Mabinogi World Wiki is brought to you by Coty C., 808idiotz, our other patrons, and contributors like you!!
Keep this wiki going by contributing to our Patreon!
Flame Burst
(Redirected from Flame Blast)
Description
Launches a wall of flames from the Cylinder using Fire Crystals. The flames last for a short time, but long enough to hit nearby enemies multiple times. You can load up to 5 crystals at a time, which can be fired all at once if necessary. Damage increases with a higher average of your Max HP, Max MP, and Max Stamina. (Material: 1 Fire Crystal) |
Details
- Throws a continuous stream of flame at a target.
- Flame Burst may be canceled manually at any time during its animation
- Attempting to load other skills will not cause Flame Burst to cancel.
- Players may not manually select a target with their pet during Flame Burst.
- Flame Burst has a long but narrow area of effect.
- Enemies entering the hitbox of Flame Burst will only be damaged and stunned if they are within its radius during a damage tick.
- Using a Fire Cylinder, Volcano Cylinder, or a Demonic Hellfire Cylinder will increase the damage of Flame Burst by 15%, 30%, or 36% respectively.
- In addition, using a Cressida Set or Flamerider Set with at least 10 points in Flame Burst Enhancement will increase damage by 15%, stacking with Cylinder bonus.
- Flame Burst ignores the target's Protection when calculating critical rate.
- Damage of Flame Burst is only affected by Enchants, Fire Alchemy, Alchemy Mastery, amount of charges, and high Health, Mana, and Stamina.
- The damage of Flame Burst is per hit as well as per charge. As a result, Flame Burst is capable of very high total damage, despite its low base values.
- This skill can be Auto Charged.
- The number of hits are based off the Rank of the skill. Rank F to Rank E hits 3 times, Rank D to Rank 5 will hit 4 times, while Rank 4 and up hit 5 times.
- When the duration of Flame Burst is less than one full second, the last hit will deal reduced proportionate damage.
- The final hit of Flame Burst will knock enemies back.
- All other hits will not increase the target's Knockdown Gauge, allowing them to be stun-locked for long periods of time.
- Damage of each hit is multiplied by the number of charges. (I.e. 3 charges will cause each hit to do 3x damage).
- Loses 1 charge when attacked, and all charges when knocked back.
- Can be used even when stunned by an attack, as long as you have one charge remaining.
- If the player is attacked while the skill is in progress, one charge will be lost, but the skill will not cancel.
- As a Fire Element, Flame Burst's damage is shunted by Fire Shield.
- Other enemies aside from the targeted enemy will not aggro when hit by this skill, however they may be set to Alert if their AI allows them to do so.
- Flame Burst cannot target enemies through rank 5 or higher friendly Barrier Spikes.
- The Barrier Spikes will be damaged, leaving enemies behind them unaffected.
- It is possible to use the skill to attack enemies frozen by Ice Spear.
- Other players will be able to attack the frozen target normally during this.
- It will use crystals stored in the Extra Storage bag, even if you don't have service.
- At rank 5, players may permanently stunlock a target by canceling before the last hit, punching the target, and immediately loading and executing another Flame Burst.
- Players with virtually no latency may perform this starting at rank 9, however it is extremely difficult.
- Only the initial burst will consume your cylinder's durability. The bursts afterward will not consume durability.
- Can be cast without putting the player into Combat Mode.
- This causes certain enemy AIs to fail to aggro the player, instead changing their AI to Alert.
- Occasionally if the skill is used while the character is in a hit animation, the flame animation will wave through the air as the character's arm swings to maintain balance.
- Canceling the skill right before a hit may reduce that damage to 1.
Skill Issues
- A graphical glitch might result in a monster being hit less than the normal amount.
- Example: Using Rank 1 Flame Burst on an enemy might only attack 3 times.
- A monster can go through the fire if it is not hit by the first attack, allowing it to attack you even though other enemies are in the flame's effects.
- Similarly, it is not wise to initiate Flame Burst on a downed monster, as the monster will be able to take action for a brief instant after getting hit, enough time to attack adjacent players or sometimes even escape the Flame Burst.
- Using Flame Burst on enemies frozen with Ice Spear will cause a bug. The monster will remain frozen but the one who casted Ice Spear will be attacked by it. This is known as the "astral body bug" in foreign servers.
- Other players may attack with no problem while Flame Burst is being executed, although be warned that the attacks can cause the monster to be knocked out of range.
- Skills such as Smash will make the monster invulnerable to Flame Burst if the skill is being executed on the monster.
Damage Calculation
Normal Damage
{[(Base Damage + Fire Damage Enchants + [0.08 * AverageOfMaxHPMPSP] ) * Charges + Damage Enchants] * Critical Modifier - Enemy Defense} * (1 - Enemy Protection)
Additional Damage
- This damage ignores defense and protection.
