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Repair Cost & Dura Loss

It has recently come to my attention that Bash has a fixed value durability loss of 0.030 base (before blessing etc), rather than RNG, so that's a good skill to test with.

packet capture/logging is one possibility, if you don't want to do the work of using Bash a large number times per test to get a result.


Info needed: Do you have VIP while doing this test?

Things to test/verify:

Dura loss of normal dual swords bash

Dura loss of blessed normal dual swords bash

Dura loss of CRK swords bash

Dura loss of blessed CRK swords bash


If you don't want to pcap, then just record the number of bashes required to drain one point of durability (starting from having just lost a point until you lose a second one) and we can get a decent enough estimate to work with.

Avoid double bashing for now, since I don't know exactly how that works yet. 1 use per skill load for the sake of testing durability loss.

I can help you on the math if you need once you have the data.

Callback (talk)07:21, 27 April 2015

Alright, here's the results:

VIP: Yes

1h bash - not blessed - 22 pts

1h bash - blessed - 11 pts

dual wield bash - both unblessed - no buff - both 22 pts

dual wield bash - both blessed - no buff - both 11 pts

dual wield bash - one blessed - with buff - 7pts & 15pts (order doesn't matter)

dual wield bash - both blessed - with buff - both 7 pts

Neofrost (talk)20:07, 27 April 2015

I would also like to point out that the none of the set effects have icons or appear in the stat menu.

Neofrost (talk)11:30, 28 April 2015
 

well there's misinformation on the wiki then.

VIP unblessed 22 is ok, that's 25% dura loss reduced by VIP. Cool to know it truncates instead of rounding up. VIP blessed is 11? THat means VIP and blessing are a *multiplicitive* bonus, not additive. The durability page on the wiki is wrong. VIP (25%) and Blessing (50%) combine for a total 62.5% reduction, not 75% as the page claims.

Now for the set effect: 15 points unblessed means 50% total reduction, meaning a 1/3 reduction is the set effect. Apply that to blessed, and we expect a total ~75% reduction. At 30 base dura per bash, your result confirms this.


The set effect is 1/3 durability loss reduction, but all bonuses stack *multiplicitively*. All 3 bonuses together total 75% reduction, while non-VIP can expect around a 2/3 reduction.


The remaining question is: Does this apply to your armor, or just the weapon? Do we know if the dura loss every tick is affected by blessing effects? If so, document what that does to a robe, and then we can update with the set's final effects.


Thank you for testing that.

Callback (talk)16:33, 28 April 2015