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Simplying damage formula

Fragment of a discussion from Talk:Water Cannon

Prime notation is probably not the best here. I think it might be best to follow the magic damage formula and use "charge multiplier" where it matters, and simply "charges" where there is no special modifier.

Shroom Fonzerelli (talk)12:20, 16 June 2016

Fair enough, whatever the simplest and most clear solution is, that should be the one we use.

Marith (talk)14:38, 16 June 2016