawned/dropped. In all cases this would lead me to believe that its a simple location mistranslation.Cocyx 15:14, 14 April 2009 (UTC)
it might not have anything to do with lag or with a discrepancy between the client side position and the server side position. i say this because movement is not the only thing affected. several other things that seem to be bugs happen during smashing, including very long delays in other people's attacks. if these delays were only seen with mele, than it could still be likely that the problem is the position discrepancy thing, but it happens with magic aswell. it seems like useing smash just makes everything seem laggy because of problems caused by the way the skill is suposed to work. Sozen Cratos Focker 02:25, 24 April 2009 (UTC)

I experience this rubberbanding effect quite a few times, even though i have a fiber optic 50 MBPS connection(which will go up to 100 if i use a physical wire). So i don't think connection speed is a primary part, maybe just a combination of the scripting for the smash skill and their servers. The problems with the servers may also be why it sometimes takes a while (to a minute at most) for monsters to spawn for me and my party. Relentov 11:29, 10 May 2009 (UTC)

Rubberbanding occasionally happens to me too, but I figured out how to smooth it all out using a few programs that nexon forums had listed and stabilized it a bit. With Speedtest.net testing i got around <90ms ping when testing a connection to Los Angeles. --dra6o0n

After looking at videos of this problem as well as experiencing it myself, it seems to be a problem with the server delaying movement orders after you gave the smash command. It can be easily reproduced if you are already walking, but not directly up to the monster you target with smash. It's like on the server end, the server executes the prior movement order, instead of canceling it and moving you towards the smash target, and after this movement order finishes, it pauses a bit before finally deciding to move you to the smash target, while the client displays you as moving towards the target all the time until the server says "You aren't there! Get back here!". This also happens if you target a monster with smash, and it then moves a few steps away from you when you are still moving. Your character will rubberband between the position where it would have had to move -if- the monster hadn't moved and the monster's new position, until after a few rubberbands, the server finally decides to move you again serverside. Packetloss from client to server doesn't seem to be the problem, so maybe re-queueing of automatic player movement is a low priority task for the server, causing it to be delayed when the channel is some degree of busy? This is conjecture, would be nice if somebody could play around with this some more as well. --Hecate 14:41, 28 March 2010 (UTC)

Title

The Experienced title says +10 Int in the game, but it is actually +10 Will --Sinnoaria 18:53, 7 September 2008 (UTC)

Added -Second 21:49, 7 September 2008 (UTC)

Stuck in chat dialogue

Using the "Book of Paladin" keyword with Price before you finish the book gives you two options "Give up" and "Don" (which i assume is Done), thus not giving you an exit option from the dialogue. Also, the wedding planner in Emain's church does not offer a form of exit from dialogue, only 3 options about marrying. -Saryn

There's a lot of cases where you talk to a NPC about something, and when they're done talking about that something, that's when the chat closes.--αмуταιқ♪ 22:57, 16 November 2009 (UTC)

Ranged Attack Rank F Conditions

When I started a new character, I tried to up Ranged Attack past F, however it requires you to get knocked down three times while using the skill, and die once while using the skill. You don't know this at the time because they're "Unknown methods", but thanks to the Ranged Attack article, I knew. Well I did it, on purpose, getting knocked back and dying. It didn't count towards the Ranged Attack conditions. This isn't an isolated incident, because my partner experienced the same thing with her new character. --redemption2 19:21, 16 October 2008 (UTC)

You have to be knocked down by a ranged attack, and be killed by a ranged attack, in order for the conditions to be satisfied. Getting knocked down or killed by melee attacks while holding a bow won't work. -Naiya 06:36, 20 October 2008 (UTC)

Using Alt Tab to Switch Windows

In fullscreen, start running in game (using map-run is the best way) and tab out to a different window or a desktop. If you do not tab back in before you stop running, the game will crash, forcing a program shutdown. This glitch happens on Vista Home Premium. I'm not sure if any other versions of Windows or Vista have the same problem. A ticket was opened with Nexon, but was closed before a solution was found. --redemption2 19:26, 16 October 2008 (UTC)

