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So...
"fight smarter, not harder"
Maybe before a lot of updates that came after Fighter.
There was a time where you actually had to think before attacking, now you can pretty much facedesk in front of the monsters and they'll drop dead. :/
Instant Aggro + Advanced Heavy Stander + absurdly high stats was pretty much DevCAT's solution to producing "challenge". Pretty lazy and bland method to save them from making a competent AI.
Especially during around chapter 1 stage of the game was mostly where "fight smarter, not harder" was, but post-Genesis swapped it around. You can't exactly "fight smart" when the above takes a huge control of Mabinogi's combat.
I remember when Ghasts first came out, people ran away like headless chickens after being torn apart by them xD; But yea, the Instant Aggro + Auto Defenses + High Prot/HP stats are so common now, but they can all be easily taken care of. Somewhere I think this is why there's an absurd amount of Grandmaster Bards nowadays, that +50 Music Buff Duration is basically equal to +1minute when talking about Lullaby... in one minute if you can't clear out most a room these days you're either a new player, or have been slacking/standing around dunbarton far too long for your own good.