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Category talk:Life Skills

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Thread titleRepliesLast modified
Suggestion: Move unreleased skills to a different portion of the same page015:23, 4 October 2012
Production and Music719:33, 12 April 2012
Exp for completing?013:40, 12 April 2012

Suggestion: Move unreleased skills to a different portion of the same page

The same problem I had back in 2010 is something I still find issue with.

Why, exactly, do current, implemented life skills get shoved into the same section as unreleased, non-implemented ones that may come in the future?

Could we please, and this goes for all skill pages, separate the two distinct types of skills (Released, Not Released) as to avoid confusion?

Kave Johnson (talk)15:23, 4 October 2012

Production and Music

Should we have these two separate subcategories, since there's two different Destinies that account for said skills.

Infodude57519:52, 17 March 2012

I'd suggest keeping them the way they are currently, as music still technically counts as a life skill (at least until G16S2 is released anyway).

Yinato13:48, 12 April 2012
 

This is an old discussion. (And I went ahead and made the music category before seeing this thread... Oops...)

Pyro - (Talk)13:49, 12 April 2012
 

Sorry about replying to an old discussion. Though, I just thought that it'd confuse people who weren't aware of the changes coming in G16S2 if they saw it shortly after having G15S3&4 added. Even some of the patch notes regarding G15S3&4 had information in it that was incorrect/misleading (at least it would be until G16S2 is added).

Yinato14:00, 12 April 2012
 

Until then, I don't really see how it's that misleading, since we even categorize skills as Melee Skills category instead of the Combat. And I don't see any part of S3/4's patch notes that sound misleading, can you explain which part?

Pyro - (Talk)14:03, 12 April 2012
 

Sure, if you check the history, you'll find an edit I did regarding G15S3/S4, and the effect the merchant destiny had on enthralling performance and Playing instrument skill. Before I edited it, the patch notes said that those 2 skills weren't affected by merchant destiny in terms of 2x skill training, when they actually are.

Yinato14:08, 12 April 2012
 

Well, how about for now we put the Music Skills category in the Life Skills category and undo it when G16S2 reaches NA.

Pyro - (Talk)14:12, 12 April 2012
 

That's probably for the best at this point. Could easily change it either way though.

Yinato19:26, 12 April 2012
 

Exp for completing?

I've been looking at some of the tailored/blacksmithed item pages and i've noticed that the exp you'd obtain for completing an item wasn't included (Or it's inconsistent at best). Shouldn't information about the amount of exp you'll receive upon completion of an item be added? (including other life skills like potion making and handicraft) Like how you get 90,000 exp for completing an eye patch. I'm pretty sure an extra column or row could be added to the existing templates to include this information without adding too much clutter. Just putting the idea out there.

Yinato13:40, 12 April 2012