This has been present the instant the G3 patch was applied. It only happens in fullscreen mode. Workaround it by switching to windowed mode whenever you need to tab out. However, the client is very unstable after G3S2+ and now I randomly freeze when switching back to fullscreen or unminimizing the program while in windowed mode or when adjusting options in windowed mode that cause the renderer to spam resets. Wish Nexon had quality control. -Blind 04:26, 20 October 2008 (UTC)
I noticed it too to a smaller extent, like frozen un-aggro'd monsters, walking through closed doors in dungeons, etc etc. Sometimes I get a window mode screen upon bootup that says (Not Responding) on it, but it boots through after you try to close it. The biggest problem I have is the new advertising popup they have when you close the game. They don't even update that banner. --redemption2 17:49, 22 October 2008 (UTC)
That's been there since release, and will always be there I assume. The game stops actively updating when you tab out, hard to explain it. What I was talking about is a complete video freeze forcing you to end the game's process. I dubbed this a 'half freeze', as only the video freezes. The audio continues to play just fine. There's no way to fix it other than force closing the client. When this happens in dungeons... It's just a really serious problem and desperately needs to be fixed. Blind 10:00, 26 October 2008 (UTC)
Sometimes the audio loops when you try to close it and there's the "Not Responding" message (lol, go figure). By loop, I mean the annoying last-second-of-stuff-played looping. Ba di ba dum-dum-dum-dum-dum-dum....dum.--αмуταιқ♪ 22:59, 16 November 2009 (UTC)

Paladin Transformation "Bug"

When the player is in Paladin transformation, hotkeys set in the second hotkey slot disappear and do not reappear until the player transforms back.

I'm not sure this is a "bug." I have noticed that you actually have separate hot-key slots for when you're a Paladin and when you're not. It just may be another undocumented "feature."

It isn't a bug. It removes skills by switching them out for when your a paladin. This way you can access all your adv. Mage stuff or crap like that easy when your paladin. I have set all my keys to be the same for both paladin and regular so i'm not sure if they changed this feature xD--Trickybomb 17:18, 20 October 2008 (UTC)

G2 - free?

I've noticed this on two of my characters now - Nexon's latest update did say that G2 and G3 became free content, right? Then why is it that every time I attempt to use a G2 keyword (Paladin and Ideal Look to name a few) it still gives me the error message of "Available only to paid subscribers"! On another note, my main account is doing G3 right now with no keyword problems at all, leading me to believe it is just G2 that has this issue.--Kareita 06:23, 2 March 2009 (UTC)

Maiz FH No Spawn

I joined a party for Maiz FH, and we entered the dungeon. Our first room, we open the chest, and no monsters spawn. Has anyone else had this problem? (also, this is my first edit for a talk page, so am I doing it right?) Junebugsy 19:42, 12 March 2009 (UTC)

Just sounds like spawn lag to me. It happens every now and again, can be quite annoying :<
that is correct. all that is happening is that the dungeon is lagging and you have to wait a while for the monsters to spawn. after the monsters spawn, if the dungeon is still lagging the monsters will not retaliate and just stand there but take damage. -slayer1o1-

to be more specific, thats the servers lagging not the dungeon, it usualy affects every monster on the channel, including ones in feilds. Sozen Cratos Focker 22:28, 22 March 2009 (UTC)

also it means it is a great time to invade an enemy town if need be, becuase if i remember correctly, nothing will attack, including the guards. slayer1o1 19:41, 29 March 2009 (UTC)
and great time 2 do baol infilSozen Cratos Focker 07:00, 30 March 2009 (UTC)

Aeria's Special Coupon

The coupon is mislabeled. Even though this was a problem before, it still has a error. It is " A special coupon from Fleta. If you take this coupon to Eiry, start the conversation, and press Shop..." While this should be "A special coupon from Fleta. If you take this coupon to Aeria, start the conversation, and press Shop..." (Sorry if this post caused any errors, still getting used to wiki, and yes I have read the how to use wiki)


G3 - Wyllows Request

When I talked with Aodhan to receive the Fomor Command Sheet, instead of getting Aodhan's response I got Seumas' response. While gasping, Aodhan talked about Barri dungeon, to talk to Comgan amd mentioned Fiodh dungeon. After ending the conversation with Aodhan I still got the Coill dungeon Fomor Command Sheet. I dont know if this only occured to me or others, could someone confirm it? Sorry if this has been brought up else where but I could not find any reference to it. Also apologies if I have not done this correctly as its my first attempt to help. - ZRoc (Mon 6th April 2009)

