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Hit Count

We should redefine ranged weapon hit count. Hit count is generally defined as the number of hits that a player can naturally land on an opponent before it is knocked back. Stun duration is inversely proportional to weapon speed and hit count. The ring bow, wing bow and arbalest are all two-hit weapons because they knock back on the second hit. All other ranged weapons are three-hit weapons because they knock back on the third hit. This also explains why the wing bow has stun comparable to the normal three-hit weapons.

On a similar note, is stun duration equal to all ranged weapons when using skills? It's obvious that weapon speed and hit count influence the stun duration of arrow revolver and elven ranged attack but this becomes less clear when using crash shot/magnum shot/etc. Thanks.

-Kaeporo09:01, 26 December 2010

Ranged weapons all have their natural hitcount as "3" in the game code, however hit count refers to the maximum possible number of attacks a player may make on an enemy while attacking at the fastest possible speed for a weapon before the enemy is knocked back. As a result Wing Bows, Ring Bows, and the Highlander Bow all have a natural 2 hit in reality. Bows follow the same rule of hit count up stun down, speed down stun up. My testing is increasingly suggesting that they have the same rules as melee weapons (i.e a long bow would have the same stun as a longsword as both are slow 3 hit weapons and a ring bow would stun the same as a warsword.)

There are no ranged attacks with specific stun times except crash shot. Knockdown attacks all have fixed down times with the exception of windmill.

Tellos09:40, 26 December 2010
 

That makes sense. Should I update the [hits] column of the ranged weapons list?

-Kaeporo10:10, 26 December 2010
 

Yeah, all ranged weapons are 3 hit with the exception of Wing, Ring, and highlander.

Tellos10:18, 26 December 2010