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User:QuazarGuy

From Mabinogi World Wiki

Spirit Weapon Favorites

  • Price to reach specific exp:
    • Price = 10 ^ ({Exp / [1.2 * log(Lvl + 1) * Efficiency * Mood]} ^ (1 / 4.2))

Damage

Max damage and min damage don't mean much when you're hitting everywhere inbetween. What's more important is your average damage. It will give you a better idea of the damage you can expect to deal over a period of time. To depend on your max damage is to depend on luck. You aren't guarenteed to hit your max damage when fighting in an intense situation. Using your average damage will give you a more realistic estimate for how long it will take you to kill a fomor. You can determine your average damage with the following equation.

AverageDamage=((Max-Min)Balance+Min)(1-Critical)+((Max-Min)Balance+Min)(1+CriticalHit)Critical

Using this equation with max Balance = 0.8, max Critical = 0.3, and max CriticalHit = 1.5 will reveal a weapon's true potential however the weapon that will do the most damage for you is highly dependant on your personal stats. Using this equation you can find the weapon and upgrade path that best suits your personal stats.

I have made up a table with this equation applied to the highest average damage upgrade path for all the swords. You will have the average damage listed assuming you can max your balance at 80%, your critical rate at 30%, and you have Critical Hit rank 1.

Single Wieldable Swords

Elf, Giant, and Human Swords Average Damage Min-Max Damage Dex Needed for Max Balance (80%) Critical Needed from Skills/Enchants for Max Critical (30%) Upgrade Path (Prof/Cost) Hits/Speed
Brionac 193.14 70-149 190 0% N/A 2 / Very Slow
Machete 120.35 35-95 258 30% N/A 1 / Very Slow
Sword of Elsinore 247.95 95-190 330 0% N/A 3 / Normal
Giant and Human-only Swords Average Damage Min-Max Damage Dex Needed for Max Balance (80%) Critical Needed from Skills/Enchants for Max Critical (30%) Upgrade Path (Prof/Cost) Hits/Speed
Claymore 111.65 13-93 190 13% 194 / 108,700G 2 / Very Slow
Dragon Blade 120.35 35-95 110 20% 232 / 96,800G 2 / Very Slow
Dragon Fang* 112.52 20-92 250 24% 210 / 140,000G 2 / Very Slow
Dragon Slasher 108.17 37-84 150 5% N/A 2 / Very Slow
Dustin Silver Knight Sword 125.86 34-100 218 13% 215 / 87,200G 2 / Very Slow
Executioner's Sword 126.73 49-97 290 17% 243 / 69,900G 2 / Very Slow
Gargoyle Sword 127.60 40-100 270 30% N/A 1 / Very Slow
Glory Sword* 103.82 34-81 214 0% 210 / 140,000G 2 / Very Slow
Highlander Claymore 127.02 18-105 278 5% 295 / 158,000G 2 / Very Slow
Ivory Sword 76.56 0-66 150 30% N/A 3 / Slow
Katana 101.50 10-85 166 10% 221 / 75,200G 2 / Very Slow
Leminia's Holy Moon Sword 126.73 25-103 230 12% 212 / 113,000G 2 / Very Slow
Masamune 97.15 15-80 230 0% 260 / 62,300G 2 / Very Slow
Taillteann Two-handed Sword 99.47 35-77 130 10% N/A 2 / Very Slow
Two-handed Sword 93.67 35-72 98 30% 210 / 91,100G 2 / Very Slow
Giant-only Swords Average Damage Min-Max Damage Dex Needed for Max Balance (80%) Critical Needed from Skills/Enchants for Max Critical (30%) Upgrade Path (Prof/Cost) Hits/Speed
Cleaver 97.15 19-79 182 16% 196 / 35,500G 2 / Very Slow
Great Sword 79.17 9-66 50 23% 214 / 41,100G 2 / Slow
Vales Great Sword 107.59 15-89 46 22% 184 / 46,300G 2 / Slow
Elf-only Swords Average Damage Min-Max Damage Dex Needed for Max Balance (80%) Critical Needed from Skills/Enchants for Max Critical (30%) Upgrade Path (Prof/Cost) Hits/Speed
Scimitar 66.12 12-54 210 11% 197 / 24,700G 3 / Fast

*Artisan Upgrades not taken into account.

Dual Wieldable Swords

Elf, Giant, and Human Swords Average Damage Min-Max Damage Dex Needed for Max Balance (80%) Critical Needed from Skills/Enchants for Max Critical (30%) Upgrade Path (Prof/Cost) Hits/Speed
Andras Puppet 10.73 1-9 270 25% N/A 3 / Slow
Bastard Sword 98.60 32-77 202 30% 204 / 65,100G 2 / Slow
Battle Short Sword 57.13 9-47 130 11% 200 / 34,100G 3 / Normal
Battle Sword 91.93 21-74 322 1% 251 / 48,100G 2 / Slow
Beholder's Sword 98.60 0-85 194 29% 285 / 69,300G 2 / Fast
Bone Marine Sword 81.20 40-60 130 0% N/A 3 / Fast
Broadsword 87.00 8-73 246 5% 168 / 69,900G 2 / Slow
Butcher Knife 75.40 20-60 242 30% N/A 2 / Slow
Crystal Sword 38.57 17-29 0 27% 250 / 86,000G 3 / Normal
Dagger 52.20 16-41 50 13% 170 / 18,200G 3 / Fast
Dirk 76.56 40-56 122 28% 220 / 71,300G 2 / Fast
Elatha Puppet 10.73 1-9 270 25% N/A 3 / Slow
Falcata 97.15 31-76 250 0% 270 / 96,000G 2 / Slow
Fluted Short Sword 58.00 0-50 210 6% 200 / 52,100G 3 / Normal
Ghost Sword 72.50 50-50 0 30% N/A 3 / Fast
Gladius 90.77 45-67 246 30% 270 / 82,900G 2 / Slow
Hooked Cutlass 50.46 22-38 194 4% N/A 2 / Slow
Longsword 69.89 13-59 162 26% 190 / 59,800G 3 / Slow
Lorna Puppet 10.73 1-9 270 25% N/A 3 / Slow
Muramasa 80.33 13-66 170 25% 257 / 91,000G 2 / Slow
Noble's Sword 58.29 -3-51 170 24% 235 / 55,900G 3 / Fast
Obsidian Sword 55.68 28-41 50 27% 184 / 33,000G 3 / Normal
Pan Puppet 10.73 1-9 270 25% N/A 3 / Slow
Short Sword 55.39 27-41 50 30% 184 / 33,000G 3 / Normal
Soft Serve Ice Cream Shortsword 19.14 6-15 30 20% N/A 3 / Normal
Tanto 58.58 30-43 90 20% 178 / 34,200G 3 / Normal
Viseo's Bronze Mirror Blade 11.02 2-9 10 5% N/A 3 / Fast
Wakizashi 87.00 32-67 226 5% 201 / 60,900G 2 / Slow
War Sword 104.40 0-90 222 15% 243 / 67,100G 2 / Normal
Wooden Blade 48.43 19-37 170 17% 138 / 11,600G 3 / Normal
Yoshimitsu 54.81 13-44 50 8% 215 / 54,800 3 / Normal


The data in red seems to show the result is random.