Elf vs. Giant PvP Bug

"If you login with your Elf vs. Giant PvP on, you will not be able to PvP until you have turned off and turned back on the PvP setting. "

I have my Elf vs. Giant PvP turned on, and I have never experienced this glitch. Has Nexon fixed this in a recent patch update? --Amlz 01:39, 12 April 2009 (UTC)

Untranslated Quest

My character is a human created in Rano, its level was at 28 and received a quest that was entirely untranslated, except the rewards which were 50,000 exp and 2 AP. Using the quest arrow guide and quest map marker, I ended up at Rabbie dungeon. I did Rabbie normal and defeated the Black Succubus which completed the 1st requirement. The second requirement was talking to Aranwen in Dunbarton (again used quest arrow guide and quest map marker) which then completed the quest. Could someone confirm this, please. ZRoc 17:04, 23 April 2009 (UTC)

"All monsters seem to have a faster recovery from a fall when knocked into deadly status"

i think this might not really be a bug, since deadly status seems to have been made just to give everybody an extra chance in battle, faster recovery from knockdown might be a part of that.--Sozen Cratos Focker 22:02, 10 June 2009 (UTC)


Mounts and the map?

I don't want to add this without knowing if it's actually a bug or effects only me...(Kinda new here.) Sometimes when I'm mounted on a pet and use the map's auto-move, the pet will start looping and not actually move forward. I never noticed this before Iria was added, but it happens in Uladh, not JUST Iria. Clicking another direction on the map SOMETIMES fixes it. Sometimes you can click back to your original goal and your pet will move, sometimes it'll start looping again. --Wolfy

This did happen before Iria, and it happens when you're just walking alone sometimes to, though, it happens more often on a mount. It's usually when the path you picked out on the mini map intersects an obstacle such as a tree or a rock, it stops and runs without going anywhere as if it hit the obstacle, even though it's not quite there yet. sometimes it's right when you click the mini map, sometimes it's when you have walked halfway there.--Sozen Cratos Focker 19:19, 9 July 2009 (UTC)
Well, this also happens out in the middle of the desert where there aren't any obstacles. :x There've also been times where the path I picked DID intersect obstacles, and I could see them ahead of me, but it didn't do that. The inconsistency of it is what makes me think it's an actual bug, rather than just a basic problem with minimap travel. --Wolfy
in Iria, there are a lot of obstacles that show up for a very short time and only when someone with an l rod finds them. also, allot of walls that are the edge of the part of a map were you're allowed to be, are not were they are on the mini map, and not were the model of the object representing the obstacle is. it's very rare for this to happen on a path that actually is clear.--Sozen Cratos Focker 20:23, 9 July 2009 (UTC)


Waxen Wing Typo?

When you use a Waxen Wing to travel to the Bird Mark in Muyu Desret in Rano, it mislabels the Bird Mark as the "Flower Mark". Can anyone else confirm that this isn't a glitch with my comp, since I winged to most of the landmarks today? BladeBlade 05:16, 11 July 2009 (UTC)

Showed up as "Flower Mark" for me too. There's also a lot of inconsistencies between the area labels on the world map and the mini map. For example, the mini map says "Marshes of Pantay" and the world map says "Pantay Swamp". --Wolfy

Skills shortcut and other stuff...

I don't know if it is just me, but I see a glitch that it won't keep the last settings I do for my skill bar. Also, the windows start key wouldn't work. Does anyone else have this problem? --Sweetspot 11:32, 21 July 2009 (UTC)

