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Talk:Battle Tactics

From Mabinogi World Wiki

I added a new pet tactic (don't know its official name, but am goint to call it petcontrolled endless counter)and its at the bottom... ~biggyflip18

Added a few tactics, made three different categories, and cleaned up the page a bit. Please overwrite if it seems too confusing. -DeityOfSouls

99%=100% Myth

  • People have been saying that 99% on the aim meter is actually 100%, and you only miss a 99% when you're lagging. Confirm? It would make sense though. --Babohtea 01:00, 13 March 2009 (UTC)

i think that the servers probably have a more specific value for your chances of hiting the monster and the number you see is just rounded to the nearest whole number so it's not rediculously long on the screen, and it just never actualy reaches 100 but can get to 99.9999...% so it is almost imposible to miss if wou keep aiming for a while after it reaches 99% Sozen Cratos Focker 05:04, 21 March 2009 (UTC)

SOG

Going to ask if SoG sould be in the wiki, many think it to be a myth. It hasn't been proven or proven wrong. Can someone with rank F Magnum Shot and Max Range-Leather Long Bow please confirm this ? -DeityOfSouls August 18, 2008 11:42 PST

  • **UPDATE** SOG is NOT a myth. It is proven to have a 100% hit rate even when the aim meter is at 0%. Any doubts, I will gladly show you (PM or Note Zephyre in Mari Server). -Tested with an unupgraded Short Bow. Monster was so far away, Ctrl-Target didn't work-. --DeityOfSouls 20:46, 16 September 2008 (PST)

I also have the same concern with SoG. I have an archer char and I personally find the rebound-shooting is not 100%. Also, there should be a secion for solo tatics that mix two attack methods. For example, melee/magic hybrid such as using (r9+) ice/lightning bolt hit enemy once, as the enemy stunned, attack with a normal weapon, causing the enemy to knock back, and then repeat the bolting. --Kgptzac 07:58, 1 September 2008 (UTC)

You have to be lagless to do SOG properly --Hengsheng120 21:10, 28 January 2009 (UTC)
You know, I tried SoG with my character. My range is F and all other archery skills are F. I tried it, using a long bow. I keep missing when I'm out of range. I have no lag at all too. I don't get it; if it exists, then shouldnt everyone be able to use this? Or is it that the definition is "Be able to shoot monster out of range....AFTER YOU GET RANGE MASTERY RANK 1 AND ARROW REVOLVER RANK 1?" --Lonetalker 00:24, 29 January 2009 (UTC)
Hmm interesting... So you're claiming that it is possible to have a 100% impossible to avoid ranged shot, that can be done for the entire range skill set. Meaning you just have happen to have a un-wavering internet connection that stays at a constant rate at all times, While having exact timing down to the nano-second apparently. Which can be done by say, a third party program. So by DevCat implementing a hole in the game to give archers, not just double the damage of a melee class, but an ultimate timing " Shot of God ". . . . . . . . So you assume that you can just replicate this " Shot of God " claiming to have a direct line into Mabinogi servers, only way to have constant internet connection that won't change latency, and using humanly accurate timed shot. AND to claim you are not out of sync with the server. AND have top of the line graphics card and processor with absolutely no lag of the 4 main categories.(server,client,graphic,connection) Huh,.... does anyone else smell crap here or is it just me? --Trickybomb 08:33, 1 February 2009 (UTC)
Just because you can't do it doesn't mean it's a myth. I could do it at rE range, without AR. I can still do it range r1, and I still don't have AR. He doesn't claim to have a direct line into the mabinogi servers, nor that DevCat implemented a hole in the program. I've seen and used SOG, as have many other people. It's all timing. And as for your lag rant, there are about 5 ways right now that, combined, reduce latency to almost nothing. And also, you really don't need that much emphasis in one paragraph. -Fracture
Too much sarcasm turns debate into flame. Takoshi515 03:51, 29 March 2009 (UTC)
Can someone like..post a picture of exactly when to shoot with SoG? --Kevin 08:01, 1 February 2009 (UTC)
If you want to see the exact position, there's a vid on youtube by... Sai777 or something like that. He has a series of tutorials for things like WM Counter and SOG, it should show you all you need to know. -Fracture
Note-Person i think Fracture is referring to is DarkSen -Suupii
Who are you replying to? Kevin? If not, please place the indent correctly...and (Corrected.) My take on you what said is that i'm pretty sure if one's ping varies by more than ~5ms and is more than 60ms ping (and/or running the game at less than 30fps), SOG cannot be correctly done 95-99% of the time, which makes SOG pointless. SOG is really -- if you can do it then it exists, if you can't then it doesn't, and there's not much you can do about it. If I'm wrong, then I dunno, ask Ergot. Note that i cannot >95% SOG myself, I lag too.--Hengsheng120 10:45, 3 February 2009 (UTC)
I cannot do 100% hit out of range either, only <2% hit and it's with arrow revolver.--Hengsheng120 10:58, 3 February 2009 (UTC)
lol oops i put it in the wrong paragraph xD My long list of replies was for DeityOfSouls' post. I guess that's what happens when i try to do it in Word first xD Sorry for the misunderstanding :x --Trickybomb 21:26, 3 February 2009 (UTC)
For me, SOG is possible in range from 30~40% aim percent (F Range). I've never missed. I'm using a Short Bow (just to test). --Fruitrecruit 19:07, 4 February 2009 (EST)
http://www.youtube.com/watch?v=VKUp-nfCQps&feature=related Someone using SoG Against a bear.

