Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Want to make the wiki better? Contribute towards getting larger projects done on our Patreon!

User talk:Shadowboy132

From Mabinogi World Wiki
Locked.png This user's account has been locked due to violation of the Mabinogi World Wiki Policy.
If you are the account's owner and would wish to unlock your account, please read the policy and post an appeal here.
Locked.png An IP address for this account has been null-routed due to gross violation of the Mabinogi World Wiki Policy.
If you are the account's owner and wish to rectify this situation, please read the policy and post an appeal here.
NOTE: Removal of nullroutes is at the server owner's sole discretion!

Let's start over

Shall we? --Cyrus 21:21, 15 May 2009 (UTC)

A small request

Could I ask that you don't make additions to the wiki that you're not sure of? I've not ever had Fire-Ice-Counter work consistently on a monster with MR higher than level 1 due to the way Icebolt interacts with MR.--Mystickskye 04:46, 17 May 2009 (UTC)

Firebolt is supposed to push back the monster. Icebolt lures it. Counterattack repells it. Its supposed to work on monsters with human speed.~ Shadowboy132
Icebolt "lures" due to a specific game mechanic. What's supposed to happen is that the monster when hit by Icebolt it's forced to do a normal attack. The thing is, this doesn't work on monsters with MR level 2 or higher (Or at least, it doesn't seem to work) due to the way icebolt and MR interact. It's the same when you get a critical icebolt hit, the monster AI is reset and causes the monster to enter a new attack pattern rather than run and normal attack the player. To this end, ice counter (and other tactics which rely on ice forcing the monster to normal attack) is actually dangerous against monsters with certain skills.--Mystickskye 04:58, 17 May 2009 (UTC)
Try it on something with human speed. Then it will work.
The speed is irrelevant here, you're not even reading my reasoning >_<--Mystickskye 05:00, 17 May 2009 (UTC)
And why do you ask about this anyway?
Because it's this kind of thing that got so many people annoyed previously. Please try to make correct and helpful contributions. In this case, as far as I've personally seen, Fire-ice-counter doesn't work as intended (and thusly is dangerous) due to the reasons stated above. I understand you want to make contributions to the wiki but please do so with the cooperation of your fellow editors. Talk pages exist for this reason. If I'm wrong in this page then I apologise but as I said, in this case Fire-ice-counter doesn't seem to work against monsters with MR2 or higher.--Mystickskye 05:08, 17 May 2009 (UTC)
And where did you find me posting Fire-Ice Counter in the Wiki?
http://wiki.mabinogiworld.com/index.php?title=Kitty_Knight&curid=3098&diff=68983&oldid=65235 most recently and you added it to the Mirror Witch section as well, adding it again after I removed it.--Mystickskye 05:20, 17 May 2009 (UTC)
The wiki keeps a very detailed history of edits so we can see who changed what, how radically, and when. That way, any incorrect changes, whether intentional or inadvertent, can be seen and possibly corrected, whether by a rollback or the appropriate change applied or whatever. --Irjustman 08:43, 17 May 2009 (UTC)
The fact about Kitty Knights weak to Fire-Ice Counter is true. I've tried it before.
Apologies for the interjection; but I couldn't help but notice the talk of fire-ice-counter, which is my favorite technique to use against Succubus and Incubus, who both have MR 2 or higher. Regarding the MR, I think it's more of a case-by-case scenario, depending on the monster AI type, rather than directly affected by MR lvl. In the case of Incubus, I use a variant of fire-ice-counter that's more like fire-iceice-counter; ie. firebolt, to push away, charge and throw icebolt to both stop it's skill and lure it in, then immediately charge icebolt again. If the Incubus uses a skill, I ice it, then recharge, if I see it running towards me I cancel icebolt and go to counter. He runs slow enough for there to be plenty of time to counter, unless he skills right infront of me in which case I just melee him then firebolt him away. -- Ladywinter 23:05, 19 May 2009 (UTC)
No worries but, Um isnt meleeing the Incubus when hes infront of you really dangerous? I mean he does have a HS 2. ~ Shadowboy132
Using any skill that can be PDed is dangerous whether right in front of you or not.
Heh, my apologies, by melee I usually mean wm, which auto knocks him back -- Ladywinter 20:34, 25 May 2009 (UTC)
At any rate, I'm willing to accept that it could be a case of AI type but I've yet to see it consistently (people seem to not see this word the most) work against anything with MR whereas I've yet to see any monster without MR not fall for basic Ice-Counter. I tried it against a Black Succubus just now, half the time after being iced she ran off in another direction or charged a spell to strike me with. The other times when she did actually normal attack me it looked as if she was in the process of running to normal attack me anyway which makes me even further skeptical. This remains consistent with what I've heard and seen up until a few days ago and flies in the face of the advice given on many monster tables that Fire-Ice-Counter is a good tactic. More importantly, it comes back to the point of having tactics. That is, to gain a tactical advantage (we kinda went over this point when removing certain "tactics" from the tactics page). If a tactic doesn't have consistent results and places you palpable danger then I'm wondering how it counts as a tactic unless your plan is to die. As it is, even Ladywinter's favoured variant against Incubus has additional clauses and steps to the standard Fire-Ice-Counter tactic. Regardless, I've deigned to let this matter drop for now.--Mystickskye 07:38, 20 May 2009 (UTC)
if you want to see examples of the tactic working, there are a few videos of ppl using on on succubus on youtube, the only one I've seen were it didn't work perfectly was Sen's, but he was kind of doing it wrong anyway. --Sozen Cratos Focker 19:31, 20 May 2009 (UTC)
Sometimes Ice Counter doesnt lure monsters such as Ghost Armor or Gargoyles. They may actually tend to do something else like cast a bolt. Also they may even like charge at you but then turn around and run away (which is hella funny) but then they come back. ~ Shadowboy132
for most monsters that don't charge, multiple icebolts will usually get them to atack--Sozen Cratos Focker 03:07, 21 May 2009 (UTC)
You're unable to see the point. Rather than showing it working, showing it not working is what's important here. Anyone who actually knew how to conduct an experiment would understand this.--Mystickskye 08:24, 21 May 2009 (UTC)
You're right, i don't see the point. Since when is this about conducting an experiment?--Sozen Cratos Focker 21:17, 21 May 2009 (UTC)
Okay, you know what? I completely give up. Sometimes trying to hold a conversation with people here is about as productive as fetching water with a sieve.--Mystickskye 02:07, 22 May 2009 (UTC)
Hmm, I kinda see where Mystick is going with this. Upon thought, I think I more use ice to halt whatever skill they've have set, as luring in monsters with MR is variable. -- Ladywinter 20:34, 25 May 2009 (UTC)
In my opinion, i find Lightning Bolt better. There the same property but Lightning it does more damage, even at the same rank. ~ Shadowboy132
In general, I don't use ice to do damage, but to stop whatever the monster is doing. Ice at rank 9 charges faster than lightning at rank f, so I use ice. -- Ladywinter 01:45, 26 May 2009 (UTC)