Yes, I have that on my elf, and a couple friends of mine have complained of it too. I submitted a 1:1 support ticket about it on the Mabinogi main website. The response was semi-encouraging. Nexon is aware of the problem and investigating it. More reports from affected users could help solve it.
As a possibly-related note: There seems to be a glitch as of g7 where you'll randomly be unable to type anywhere in-game. Hotkeys work fine, but the chat box and PM/notes cannot be typed in. There's no consistent work-arounds at the moment. Changing channels, relogging, alt-tabbing out for a moment; sometimes those help, but sometimes not. The only thing that always work is restarting the game completely. --Wolfy
As a poor person who stumbles into glitches a lot, I do believe I know what is "going on". For some reason, a key is being rapidly pressed (and for some reason the magical key does absolutely nothing to affect gameplay except prevent typing). If I have the glitch correct, when you attempt to type something (it'd probably show up best if you actually moved your mouse into the chat thingy), the cursor would blink for a tiny fraction of a second, and then go away, as if you weren't typing anymore. If you managed to press a key in that minimal time, then voila. You typed a letter. There was a glitch like that in MapleStory, cept there was an easy way out of it (besides just waiting it out). The glitch that time was probably because the mouse wasn't responding well (or something, yet the easy way to fix it involved using the mouse lmao.). I could be wrong, as it did happen to be recently, and wouldn't stop, but the simplest way is to type in another program (like the wiki. Woooo?) and then try typing again back in the game. Moral of the story: if I understand correctly, only the chat is affected. (personal experiences say that skills are too)--αмуταιқ♪ 23:07, 16 November 2009 (UTC)

Waterfall Name

On the minimap, the waterfall shows up as Erkey Falls. On the world map its Iria Falls. Lastly, on the Mana Tunnel there, it is Irai Falls. Is it soposeto be: Iria, Irai, or Erkey? Wodl you think this is a glitch? -- Ember Incubus

I would say nexon's translating fail >_>

I would say that on the world map it's Irai. When you actually go there, it says you have arrived at "Irai" falls metallurgy site. I say its Irai. A waterfall named after the continent is just stupid. As for Erkey, dunno. I say it's trying to be Irai.--αмуταιқ♪ 22:56, 16 November 2009 (UTC)
In both Japanese and Korean, the name is Erkey(에르케 and エルケ, respectively). Irai/Iria seems to be something invented by NA. --Jαy

Double Spawns

I'm not sure if this is true for other servers, but on mari channels 6 and 7 there are double field spawns. its been noted on some of the monster pages that some one of a kind mons spawn in twos on these channels. i don't know if any one else noticed, but its like that for all the mons on those channels. as far as i know they've been like that since they were implemented. This wouldn't be all that big of a deal, but it appears to be contributing to some crazy monster lag. i was training lightning in ch6 sen mag and noticed that bears paused about a second or two before loading skills. and they wouldn't cancel smash at all when they used it. i'm not sure if the lag effects dungeons, but i know their aren't double spawns in them.--(not-so)Anonymous 06:38, 14 August 2009 (UTC)