Group tactics

Most of the tactics here are solo. As Ranald says a friend is the strongest weapon. So any group/party tactics? --Kakurady 18:10, 20 August 2008 (UTC)

  • The only group tactic I've tried that actually worked was to have one designated archer and one person with ice/lightningbolt and counter or windmill. The archer loads Magnum, and the other bolts the enemy, then loads counter/mill. After knocking back the enemy, the archer shoots, and the cycle repeats. No name for this, we just ended up fighting this way.--Dasu 18:42, 20 August 2008 (UTC)
    • I'll add - or try to add - a Group Tactic part to this. So far, I only have a few that'll go on it, so I'll add it when I find some more tactics ^_^ - DeityOfSouls 00:00, August 21, 2008 (PST)
      Done, and done. -DeityOfSouls 01:05, August 21, 2008 (PST)
  • I added a couple Ranged group strategies, and one Ranged+Melee titled Mill Shield. Unfortunately, Mill Shield is very similar to MagMill, but not similar enough for me to be able to merge without outright butchering one or the other. Furthermore, Mil Shield is linked to from my other strategies as the 'back up plan' if things go wrong, so merging these two would have to be careful as to keep the idea intact. Sense I wasn't sure, I went with the course of action involving the least amount of deletion, so I left MagMill alone.--Yuriatayde 14:51, 24 August 2008 (UTC)
  • I dont' find that tactic very useful, only because they enemy would be knocked back, leaving you to chase after it. And also, if you time the bolt wrong, they might "Insta-Recover" and kock you out :) --DeityOfSouls 10:17, 15 September 2008 (PST)

Hit and Run

I tried this tactic on a Goblin Bandit, hit it with icebolt to pull it from the pack then ran till it stopped chasing then tried to smash it from behind. it beat me half to death and kept walking, so either this technique is ineffective or the description could use a little work--Jacobpaige 23:11, 25 August 2008 (UTC)

Some monsters can stop "Aggro-ing" a player, however, they will still have detected you. Most don't know the difference between detection and aggro, which is:
Aggro = Big Red Exclamation Mark in a White Star Bubble
Detection = Small Red Exclamation Mark.
Though I personally do not like this tactic, I have seen some use it, so it is not useless, just time-consuming. --DeityOfSouls 14:25, 27 August 2008 (PST)

Mill Shield

Sounds redundant. There's already Magmill, and Mill Shield can't really be used against things with Natural Shield level II or higher. Since Magic never misses (Fireball excluded), Mill Shield can't be used with magic; it will become magic-freezing.--DeityOfSouls 12:10, 15 September 2008 (PST)

Pet Combat Strategies (when playing as pet)

Should these have their own section or just be mixed in with the rest? only real difference between them and humans is that they seem to stay stunned longer after an attack combo and they run faster so i wasn't sure--Jacobpaige 23:11, 25 August 2008 (UTC)

Pet Combat Strategies(fighting with your pet)

Do we have a section for this somewhere? and if not should it go here or in its own page?--Jacobpaige 23:11, 25 August 2008 (UTC)