more bs on final hit page

details section: "*The user will be granted with the Element of Wind. All of his/her attacks will move in a fierce speed." ...What the *** are you doing?! Are you actually trying to make the admins ban you again?--Sozen Cratos Focker 05:05, 4 June 2009 (UTC)

No but you see, when you use Final Hit, your attk speed attributes move VERY quickly. It almost looks like your moving at the speed of wind.
Your walking speed will NOT change during Final Hit.. and there's no such thing as the element of 'wind' on mabinogi --Kevin Talk«) 05:18, 4 June 2009 (UTC)
Well you do get to Teleport and your Attack Speed movements. Do you get what i mean now?
And you think..those are from..the elements..of 'wind'...? --Kevin Talk«) 05:22, 4 June 2009 (UTC)
Yes... :P
1 word...Insanity. --Kevin Talk«) 05:29, 4 June 2009 (UTC)
Oh ha ha...
Obviously, Teleportation would be considered a magic categorized skill. Attack speeds would basically be based on the weight of the weapon. And as I said earlier, Final hit does NOT increase character movement speed. --Kevin Talk«) 05:35, 4 June 2009 (UTC)
Fine, whatever. I get it.
I hope for your sake you do. This is what everyone griped about to you before. You're making stuff up. While I don't claim to be a Mabinogi expert (read my own user page and you'll get what I mean), I CAN tell you that you're making work for other editors harder.
This isn't something that you can just make up at a whim. It has to be based on directly-verifiable facts from in-game material, which apparently does not include the whole "element of 'wind'" jazz that Kevin cited earlier.
And you wondered why people were chewing you out... --Irjustman 05:57, 4 June 2009 (UTC)
...
...uh i agree with most of what u said, except I'm not Kevin ^^;--Sozen Cratos Focker 06:29, 4 June 2009 (UTC)
  • The skill icon will start to flash when there are only 10 seconds remaining before the skill's duration expires. When this happens the screen will refer to Final Hit as Infinite Slash.
Up to your old tricks again, eh Shadowboy? I've removed it from the Final Hit page, but a look at the history has confirmed that it was indeed your doing. Fishman 22:54, 14 September 2009 (UTC)

More problematic edits

Hello.