Actually, last I checked there's been a universal double spawn ever since PoI came in. This is easily checked by the cows stuck at the entrance to Dugald Aisle Housing and the Red Spiders in the Tir Chonaill Graveyard. Previously there was only one in each instance, now there's two. To go even further, I think in the very beginning the spawn numbers were quadrupled but was halved to double before long. But yeah, I don't think it's a bug and I don't think this particular feature is the cause of such lag being that it's been around since early this year.--Mystickskye 07:21, 14 August 2009 (UTC)
Well i haven't noticed more spawns of things on any other channels, What server do you play on? like i said before, I've only been on mari so i don't know what its like on other server. but I'm sure for a fact that this is only happening on channels 6 and 7. I spent hours grinding on bears there, and when i went to a different channel they were much more sparse. and i said its CAUSING lag not that its caused by it. i didn't think it was a bug either until i noticed that the one of a kind spawns coming in twos, and the ridiculous amounts of lag on the monsters.--(not-so)Anonymous 23:15, 15 August 2009 (UTC)
I know what you said and so I'll repeat myself, I don't think this particular feature is the cause of such lag ie. I don't think the double spawn is causing lag. Never did I say that I thoought that lag was causing the double spawn. Go check the various tell-tale spots, a thread was made at mabiguru and it was generally agreed that spawn numbers had increased everywhere. So short of people from specific channels on specific servers not being there I'd be inclined to think this true.--Mystickskye 01:15, 16 August 2009 (UTC)
Oh, sorry for miss reading, but just to be clear their isn't a miss understanding. i'm talking about the total number of monsters, not just the fact that more spawn after one notices you, or you start fighting them. and i'm still only noticing this on those two channels. Perhaps its the other way around and they simply haven't updated the rest of mari's channels to the new spawn numbers. but either way, theirs definitely monster lag on those two channels, and this is the only obvious difference they have from the others.--(not-so)Anonymous 23:29, 16 August 2009 (UTC)
You're consistently misunderstanding me >_> I know what you're talking about. The examples I gave very clearly show this. Go check the Tir Chonail's graveyard for Red Spiders and see how many cows are stuck in the box at the entrance to Dugald Aisle Housing. Last I checked across the Ruairi servers, the number has doubled.--Mystickskye 02:55, 17 August 2009 (UTC)
Oh your on Ruairi? when i asked what server your on you didn't answer so i assumed we were talking about mari. i followed up by saying that that it might only be on mari. but from what Raccoongoon says its like that on Tarlach to. So perhaps the glitch isn't that their are double spawns on chs 6 and 7 but that their AREN'T any on the others at least as far as Mari and Tarlach are concerned. i still think its contributing to monster lag, but i guess theirs no way to prove it.--(not-so)Anonymous 03:15, 18 August 2009 (UTC)
I know on Tarlach, we have double field spawns on Channels 6 and 7 too, but honestly, I always thought this was an intentional feature and not a bug. It always seemed to me to be an effort on Nexon's part to draw people into Channels 6 and 7 from the other five older (and more crowded) channels. More mobs equals more experience/drops and a lure to players, since more evened out channel populations would lessen server strain. RaccoonGoon 05:10, 17 August 2009 (UTC)
I actually thought it was an issue with when they installed the new servers and that those two were using new spawn patterns that the old chs weren't and that they would be updated later. But you haven't noticed the lag on the mons? maybe its only mari.--(not-so)Anonymous 03:15, 18 August 2009 (UTC)
We do get monster lag, and I get it all the time on Channel 4 (my native channel), but considering that it's usually in peak times (and peak times for the channel, like Dan testing), I attribute it to general server strain and not double field spawns, since there isn't double spawn in Channel 4 Tarlach. I would go further to say that in my limited experience, friends who play on channels 6 and 7 complain less of monster lag than those on Channel 4 (which I would assume is because Channel 4 appears to have a higher player population than 6 and 7 anyway), but as you said, whether or not the double spawns contribute to monster lag, we wouldn't be able to prove or disprove it without some sort of serious analysis that relied on concrete data. --RaccoonGoon 04:49, 18 August 2009 (UTC)

Well i just now made a char on the Tarlach server to see if it was the same there and it is. i started on ch2, went to the graveyard and wandered around, i only saw 1 red spider and the usual amount of white ones. then i went to ch7 and immediately noticed more spiders AND saw both red spiders beside each other. Be it a glitch or not we should still probably note somewhere that their are double spawn on on those channels. it might help with people who are training/mastering skills (i know it helped me master lightning).--(not-so)Anonymous 05:14, 18 August 2009 (UTC)

Crashing while talking to Krug.

Does this still happen? Personally, I've never exerienced it, and no one I know has. If it's stopped happening, that means we could remove it from this page. On a side note, I find it funny that it would happen, considering his theme was well known in it's time; infamous for building up...then crashing down. (Is listening to it right now) --FFVIISephy 11:24, 20 November 2009 (UTC)

Hot-Air Buglooning

I've been attempting to farm for some items from Hot-Air Balooning, but it seems that every other time I get in a baloon, the Wyverns glitch up. That is, I can't hit them and they can't hit me, but they can hit anyone else in my baloon and vice versa. This doesn't happen with any other monster for me, and I'm pretty much lag free. Fire frames also appear around me during this, but I don't see it as revalent. Anyone else having this problem? --BladeBlade 20:17, 5 December 2009 (UTC)

No pic proof

Well, Nicca's ending conversation after a repair says,"translation complete". And, a male spirit sword time to time says "I'm confused".