I don't think it's necessary, due to the fact that most people don't rely heavily on their pets in combat (Also the fact that pets tend to die a lot).
You must also click on the "Use" option of the pet's skill or type in the command if it's not using a skill you want.
Because pets have AI, they react to what is happening around them, and don't always respond as the player wishes.
If we juxtapose this to a human partner or party member, AI doesn't exist, so a full plan can be executed without any flaws given both players know what to do. --DeityOfSouls 14:19, 27 August 2008 (PST)
Actually you can hotkey all of it, I fight with my pet all the time and I never type any command but "come!" (because I can't remember what I hotkeyed it to and I'm to lazy to check) including "summon ___!" and "return!" (which has saved his life and mine on numerous occasions). If you know what you're doing you can fight at almost the same level of efficiency as two actual players. --Jacobpaige 21:44, 27 August 2008 (UTC)
I've added tactics for pets (non-(specific) AI dependent ones)--Hengsheng120 22:43, 22 November 2008 (UTC)

I've added a summon barrage tactic for those who uses hotkeys and owns a lot of pets. --- Dra6o0n

N+1

I successfully did N+1 with a Dagger and Fluted Short Sword, which are both fast weapons. But the wiki says you need weapons of Normal Speed or slower ~ are you sure?? Fruitrecruit

You probably can do it with a dagger, but it must be rather hard to do. As for Fluted Sword, it is a Normal speed weapon.
Edit: Hmm, looks like the Weapon List says it's fast but the Fluted Short Sword page says Average. ---Angevon

Counter Battery

Hey isnt the Counter Battery Tactic more useful if you actually have someone that uses Icebolt to lure instead of all 3 people using Counter? And also i heard Battery doesnt work if something is Smashing because Smash does not have Splash effect unless its rank 5 or higher. ~ Shadowboy132

Usually when a monster tries to smash, it will take long time for them get to you giving everyone time to reload their counter.--Hengsheng120 17:22, 24 December 2008 (UTC)
It doesnt work if its gonna Smash. Me and my friend did Rabbie against a Red Skeleton. I was in counter while my friend was loading Icebolt. Skelly Smashed my friend and my counter didnt activate. ~ Shadowboy132
Your friend should not load icebolt, especially if you only have two people, as this tactic is recommended for 3+ people and your friend should have the sense that it's loading smash and at least use 1+counter against it. By the way if you read the description it says long metal blades, red skeleton does not have a long metal blade, which means the tatic is mostly likely gonna fail anyways.--Hengsheng120 06:49, 23 January 2009 (UTC)
Uh but a Hatchet is still a "Metal Blade". And the "Icebolt" was just to knock it out of Defense or Counter to bring it closer. ~ Shadowboy132
You need a long/wide metal blade like these http://upload.wikimedia.org/wikipedia/commons/8/8f/Blade.agr.jpg , and more than 3 people incase one gets hit the other can recover quickly--Hengsheng120 22:53, 11 March 2009 (UTC)
Accidetally tested on a Armored Skeleton. Its Warhammer splashed right onto my friend. ~ Shadowboy132
Obviously any weapon will splash if u stand on top of each other.--Hengsheng120 10:46, 14 March 2009 (UTC)
You said it needs a "Long/Wide" metal blade. But now your saying any weapon. ~ Shadowboy132
Yes, "Long/Wide" metal blades have the highest splash range, so it will have the highest chance of success, but any weapon will splash if take the time to position yourself close enough correctly, but you probably do not even have that kind of time when you need to use counter battery, thus a hatchet splash will be much more likely to fail if you lag and server unsynced, or slow to react.--Hengsheng120 09:20, 15 March 2009 (UTC)

Ice Dagger

Here's one I haven't read on here that I use all the time in basically every room of Ciar Beginner through Intermediate save the boss room.

  • Stack two and only two shots of ice.
  • Come to within point blank range of an enemy that has not aggro'd or noticed you.
  • Shoot both bolts and finish the combo with a normal attack.
  • Immediately go into Counter.
  • Repeat with Ice Counter until defeated.
  • Good for conserving both stamina and MP in critical situations.
  • Requirements:
    • Normal speed weapon or faster. (Faster preferred, though I use a Hatchet.)
    • Icebolt Rank 9 or higher.
    • Enemy must not have Mana Reflector.
    • Leave room between the enemy and the wall for knockback distance.

--redemption2 17:51, 24 December 2008 (UTC)

I have to note there are more efficient methods to this like N+1 Counter IB Counter *continues* till death. Having 2 IB charges wont do much even at R2 IB since melee *especially in Iria patch with Duel wield* does more damage even at low strength.

