Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Want to make the wiki better? Contribute towards getting larger projects done on our Patreon!

Talk:Charging Strike

From Mabinogi World Wiki

Contents

Thread titleRepliesLast modified
AP cost wrong?023:01, 26 September 2012
Invul frames?116:40, 24 July 2012
Charge Applications219:14, 7 June 2012
Distance106:14, 1 June 2012
Skill Acquisition210:25, 26 May 2012

AP cost wrong?

I ranked this from R9 to R8 and it cost 10AP, not 5. Actually nevermind, that was Knuckle Mastery.

KisaiTenshi (talk)23:00, 26 September 2012

Invul frames?

I've noticed that most enemies never try to attack me when I'm in the charging phase, especially Shadow Archers who shoot whenever they get the chance...

So is it me or does this skill have invulnerability frames?

Infodude57516:37, 24 July 2012

Only during the approaching. You're vulnerable at the start of the skill and the impact I think...I've never gotten shot/alchemy blasted during the charging.

S•A•R•I•A16:40, 24 July 2012
 

Charge Applications

Can someone test if Charging Strike has all of Charge's applications? Including charging speed, what it blocks, etc.

Infodude57517:30, 7 June 2012

Charging strike is certainly much faster than charge's run speed and it doesn't exactly "block" anything. Charge reduces ranged damage, that's it. Charging strike makes it so normal hits don't even hit you at all. It MIGHT even completely negate magic damage or ranged but I do sorta doubt that.

DANTE20XX19:00, 7 June 2012
 

I think you know what I meant, Dante...

Infodude57519:14, 7 June 2012
 

How would it be converted from a Percentage to Meters? Because we don't use % variables and I don't understand it one bit.

Infodude57522:55, 31 May 2012

The whole distance thing is a mess as is, so there's no need to change it to meters. If you really have issues with it, just multiply the distance by the number-equivalent. Another issue is that you can't put down a fixed distance, since it varies per weapon/weapon splash range. Look at the skill Spirit Weapon Awakening (excluding bows). The range % increase on spirit weapon awakening is based on splash range of that particular weapon. (Already tested out this theory by using spirit weapon awakening with a dagger and a dragon blade; awakening with dragon blade reached a lot further than it did with a dagger).

I've yet to play around with charging strike, but my guess is that the distance mod uses the splash range on the knuckles that you have equipped. If that's the case, then you can't put a fixed distance down, since it varies per weapon. (Same applies to spirit weapon awakening, so I might have to revert the values on that page back to the old values >_>).

Yinato06:14, 1 June 2012
 

Skill Acquisition

It would seem that this (as well as all/most other fighter skills) are all acquired during a questline involving the Destiny. Would anyone want to add this in?

http://mabinogi.wikiwiki.jp/index.php?%A5%B9%A5%AD%A5%EB%2F%B3%CA%C6%AE%BD%D1%2F%A5%C0%A5%C3%A5%B7%A5%E5%A5%D1%A5%F3%A5%C1

Aeziz16:50, 25 May 2012

[1] Since there are two different quest chains and we don't now which NA will get, just wait.

Pyro - (Talk)19:44, 25 May 2012
 

Which, or both. Either way yeah, I agree. Was just wondering.

Aeziz10:25, 26 May 2012