Hidden because of errors

<!--Original Research?; Contradiction: CPU *dependent* vs thread lock & programming bug and esp. an *IN-GAME BUG*?, so it is the CPUs or the client code, if the Trebuchet.TTF lags on ALL CPUs? Also cite source when it goes against the obvious. ** This is a two-fold problem caused by ***(1) Low-performance video hardware (eg Intel GMA950 in budget laptops) //not in-game bug; unnecessary text ***(1) Low-performance CPU (Atom, Pentium 3 and Celeron) //not in-game bug; unnecessary text; subjective term: low-performance? compared to what? ***(2) Bugs in the TTF rendering process that are not induced when the DDS bitmap font is used ** Contrary to popular belief, the actual "lag" being experienced has nothing to do with any specific font being used, but rather a thread lock. The lag caused by this locking is CPU dependent, and still occurs even on top-of-the-line processors, which means it's a programming bug. //Then why does it lag less when i use the BusAccident font or custom free fonts? The default system fonts lag more (note how they are much smaller in size) because they have to call from system character sets. Whereas the custom fonts call directly from the file. Why does Arial Unicode (with thousands of asian characters) lag much more than trebuchet? ** This bug is currently worked around by not having the Character Status window open during battle, remapping the keyboard hotkeys to avoid accidentally pressing them. //This is not a "work around"; it does not eliminate the bug. ** Lag associated with opening the "Message Log" is part of the same bug, but also has to to re-render the chat window and the entire scrollback buffer when it's opened. It however does not incur a crippling delay should it be open during battle. //not true the length of the delay and delay increase is proportional to % amount of virtual memory used and the amount of text in the box. ** The game does load the bitmap font, but it's unknown where it actually uses it. The bitmap font can be identified by having a circular lower-case 'a' character, while the TTF font has the same 'a' as used in this page. //Unclear; what if i use a non-cleartype font or substituted the default font in my browser?; necessary comparison. Examples of where the DDS font is used: Fireworks messages; dungeon titles (OUT,EXIT), and all non-english mabi uses a DDS&TTF mix, but they have NO LAG. *Elves may experience "Elf Lag" when using ranged attack due to the second arrow causing a broken "attack" packet to get stuck in the client's send buffer. The player will be unable to do anything that requires them to send data (chat, move, load skills, use items, etc.) however, everything around them seems to move normally. //This not a bug IN-GAME and does not belong here; The packet does not get "stuck" in the client, but in the network. I can grantee you do not get elf lag in Nexon's office. **The lag remedies itself when the elf no longer has something targeted and returns to Normal Mode. //Doesn't work for me. *The constant change between the real channels and housing channels will cause an avoidable crash. //No. If you mean freezing/white screen, then your PC sucks. If you mean crash to the login screen, the channel is probably busy. **This can be avoided by taking breaks every two to three changes. *Longa Desert exploration is dangerously uncoordinated and unaligned. //Subjective: "dangerously" Wtf? is the heat gonna kill you? --> --Hengsheng120·TALKCONTRIBS 19:15, 18 January 2010 (UTC)