Icebolt Expel and Icebolt Freeze

Arent they the same thing? --Kevin 07:59, 1 February 2009 (UTC)



not really. when some1 who knows what they are doing is fighting with only icebolt, the idea is to continuously atack the monster without allowing it to get close enough to atack you, but the best way to do that depends on the speed at witch ice loads, and sometimes the running speed of the monster. at slower casting speeds, the monsters recover from the stun faster than icebolt can be loaded again, and has a chance to run a few steps toward the player, so it is necesary to ocasionaly hit the it more than once to nock the monster back so that it does not get to close. when casting speed is faster, the monster has little time, if anny, to run toward the player, and would usualy be dead before it gets annywhere near the player.

At ranks F-A, ice loads to slowly to use to use keep useing ice repeatedly on a monster that continues chargeing at them, the specific patern of when to load and when to atack described in icebolt expel is the most efective way to cram as manny hits as youan before you run out. after rank 9, ice loads fast enough to "freze" the monster, so that strategy is nolonger needed.


I rant to much when im typing at 2 in the morning...Sozen Cratos Focker 08:48, 1 February 2009 (UTC)

Ice and Lightning Freeze on extremely fast monsters

I removed the line from icebolt freze and litning bolt freze that says " cannot be used on extremely fast monsters such as burgundy grizzly bear" because it can. I have used icebolt freze on extremely fast monsters, including burgundy grizly bear, works just fine as long as i start from maximum distance. How well you can ice spam is afected by even the slightest lag. If you are truly lagless, the monster will not be able to recover from the stun before being hit again. when i fight, the monster can usualy moove about half a step before i can hit it again, and begins geting nocked back at the fifth hit, but when my frend who lives in on the west coast(close to the servers) fights, they are hit while they are still flinching from the last atack, and start being nocked back at the fourth hit Sozen Cratos Focker 09:05, 1 February 2009 (UTC)

Lightning bolt freeze has a longer stun time too, right? Maybe we should put a note saying that "For not perfect connections, use Lightning Bolt Freeze as it makes it easier to "Freeze it". " Also some mobs that do not have Mana Reflector, can NOT be knocked back by Ice or lightning. (I.E. Werewolves, you can shoot them until the Gorgons come home, but they will not be knocked back until either deadly or death.) But, I do have to agree by the lag-less connection = hit after hit during their flinch. Just be aware of the run at the mob with bolt ready glitch >.< Apparently not even lag-less connections are immune to that.--Trickybomb 21:36, 3 February 2009 (UTC)


i have never heard annything about litning haveing a longer stun time, but i guess that could be true. werewoolves, and other monsters with lv1 mana refractor can be nocked down with icebolt or litning if they get hit enough, most monsters with lv1 just iether die or hit the player before that hapens, so it's just not seen much, but i have hocked down a werewoolf with just ice before it's hp hit 0 a few times. Sozen Cratos Focker 05:55, 6 February 2009 (UTC)

Really? I can spam ice bolt on a Werewolf and it just will not fall backwards/knock back. Lightning seams to have a longer stun time then. o.o (for me at least) You can knock back level 1 mana refractor, mabye level 2 too, but i should state single charges and unless you crit(maybe). Since I do not usually spam magic bolts on a mob, I prefer to smash, from my experience I concluded the above statement.--Trickybomb 09:46, 6 February 2009 (UTC)

what rank are your icebolt and litning bolt? you can't do this with icebolt under rank 9 or litning under rank 5. Sozen Cratos Focker 20:10, 6 February 2009 (UTC)

Infinity Blade

Heres a Tactic I invented that works well: The Infinity Blade!

  • Mainly used on Bosses.
  • Requires at least 2 or more people. All of them must have Final Hit, and must be Dual Wielding.
  • The Dual Wielded weapon must have a Normal-Fast Speed (ie. Daggers) for best results.
  • All of them use Final Hit on a very powerful monster with High HP (ie. Golem), and strike it constantly.
  • If done correctly, the Monster should be struck endlessly by the Final Hit attack, and should not be able to retalliate on anyone. It should be dead right before everyone's Final Hit timer dissapears.

