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Editing an enchant: Caliburn (Enchant)

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Enchant name:
Rank:
Type:
Flags:
Personalizes Weapons and Equipment
Enchant was released and is obtainable in North American Mabinogi


Repair cost modifier:
e.g. -10%, +800% etc.
Please convert multipliers to % (e.g. x3 to +200%)


Enchants onto:
Enchants onto notes:
Obtained from (use ;; as line separator):
General Notes:

Please fill in notes if there is a problem with the enchant in-game, such as a typo in the name / incorrect bonuses etc.

Enchant effects

Stat name:
eg. Strength, Luck, Max Damage
Alchemic Damage
Alchemy Success Rate
Attack Speed
Balance
Barrier Spike HP
Combat Power
Control Marionette Critical
Critical
DEX
Damage Balance
Defense
Dexterity
Earth Alchemy Damage
Elemental Alchemic Damage
Explosion Resistance
Fire Alchemy Damage
Fire Magic Damage
Fragmentation Success Rate
Frozen Blast Angle
Frozen Blast Duration
Healing Effect
Ice Magic Damage
Intelligence
Life
Lightning Magic Damage
Luck
MP
MP Usage Reduction
Magic Attack
Magic Casting Speed
Magic Defense
Magic Protection
Mana
Mana Crystallization Success Rate
Mana Usage Reduction
Marionette Critical
Marionette Defense
Marionette Magic Defense
Marionette Max Damage
Marionette Max HP
Marionette Min Damage
Marionette Protection
Max Damage
Max Dmg
Max HP
Max Injury Rate
Max MP
Max Phantasmal Remnant obtained for a single use of Phantasmal Sight Technique
Max Stamina
MaxHP
Merchant Rating Increase Rate
Min Damage
Min Dmg
Min Injury Rate
Movement Speed
Music Buff
Music Buff Duration
Music Buff Effect
Piercing Level
Poison Immunity
Production Quality
Protection
Purchase Discount Rate
Shop Price
Stamina Usage
Stomp Resistance
Strength
Synthesis Success Rate
Time Shift Cooldown Ignore Count
Vital Surge Cooldown Reset Rate
Water Alchemy Damage
Will
Wind Alchemy Damage
Stat change:
eg. +10, -30%
Stat type:
Is the effect positive or negative?
Required skill/stat:
e.g. Smash, Cumulative Level
Required amount:
e.g. Rank B, 100, Dan 2
Stat comparison:
You must have higher/lower than X.

Note that only one of these properties below can be combined with the above. Leave blank if not in use.
When using X title: When in the state of X: If X race or X-allied:
Required day: Required misc bonus:

Stat name:
eg. Strength, Luck, Max Damage
Alchemic Damage
Alchemy Success Rate
Attack Speed
Balance
Barrier Spike HP
Combat Power
Control Marionette Critical
Critical
DEX
Damage Balance
Defense
Dexterity
Earth Alchemy Damage
Elemental Alchemic Damage
Explosion Resistance
Fire Alchemy Damage
Fire Magic Damage
Fragmentation Success Rate
Frozen Blast Angle
Frozen Blast Duration
Healing Effect
Ice Magic Damage
Intelligence
Life
Lightning Magic Damage
Luck
MP
MP Usage Reduction
Magic Attack
Magic Casting Speed
Magic Defense
Magic Protection
Mana
Mana Crystallization Success Rate
Mana Usage Reduction
Marionette Critical
Marionette Defense
Marionette Magic Defense
Marionette Max Damage
Marionette Max HP
Marionette Min Damage
Marionette Protection
Max Damage
Max Dmg
Max HP
Max Injury Rate
Max MP
Max Phantasmal Remnant obtained for a single use of Phantasmal Sight Technique
Max Stamina
MaxHP
Merchant Rating Increase Rate
Min Damage
Min Dmg
Min Injury Rate
Movement Speed
Music Buff
Music Buff Duration
Music Buff Effect
Piercing Level
Poison Immunity
Production Quality
Protection
Purchase Discount Rate
Shop Price
Stamina Usage
Stomp Resistance
Strength
Synthesis Success Rate
Time Shift Cooldown Ignore Count
Vital Surge Cooldown Reset Rate
Water Alchemy Damage
Will
Wind Alchemy Damage
Stat change:
eg. +10, -30%
Stat type:
Is the effect positive or negative?
Required skill/stat:
e.g. Smash, Cumulative Level
Required amount:
e.g. Rank B, 100, Dan 2
Stat comparison:
You must have higher/lower than X.

Note that only one of these properties below can be combined with the above. Leave blank if not in use.
When using X title: When in the state of X: If X race or X-allied:
Required day: Required misc bonus:

Stat name:
eg. Strength, Luck, Max Damage
Alchemic Damage
Alchemy Success Rate
Attack Speed
Balance
Barrier Spike HP
Combat Power
Control Marionette Critical
Critical
DEX
Damage Balance
Defense
Dexterity
Earth Alchemy Damage
Elemental Alchemic Damage
Explosion Resistance
Fire Alchemy Damage
Fire Magic Damage
Fragmentation Success Rate
Frozen Blast Angle
Frozen Blast Duration
Healing Effect
Ice Magic Damage
Intelligence
Life
Lightning Magic Damage
Luck
MP
MP Usage Reduction
Magic Attack
Magic Casting Speed
Magic Defense
Magic Protection
Mana
Mana Crystallization Success Rate
Mana Usage Reduction
Marionette Critical
Marionette Defense
Marionette Magic Defense
Marionette Max Damage
Marionette Max HP
Marionette Min Damage
Marionette Protection
Max Damage
Max Dmg
Max HP
Max Injury Rate
Max MP
Max Phantasmal Remnant obtained for a single use of Phantasmal Sight Technique
Max Stamina
MaxHP
Merchant Rating Increase Rate
Min Damage
Min Dmg
Min Injury Rate
Movement Speed
Music Buff
Music Buff Duration
Music Buff Effect
Piercing Level
Poison Immunity
Production Quality
Protection
Purchase Discount Rate
Shop Price
Stamina Usage
Stomp Resistance
Strength
Synthesis Success Rate
Time Shift Cooldown Ignore Count
Vital Surge Cooldown Reset Rate
Water Alchemy Damage
Will
Wind Alchemy Damage
Stat change:
eg. +10, -30%
Stat type:
Is the effect positive or negative?
Required skill/stat:
e.g. Smash, Cumulative Level
Required amount:
e.g. Rank B, 100, Dan 2
Stat comparison:
You must have higher/lower than X.

Note that only one of these properties below can be combined with the above. Leave blank if not in use.
When using X title: When in the state of X: If X race or X-allied:
Required day: Required misc bonus:

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