Dude, use basic formatting >_> But yeah, this page in general needs a massive clean up. There's way too much crap here, small technical details and such but misinformation is misinformation. This page is generally overly misleading -_-;--Mystickskye 13:18, 20 January 2010 (UTC)
As of G9 most of the Text rending cruft can go away. Please do not encourage modding of the game thanks. KisaiTenshi 08:51, 11 February 2010 (UTC)
Either DELETE "There is lag/freezing associated with the way all of the text in-game is being rendered." Or leave in the "as of G9 there is no more crippling lag" part, otherwise people are going to keep whining about there being any amount of lag. KisaiTenshi 07:37, 12 February 2010 (UTC)
Absolutely NO text lag? I don't think so. Have you ever played on KR, CN, TW, or JP mabi? Or do you have a supercomputer? Try spamming afap C, L, T, S on foreign mabi and your FPS isn't even reduced.--Hengsheng120·TALKCONTRIBS 09:17, 12 February 2010 (UTC)
Hey, you're the one who thinks I'm full of crap. Pre-G9, opening C/L/T/S would result in several seconds, if not minutes of lag (mana tunnel+campfire), now it's consistent 1/4th of a second when it the panel is loaded. So the crippling text lag is GONE. It's not the same as the bitmap font being used on foreign mabis, it's still using the vector font. KisaiTenshi 10:07, 12 February 2010 (UTC);
I do not have a problem with that, but i do have a problem with the REASON and belief that you edited: "There is NO Text lag as of G9", where "NO" implies absolute. If you want to compare absolutely with the original (KR) client all the mabi clients come from (which uses BOTH vector and bitmap fonts btw), NO delay is normal, see here (even spamming CLTS at the same time, even on old computers. I'm not the only one who disagrees with you, otherwise your edits wouldn't have been undone by other people.--Hengsheng120·TALKCONTRIBS 10:29, 12 February 2010 (UTC)
Compare this [1] Which is after G9 with [2], to someone who has not played a foreign Mabi, and does not want to modify their client, this is a substantial difference. The game is playable with the CLTS windows open now, it wasn't before. KisaiTenshi 10:38, 12 February 2010 (UTC);
Like i said, i don't have a problem with that, mostly because i don't have vmware or old computer to really test it. But I do know from previous experience that any kind delay on mabi I experience on mine is exponentially increased on others' older computers, so please don't go around saying "NO lag". "Less lag" is much more objective because it's not absolute.--Hengsheng120·TALKCONTRIBS 10:49, 12 February 2010 (UTC)
That's why I put "reduced". The "NO LAG" comment was to get the attention of someone reading the change log. This is a very important change, since it's the central complaint in the game.KisaiTenshi 11:02, 12 February 2010 (UTC);
Its playable, but the lag is still existent, especially when opening the windows. --DarkWyvern 11:29, 17 February 2010 (UTC)
1/4th of a second is nothing compared to the 2+ minutes that would be the worst case scenario when you opened (S)kill during detransformation, or (C)haracter near the mana tunnel and/or campfire. The (L)og window's lag is unchanged when opening (Length of lag is affected only by time since last channel change.) The only people who still complain about lag are violating the games terms of service with unauthorized modifications and can not legitimately report bugs. As such pointing out that the major complaint in the game has been fixed, users can no longer justify their unauthorized modifications. I know it's not the instant of a blink from the J/K/C versions, but I don't see Nexon ever enabling that as default. The "Auto Adjust Font Size in NPC Chat Window" seems to suggest the direction they are going with this. Anyway please leave the reference to it being fixed, or rephrase if necessary. KisaiTenshi 11:39, 20 February 2010 (UTC);

Typo =/= Bug

I think the parts about typos on this list should be removed. Thought I'd add this to see if anyone objects. --Link 22:39, 7 February 2010 (UTC)

Maybe make a separate page for them.
We could also use a separate page for website-related issues. I think this page should be for in-game issues only. --- Angevon (Talk) 23:35, 7 February 2010 (UTC)

Clean Up

I cleaned up a lot of this page and may have removed a bug that still exists. I apologize ahead of time, but it needed doing. Some of the bugs there were nonsensical, and some were not even truly bugs. I also split the page into subsections since it was very long. --- Angevon (Talk) 00:58, 8 February 2010 (UTC)

Mana Evaporation G9?

Recently I've had a slight bug with Mana Evaporation since G9. I use the Discoverer of Karu as a Mage title, particularly when I'm making crystals w/ Mana Crystallization. However I noticed the +20 MP from the title seems to be immune to the Mana Evaporation effect. This didn't seem like it was unaffected pre-G9. --DarkWyvern 11:03, 17 February 2010 (UTC)

Confirmed. Same thing happens with the Dragon Knight title, as well as +MP enchants. IHarryl 21:28, 22 August 2010 (UTC)

Advancement Test

I have r1 wm and tried to do the adv test on ch4 tonight and on the 15th but when I talked to the helper all I had to choose was "what" and there was no way to exit the chat. "what" did not do anything when I clicked it by the way. Greensypurps 03:23, 21 February 2010 (UTC)

Pets not being able to be summoned

"Pets that had a fixed dye in their inventory cannot be summoned after the G9 patch." This has never happened to me, and I store my fixed dyes across all my pets. They were there before the G9 patch came as well and I did not remove the fixed dyes from the pets' inventory. Possibly there is another reason for users being unable to summon pets, instead of fixed dyes being the problem? --Piamette 09:03, 21 February 2010 (UTC)

Could be. I just went with what has been mentioned on Nexon forums and our IRC. --- Angevon (Talk) 16:05, 21 February 2010 (UTC)

Changing of Guild Leaders

This was brought to my attention about a day or two ago. My officer and I were planning a prank on the guild, in which he would be my doppelganger and be temporary guild master for the time being, as I was running out of NX and services were to expire soon. So, taking him out of guild officer position, I proceeded to turn him to guild master. However, in trying to do so, the system states that the person in question does not have "Extra Storage Services". I can only guess that this is a huge bug on Nexon's end since we changed our service packages into a lump package. Can anyone else confirm this, because apparently, there are some threads on the Nexon forums about this, and I wasn't too sure if we should add it here to the every-growing list of bugs in-game... <<;;; --Lt. Jessie 19:56, 8 March 2010 (UTC)

Can't refine in HCh?