~ Shadowboy132

Try to do it against a Ghost in Peaca. Not every monster can die as fast as most think. --Zephyre4:40, 6 March 2009 (EST)
Also Battle Tactics tends to only list the basic skills, advanced skills that kill the monsters in one turn don't require much tactics...--Hengsheng120 22:56, 11 March 2009 (UTC)
So? It is still a battle tactic. ~ Shadowboy132
So why don't you go ahead and list battle tactics involving every single skill? Start with arrow revolver and then go to ice spear and such.--Hengsheng120 10:49, 14 March 2009 (UTC)
This.... isn't so much a tactic as it is a slight step above "Hay guys, lets all hit it at once". I'm fairly sure you didn't "invent" it either.
I agree, and i think the same is true for "element of death". annyone else think these 2 "tactics" should be removed?(i try not to deleet annything unless i know other people think it doesnt belong there aswell) Sozen Cratos Focker 03:13, 22 March 2009 (UTC)
this looks like 1 vote for "its a tactic" and 3 for "deleet it". Sozen Cratos Focker 03:02, 27 March 2009 (UTC)
I also agree, this is highly similar to "Element of Death!" and should be removed due to a lack of the exploration of new ideas. It offers no new information to the community. Takoshi515 03:42, 29 March 2009 (UTC)
thats 4 votes for deleet, doing it. the page is less bulky now, woot! Sozen Cratos Focker 18:49, 29 March 2009 (UTC)

Eh? It is still somewhat a tactic. What is wrong with Infinitly Slashing a monster to death? ~ Shadowboy132

nothing wrong with doing it, plenty wrong with calling it a tactic. Sozen Cratos Focker 23:46, 2 April 2009 (UTC)

Splitting off articles

This article is getting rather long. Maybe we should create a section for battle topics and split all the sections into separate articles? --Reilaos 15:37, 6 March 2009 (UTC)

On the one hand, as a contributor, that would make my life easier, but on the other hand, as a person who uses this page, I would prefer not to keep on clicking thru links. I love that the table of contents are at the top and I can just click on the category I'm interested in and just scroll down from there. -- Ladywinter 22:45, 12 March 2009 (UTC)
ok, I lie. The page was getting ridiculously long...split now into Team, Solo, Monster, and Pet, with an intro section-- Ladywinter 05:14, 2 April 2009 (UTC)

Action Based Tactics

Should we list any tactics with Actions? I find them useful. ~ Shadowboy132


Thunder/Icespear Chain

Can anyone confirm these two strategies? I added the Thunder Chain but its pure theory. I dont know anyone with rank 3 Thunder, although I'm working to get there. They both sound reasonable theoretically , although maybe they should be placed under "Advances Tactics", considering their requirements. Sogard6 01:54, 18 March 2009 (UTC)

Lightning bolt ???

i added a solo tactic for litningbolt, but i need some suggestions for a name for it... and im about to add some team tactics involving litning bolt, i'll need suggestions for names for those to.Sozen Cratos Focker 08:04, 21 March 2009 (UTC)

well, I find the most effective names relate to what you're actually doing in the strategy. Like Smashmill. You Smash, and then you windmill, it's clear and concise, ne? --Ladywinter 08:33, 21 March 2009 (UTC)

i know, but i cant think of a way to say "load load fire load fire load fire load fire repeat" that rolls off the tonge beter XD Sozen Cratos Focker 08:55, 21 March 2009 (UTC)

211? or lightning 211 combo? -- Ladywinter 09:07, 21 March 2009 (UTC)

i guess that one works Sozen Cratos Focker 16:21, 21 March 2009 (UTC)

who deleeted it? Sozen Cratos Focker 17:19, 21 March 2009 (UTC)

just put it back and fixed some typos and tried to make it more clear. whoeved deleeted it, don't do that again, haveing to type all of that again was annoying...Sozen Cratos Focker 02:24, 22 March 2009 (UTC)

oh, just noticed the coment by the person who deleeted it. idk what u mean by "makes no sense" but the "imposiblke after the second hit" part is wrong, i've gotten in 9 hits on a short horned gnu testing this out, ant that was without anny wans, and i barely even practiced, so my timing was bad, meaning you could get even more hits after you learn to time it perfectly, and if you use a wand. Sozen Cratos Focker 02:32, 22 March 2009 (UTC)

Excuse me while I fix some typos. Takoshi515 03:42, 29 March 2009 (UTC)


high lvl magic + death?

have those 3 been tested? the fireball and ice spear ones work in theory, but wouldnt monsters imediately agro you when atacked with thunder, makeing the thing with playing dead wile their hit imposible? Sozen Cratos Focker 17:45, 21 March 2009 (UTC)

