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Talk:Meowbinogi Catchapon Game! (2015)
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Cloned from the Hatsune Miku Game... Except there's a lot more Out tiles and is catered to pay2win.
...Yeah, I'm not exactly keen on the fashionogi pay2win part... :/
I guess. Battle School Event was pay2win as well, but I don't remember any more?
I'm almost convinced that this came before the Miku Event, but I could be wrong.
At least it isn't as pay2win as it could have been, since they did implement copper marbles dropping from monsters.
Those copper rewards seem really indecent, what with piles of POTIONS (I don't use smoke pot, ever). Getting a silver/gold marble, which is classified as "rare" is just RNG. So as free2play, get lucky or get screwed over.
Info, it's an event.
We've had plenty of events where we get reforges, skill training seals, skill training pots, etc. without the p2w aspect. It's just one god damned event. That and it's not like it's difficult to get the event copper marbles, go put on your damned -CP gear and run SS you'll be swimming in marbles.
Stop letting one event make your panties ride up.
Yeah, I already knew it was bad to begin with. Seeing the numerous complaints on the forums, plus the fact that I'm constantly rolling a damn 1 I'm not even actively trying to collect marbles and finish it.
I also heard the "move forward/backward" are completely fixed, and not random? I'm inclined to believe that I landed on this "move 1 space" twice and both times it pushed me back.
Somehow I managed to land on the same "move backwards 3 squares" spot 4 times in a row. What is 3 squares backwards on the board I was on? OUT! -___-
Wow, that is pretty low for even Devcat to design a horrible board game...
Do the copper marbles drop from ANY monsters or is like with Developer's Tank You Notes? I mean, drop rate is based on CP of enemies related to the one who kills it? (Weaker mobs 0 drops rate, Boss mobs high drop rate)
Probably CP based like every other event.