Refining in the House channel doesn't seem to work. After adding the metals to be refined, nothing happens. —Preceding unsigned comment added by Lordrashidi (talkcontribs) . Please always sign your comments with the Signature.png button or by typing ~~~~!

Shift key and focus chat

I don't really think that is a bug, I mean shift is used on any text input to toogle caps, so it shouldn't be on bugs imo... Katsu 00:07, 1 May 2010 (UTC)

The shift key does nothing whenever the chat bar is present, it doesn't even have to be selected. It's a bug.--Sozen Cratos Focker 07:24, 1 May 2010 (UTC)

Disconnection when changing channels after talking to Fleta at Sen Mag Plains?

I'm pretty sure this is a bug. Talking to Fleta, then changing channels twice after each attempt to talk to her and use her shop/checking her shop. This results in a disconnection; Steps to recreate this : 1. After Fleta appears, talk to her and check her shop. 2. End conversation, and change channels. 3. Find her and talk to her again around the same in-game time, and check her shop once again. 4. Change channels. 5. After repeating this around 2-3 times, you should disconnect when you change channels on the 2nd or 3rd attempt. —Preceding unsigned comment added by Aisaki (talkcontribs) . Please always sign your comments with the Signature.png button or by typing ~~~~!

Afaik, you can disconnect after changing channels too frequently regardless of what location and what NPC you are talking too. Happens to me all the time when I'm abusing housing fliers to travel. --- Angevon (Talk) 22:38, 24 May 2010 (UTC)

Courcle landing mountain glitch

When your above a certain spot on the mountain near the rafting boats you can land on the mountain and be stuck until flying again or running to possibly? safety(haven't tested but theory) with this video as my proof http://www.youtube.com/watch?v=OGHIP03ThNw&feature=channel or just search WAFFELord~ in the youtube search box and go to the part 1 video >< Also one can disconnect easily once in that area but with the benefit of a kewl adventure in a poorly map barrier-ed area. If you disconnect or log out in that area you wont be able to log back in until you either rebirth and move to Rano/iria or tir (theory with support) or log a ticket to nexon support asking for help =P The area also allows zero gravity effects, super fast climbing, and underwater swiming(just walking underwater) as seen in the part 2 and 3 of my video. You can also fall into the edge of the map go into complete darkness (night ) or pure white/brightness (day). Also allows you to go to Physis physically but not registered in game. You can also go to the ocean/sea north or cor (i disconnected right before i got there in Part 3) The glitch has high risk as you cant log into the character for possibly a long time and has a possibility of getting banned (unconfirmed) but you can still go to the rebirth page safely. All pets summoned in the area will also be stuck until summoned on another character. Also its a great adventure for those who are bored and got time as its REALLLY BIG (i only saw probably.... 1% of it with those 3 vids)Is this considered a main glitch? =D cuz its pretty big and I've only seen about 3 videos about this and 1-3 threads

Have fun with this >=D by.... the WAFFELord~

--Geoffreykun 00:38, 8 June 2010 (UTC)

Giant Resting glitch

The day when the Ice capture the flag event,I used Rest and my giant didn't sit down,I checked the skills,it said I was using Rest,I tested it by a campfire,I got the affects from resting by it.did this happen to anyone else?It only does for female giants i think. --Newlight 5:25 7 July 2010 (UTC)

Giant Windmill

I have never seen any evidence to suggest that giants were supposed to have a bigger windmill. Giants were listed as having a "more effective windmill", and theirs is a bit more effective, being able to single wield 2h weapons and dual wield blunts, as well as having far easy training requirements. It seems to be a myth thats gotten out of control. Untill someone can provide evidence that giants are ACTUALY supposed to have a bigger windmill, I am requesting that all references to it be removed from the wiki. Tellos 10:57, 1 November 2010 (PDT)

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