When me and my friends were doing Rundal ADV, I would use play dead to save myself from the multi-aggros. It worked fine, the monsters stayed aggro'd until someone else attacked them, but they didn't attack. So maybe that tactic would work if your timing is good and you have barely any lag. -Hakumei 17:53, 21 March 2009 (UTC)

While we're on the topic, any particular reason why it's listed seperately three times when the other two essentially just say "Replace x with y"? Wouldn't it be better just to say that it could be used with any advanced magic?--Mystickskye 08:10, 22 March 2009 (UTC)

FH + Other

i'll add some more details to this once ive tested it a bit, but i know it works because ive done it by accident before. my theory is that every time the fh user hits it, they reset nockback, sothe other people need to make sure they dont get in enough hits for nock back between the final hit users hits, ill ad that part when ive tested it tho. Sozen Cratos Focker 03:08, 22 March 2009 (UTC)

I think the title needs to be changed to "FH+Anti-KnockBack". If another player DOES use a Knock Back attack, the monster may automatically retalliate and kill the person using FH.

well, i guess renaming it because of that detail might be a good idea, but not to "FH+Anti-Nockback". the prefix "anti" usualy means against or preventative, so anti-nockback would mean something that prevents nockback, which in this case is the FH, so that would just be 2FH...yes, i know, i'm overanalyzing this to much. Sozen Cratos Focker 01:50, 3 April 2009 (UTC)

Redundancy

The redundancy for this article is becoming utterly ridiculous. Several tactics are rehashes of another and in some cases are almost exactly the same thing. I personally feel this page is in need of a severe reworking with possible splitting due to how convoluted and cluttered it's become. It's honestly a mess.--Mystickskye 08:12, 22 March 2009 (UTC)

Petcontrolled endless counter

Does not work if the target monster is faster than your pet For monsters with heavy stander you might have to summon your pet and command pet to charge firebolt as its first attack(may need to add a command to al for this to work)

■Step 1. You stand a far distance away and get the pet to attack the target monster

■Step 2. Yell "come!" command and the pet should race to you (a obedient pet is higly advised) ■Step 3. After a set distance (depending on enemy's speed) yell any "counter!" command ■Step 4. After your pet successfully counters tell repeat steps 2 and 3 until monster is dead or the target monster comes too close to you If monster becomes too close you may return your pet (highly recommended, but monster usually walks back to original location)or you can choose to knock it down with magic or windmill.

element of death

i dont think this would even work... wouldnt the freezing effect of ice spear make the fireball and the thunder not hit? this looks like it was just here to mess with ppl. and even if it does work, I dont think it counts as a tactic. Sozen Cratos Focker 21:08, 26 March 2009 (UTC)

*nod* also, I think that the best to combo would be fireball and then thunder, thunder after the fireball because the entire room would be chasing after the person who cast the fireball...and thus bunched together. -- Ladywinter 21:22, 26 March 2009 (UTC)

now theres a tactic! this should put it o the page. its well planned and has a description of the order and timing, and a breif description of why thats the best oreder ant timing to do it in Sozen Cratos Focker 02:56, 27 March 2009 (UTC)

Done. --Ladywinter 08:38, 1 April 2009 (UTC)

I believe that "Element of Death!" should be removed in the tactics section as it explores no new tactical aspect of the game. It practically suggests that throwing lots of damage against a target will kill it. This is obvious and has no value whatsoever to the community to read. It also does not give any reasoning or explanation why this certain combination of attacks would work any better than any other combination of attacks. This was most likely just written because it would be "Cool" to mix the elements. Takoshi515 03:42, 29 March 2009 (UTC)

what he^ said. im deleeting it. Sozen Cratos Focker 18:05, 29 March 2009 (UTC)

Ok so what is wrong with "Cooly" mixing the elements? This is still somewhat a tactic. Besides, Mabinogi ISNT always about fighting. You should HAVE FUN while fighting too. Oh, and what about dealing with all the Peacans? Do you think any other strategy will work? ~ Shadowboy132

I agree that MABINOGI is about fun; I disagree that people are looking for fun HERE. I think they're looking for information here, and people tend to get confused by jokes because a sense of humor is hard to get across via text. Also, it's kinda rude to make a joke misleading someone when that someone is in desperate need of help. For Peaca it's Firing Squad, Ice Tennis, and WM Mine, depending on what you're fighting...which belongs in the Monster Battle Tactics anyhoo.. >.> -- Ladywinter 08:30, 1 April 2009 (UTC)