I've been monitoring your movements. One page you changed has been reverted due to "misleading" information, while another one has yet to be acted upon. The other apparently has issues as well; I'll let those who actually play the game and really know something do the right thing there.

The message I'm trying to convey here is that you must stick to the facts and not let your own personal judgment color your editing. The request I'm making is to please not inject information those might consider to be false or misleading, especially anything based on your feelings or you think "it looks cool". CHECK EVERYTHING before you write them into this wiki!

And another thing: If you MUST make several changes, please use the "Preview" button below the edit window to check your work. Making several changes only clutters up the "Recent Changes" log because most of the wiki staff and I monitor this list.

Thank you. --Irjustman 08:01, 7 June 2009 (UTC)

Which parts are you talking about this time?

I direct your attention to one page you recently edited. The changes you made have since been reverted. Since I do not play the game with any regularity, I have asked that person to verify your other work, given your tendency to inject inappropriate material.
To be perfectly frank, I'm suggesting that every last one of your edits needs to be checked closely for any accuracy. I hate saying this, but this wiki is not your sounding board for your advice. That's what the forums are for. The wiki needs to be something that a player can actually rely on. As has been said, I don't want editors of this wiki feeling they cannot recommend this site to their friends for information when it contains inappropriate and/or incorrect material.
If I continue to see reverts like the one I linked you to or any further complaints as to the accuracy and/or quality of your edits, I will lock your pages and your account pending review by a moderator.
Also, please properly sign anything you write on talk pages. And I absolutely require signatures on any talk pages for pages I directly manage. You can do so by typing: --~~~~ (the four tildes matter the most) or use the signature button in the edit bar. That way we know who said what and when.
Thank you. --Irjustman 08:27, 7 June 2009 (UTC)

I wasnt the one who added the "Note" part though... Also, is it nessiary to sign things? I mean some other people dont place their signatures there...

Okay, I stand corrected.
As for signing comments, it's a REALLY good idea to do so, but not absolutely required. On my own talk pages, you must sign anything you write on those pages and only the way I mentioned above. These pages include my user talk page and talk pages specifically about the wiki server itself. --Irjustman 08:46, 7 June 2009 (UTC)
Actually, he did work on that section and added a subnote to it too. http://wiki.mabinogiworld.com/index.php?title=Combat_Mastery&diff=77393&oldid=75750 Someone else did originally make it but he built onto it, his entire edit as well as the older form is gone now though.--Mystickskye 08:52, 7 June 2009 (UTC)

Another request: Please proofread your work! Nothing looks less professional than incorrect usage of the English language. This includes improper punctuation, incorrect spelling, incorrect word usage (e.g. "it's" when you mean "its"; they are different words), and informal tone. This is meant to be a reference work. As such, you need to use the language properly, and the tone needs to be completely neutral.

If you are using a recent version of Firefox, its built-in spellcheck-as-you-type feature helps a lot. Of course it can't catch everything, nor does it handle grammar checking. It does, however, catch all the stupid stuff.

Besides, you shouldn't be using IE anyway; IE is so twentieth century. Not to mention, it is a gaping security hole.  ;) --Irjustman 09:23, 7 June 2009 (UTC)

Your edits are undone for a reason.

If someone reverts your edits, don't bother putting them back. People undo them because they're obviously unnecessary, unwanted, or both. --Powder Rune 01:51, 10 June 2009 (UTC)

Hmm, even if they are true, i cant revert them?
The key phrase Rune used was "obviously unnecessary, unwanted or both". At that stage, no amount of factual basis is going to help you. The idea is to make sure the wiki is concise and to the point. If it has extra stuff in it that doesn't help, what good is it? --Irjustman 04:13, 10 June 2009 (UTC)

suggestion

if you're really bored, or want to make "contributions" just for the sake of "contributions", i suggest doing something like spelling/grammar checks or adding internal links, as an alternative to vandalizing pages and adding info that is obvious/unnecessary/wrong.--Sozen Cratos Focker 02:04, 10 June 2009 (UTC)

There are no threads on this page yet.