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Template:DataMonsterGuard Skeleton Hellhound

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{{{{{format}}} |Name=Guard Skeleton Hellhound |Page=Skeleton Wolf


|FieldLocations= |DungeonLocations=*Baol Infiltration


|HP=~700 |CP=2240 |Defense= |Protection=30 |Speed=Fast |Element=lightning


|MeleeHits=3 |MeleeDamage=40-80 |RangedHits= |RangedDamage= |MagicHits= |MagicDamage= |ExplosiveHits= |ExplosiveDamage=


|Aggro=y |MultiAggro=y |AggroRange=Small |AggroSpeed=Slow (Without Robe)
Instant (With Robe)


|EXP=0 |Gold=0 |DropEquip= |DropMisc=


|SkillSmash=y |SkillCounter=y |SkillDefense=y |SkillFirebolt=y


|Notes=*If you are not wearing the Anti-Fomor Robe, the Guard Skeleton Hellhound will not aggro for 30-60 seconds within aggro range.

  • It runs or uses Defense after being knocked back.

|Advice=*Lure them out one at a time and utilize pets to increase chances of survival.

  • If possible, try and wait at a corner when it has just one or two charges of firebolt loaded. There is a good chance your normal attack or Smash will beat its firebolt for speed, and if it doesn't, its firebolt is weak enough for you not to take too much damage from one or two charges, and you can immediately attack it afterwards with Smash, Windmill, or a normal combo.
  • Smashmill also works wonders if you can pin one to a wall.

}}