Crosslinking

Perhaps these might be linked to from specific skill pages? It might help people find this page, because otherwise they might not know it exists. I only stumbled onto this page because I stalk recent changes, and I still forget where it is sometimes and have to run a search. -- Ladywinter 20:39, 4 March 2009 (UTC)

'I agree, and for the exact same reason. Sozen Cratos Focker 21:31, 11 March 2009 (UTC)

Would you mind then, if I start doing this? -- Ladywinter 22:43, 12 March 2009 (UTC)

I think we should be a little more picky about what skill pages we link to here though... i noticed final hit is linked to "infinity blade", and well... how manny people need suggestions for how to use final hit? you know what i mean? Sozen Cratos Focker 03:45, 26 March 2009 (UTC)

Splitting off articles

This article is getting rather long. Maybe we should create a section for battle topics and split all the sections into separate articles? --Reilaos 15:37, 6 March 2009 (UTC)

On the one hand, as a contributor, that would make my life easier, but on the other hand, as a person who uses this page, I would prefer not to keep on clicking thru links. I love that the table of contents are at the top and I can just click on the category I'm interested in and just scroll down from there. -- Ladywinter 22:45, 12 March 2009 (UTC)
i think splitting all sections into different articles would end up with haveing something as hard to navigate as the monster pages, or maybe worse, since this is not statistical information that you can put into a sortable chart. and we shouldnt have hundreds of pages about non official information scattered like that. but i think we could split up team and solo tacics. Sozen Cratos Focker 03:19, 27 March 2009 (UTC)

idea: add a category to the box on the left for things like tips, in there, put this page(this solve the problem of not being able 2 find out about this page without stalking recent changes. possibly broken up into solo, team, and pet 2 make it shorter.(there's a warning at the top of the edit page about it being 2 big!)), and a page for recommended lag fixes and put the Nalge thing there. Since timing is so important in this game, lag fixes are almost directly related 2 the game. If we do this, the lag fixes page should definitely be protected, because it'll have a lot of external links and other stuff. So if we do that, have an admin know about it and be ready 2 lock the page the moment it's put up. Sozen Cratos Focker 22:53, 30 March 2009 (UTC)

which box on the left? also...spelling please? ><; your paragraph took forever to read. -- Ladywinter 23:05, 30 March 2009 (UTC)

sory about the spelling there, just fixed most of it. And sorry about making you edit every edit I make for spelling. categories box on the left of every page, wuith general info, game system, ect. Sozen Cratos Focker 23:35, 30 March 2009 (UTC)

yay! its here! (power went out wile it was sending the edit...)

ice 53221

what is saidthere is basicly what icebolt expell is for someone with lag, do we really need to have that here?Sozen Cratos Focker 08:12, 21 March 2009 (UTC)

Newbies sometimes don't know how to deal with lag. Also, for ranks of ice lower than 9. -- Ladywinter 08:29, 21 March 2009 (UTC)

speaking of knowing how to deal with lag, does annybody think we should atleast mention disabling Nalge somewere on the wiki? its not exactly related to the game directly, but mabinogi is the only mmo i have ever played were timing is this important, and that gets messed up by something that almost every computer has...Sozen Cratos Focker 08:53, 21 March 2009 (UTC)

ohhh, good point. Like, it's not even a hack. We should mention it somewhere, but...I don't really understand nagle enough to explain it. I just followed the steps. >.>-- Ladywinter 08:56, 21 March 2009 (UTC)

im not sure if we shoult actualy put up a guide for how to do it, i think we should atleast mention it somewere and sugges that people look up how to do it and try it. Sozen Cratos Focker 09:06, 21 March 2009 (UTC)

Since it's not directly related to Mabinogi, I suggest someone mention it on a certain page, and then link it to a Talk page. Since the Talk page can have anything on it, it might be a good place to put the guide on how to disable Nagle Algorithm. --Zephyre 5:09, 21 March 2009 (EST)
I like this idea. what page should it be mentioned on tho? o.0--Ladywinter 09:11, 21 March 2009 (UTC)

You can probably use my page from my other account before I made this one. It's DeityOfSouls. I'll give you permission to mess around with the Talk page. --Zephyre 5:40, 21 March 2009 (EST)

I think i'll wait to hear what a few more people think before i do that though. Sozen Cratos Focker 16:20, 21 March 2009 (UTC)

Hatred over tactics?

I'm starting to sense ALOT hatred over my tactics... *Sigh* This reminds me of someone telling me to NOT suggest anything on a seperate fourm... -_-

And now i should say this again. There is NOTHING wrong with them. And they ARE considered somewhat tactics to use in battle. Besides you have never tested it yet. Why delete something that you have never tested? ~Shadowboy132

which tactics are yours? the two that i recently deleeted? Sozen Cratos Focker 20:41, 2 April 2009 (UTC)
Your "tactics" don't show much tactical advantage/depth. To that end, one can very easily say there is something wrong with them. A lot of them were either pointless or glaringly obvious in conception. What value lies in such "tactics"? As an aside, baseless assumptions regarding the other members isn't appreciated.
So? Does it matter if it has an advantage or not? Not everything has an advantage.
the whole point of tactics is to gain an advantage Sozen Cratos Focker 19:00, 2 April 2009 (UTC)
agreed. Playing around in-game is fine; that's what it's designed for. Mabi wiki is designed for information. Since you're arguing over the definition of what is and isn't a tactic, here's Webster's Dictionary's definition, "the art or skill of employing available means to accomplish an end". There is no skill in spamming attacks on an enemy, there is no art/creativity in spamming these attacks either. At most, the creativity exists in the naming of 'Infinity Blade' and 'Element of Death' and not in the tactics themselves. -- Ladywinter 20:54, 2 April 2009 (UTC)

FH+Other

Small note, striking/recovery rules means this can actually be very risky as even normal hits are capable of knocking the monster down (dependent on hit timing) and if the monster is struck in that process there's a chance it will recover instantly and retaliate. For anything that calls for FH to be used in tandem with other skills, this can be fatal.

Also, who added in that daggers are the only fast weapons? The Mammoth drops Dirks and Noble Swords, both of which have Very Fast ratings.--Mystickskye 09:21, 1 April 2009 (UTC)

I did and yes thats true but there EXTREMELY UNCOMMON. So far i have not witnessed ANYONE wielding a Dirk or Noble. ~ Shadowboy132

Once again you fail to see the bigger picture. "Extremely uncommon" doesn't correlate with "Doesn't exist". Stop putting incorrect info into the wiki. As time goes on and we learn the timing for field bosses, you can bet that they'll become a lot more common especially due to their high offensive power.--Mystickskye 22:11, 1 April 2009 (UTC)

And you are also forgetting that Daggers are the only "Fast" type weapons avaible. Dirks and Nobles are "Very Fast". They are two different things.

Tell me again how i fail? Because i was the one who helped build up some other facts which ARE true.

...your first sentence has nothing to do with your second sentence. Please reword so that the logic makes sense. What are these "other facts which ARE true"? What do they have anything to do with the fact of whether or not it's appropriate to consider that Dirks and Nobles does or does not exist? -- Ladywinter 05:32, 2 April 2009 (UTC)
I thought this was Love and not War? O_O
o.0 What does Love and War have ANYTHING to do with wiki? -- Ladywinter 20:54, 2 April 2009 (UTC)
I said you failed to see the bigger picture. Which rather ironically, you've done again. For the purposes of FH, faster weapons are better. To this end, whilst the Dagger is the only weapon with the game classification of "Fast", "Very Fast" is a category which works too. So no, I hadn't forgotten. Rather, I saw the bigger picture, something you seem to have trouble doing. Your building up of "some other facts which ARE true" is also completely irrelevant.

remooved the part about dagers. weapon trivia has nothing to do with this tactic, especialy when its not even the type of weapon mentioned as the perfered one for the tactic(you yourself said earlier that dagers are only fast and dirks and nobles are very fast) Sozen Cratos Focker 10:58, 2 April 2009 (UTC)

Alchemy Tactics

There doesnt seem to be any alchemy tactics on these pages. Anyone care to share? I've been using the standard watercannon spam as well as flameburst, flameburst, windblast repeat. Above r9 flame recommended, havent honestly tried it at the lower ranks. --Rais 14:33, 27 September 2010 (UTC)

Contents

Thread titleRepliesLast modified
Stuff Linking Here014:28, 13 May 2014

Stuff Linking Here

Do we really need to have skill details and monster tips and whatnot linking to this page? This page is horribly outdated, opinionated, and I doubt anyone reads this page anymore (I'm not saying get rid of this page), and I think we overruled having "advice" on skill pages on a talk page somewhere.

Infodude575 (talk)14:28, 13 May 2014