Additional Damage * Charges * (Alchemy Mastery Bonus + Fire Alchemy Mastery Bonus) / .15
Final Damage
(Normal Damage + Additional Damage) * Cylinder Modifier * Elemental Modifier
Summary
Rank | F | E | D | C | B | A | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | Dan 1 | Dan 2 | Dan 3 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Required AP | 3 | 5 | 7 | 10 | 15 | 20 | 25 | 7 | 10 | 15 | |||||||||
Required AP (Total) | 3 | 6 | 11 | 16 | 23 | 30 | 40 | 50 | 60 | 70 | 85 | 100 | 115 | 135 | 160 | 167 | 177 | 192 | |
Damage | Minimum | 6 | 7 | 9 | 10 | 11 | 12 | 14 | 15 | 16 | 17 | 20 | 21 | 22 | 23 | 24 | |||
Maximum | 14 | 15 | 16 | 17 | 20 | 24 | 26 | 29 | 31 | 34 | 36 | 40 | 42 | 44 | 45 | 46 | |||
Additional Damage | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||||||||||
Stamina Used | 2 | 3 | 4 | 5 | 6 | ||||||||||||||
Load Time [sec] | 1.5 | 1.4 | 1.2 | ||||||||||||||||
Duration [sec] | 3 | 3.2 | 3.4 | 3.6 | 3.8 | 4 | 4.2 | 4.4 | 4.6 | 5 | |||||||||
Range | 600 | ||||||||||||||||||
Damage Cycle (ms)[1] | 1000 | ||||||||||||||||||
Monster Stun Duration (ms)[2] | 1200 | ||||||||||||||||||
Angle (°) | 40 | ||||||||||||||||||
Total Skill CP | 0 | 20 | 40 | 70 | 100 | 130 | 170 | 200 | 230 | 260 | 280 | 300 | 320 | 340 | 350 | 360 | 370 | 380 |
- ↑ The time between damage "ticks"; modified by Erg Enhancement and Battle Alchemy set effect. Reducing the damage cycle reduces the total duration by a proportional amount, preserving total number of "ticks" per cast.
- ↑ The time a monster is stunned after being hit; modified by reforges.
Obtaining the Skill
Flaming Fire Crystal How to Get Quest Talk to Eabha in Taillteann with the Skills Keyword with Rank D Water Cannon and Rank D Wind Blast
Briefing Won't you bring me an Arat Crystal? I'll teach you a new alchemy skill that can create and emit flames. - Eabha - Objectives
- Deliver 1 Arat Crystal to Eabha
Rewards
- 5000 Experience Points
- Acquire the Flame Burst skill
Training Method
Novice Rank
- AP: -
- Effects: 2~5 Damage, 3 Seconds, Load Time 1.5 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 10.00 | 10 | 100.00 |
Rank F
- AP: 3
- Effects: 6~14 Damage, 3 Seconds, Load Time 1.5 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy. | 3.00 | 5 | 15.00 |
Knockdown an enemy. | 3.00 | 20 | 60.00 |
Win a battle against an enemy. | 5.00 | 5 | 25.00 |
Rank E
- AP: 3
- Effects: 7~15 Damage, 3 Seconds, Load Time 1.5 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Knockdown an enemy. | 3.00 | 10 | 30.00 |
Win a battle against an enemy. | 1.00 | 10 | 10.00 |
Attack an enemy of similar level. | 0.50 | 50 | 25.00 |
Knockdown an enemy of similar level. | 2.00 | 30 | 60.00 |
Win a battle against an enemy of similar level. | 2.50 | 20 | 50.00 |
Knockdown a strong enemy. | 5.00 | 10 | 50.00 |
Win a battle against a strong enemy. | 10.00 | 5 | 50.00 |
Rank D
- AP: 5
- Effects: 7~16 Damage, 3 Seconds, Load Time 1.5 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy | 0.03 | 300 | 9.00 |
Knockdown an enemy. | 0.10 | 100 | 10.00 |
Win a battle against an enemy. | 0.20 | 50 | 10.00 |
Attack an enemy of similar level. | 0.20 | 150 | 30.00 |
Knockdown an enemy of similar level. | 1.00 | 100 | 100.00 |
Win a battle against an enemy of similar level. | 2.00 | 50 | 100.00 |
Knockdown a strong enemy. | 5.00 | 10 | 50.00 |
Win a battle against a strong enemy. | 10.00 | 10 | 100.00 |
Rank C
- AP: 5
- Effects: 9~17 Damage, 3 Seconds, Load Time 1.5 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy of similar level. | 0.02 | 1500 | 30.00 |
Knockdown an enemy of similar level. | 0.12 | 150 | 18.00 |
Win a battle against an enemy of similar level. | 2.00 | 80 | 160.00 |
Knockdown a strong enemy. | 3.00 | 16 | 48.00 |
Win a battle against a strong enemy. | 3.00 | 16 | 48.00 |
Knockdown a very strong enemy. | 6.00 | 10 | 60.00 |
Win a battle against a very strong enemy. | 5.00 | 8 | 40.00 |
Rank B
- AP: 7
- Effects: 10~20 Damage, 3 Seconds, Load Time 1.5 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Attack an enemy of similar level. | 0.01 | 1500 | 15.00 |
Knockdown an enemy of similar level. | 0.06 | 150 | 18.00 |
Win a battle against an enemy of similar level. | 1.00 | 80 | 80.00 |
Knockdown a strong enemy. | 3.00 | 16 | 90.00 |
Win a battle against a strong enemy. | 4.00 | 16 | 120.00 |
Knockdown a very strong enemy. | 6.00 | 10 | 90.00 |
Win a battle against a very strong enemy. | 10.00 | 8 | 80.00 |
Rank A
- AP: 7
- Effects: 11~24 Damage, 3 Seconds, Load Time 1.5 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Knockdown an enemy of similar level. | 0.06 | 500 | 30.00 |
Win a battle against an enemy of similar level. | 0.12 | 200 | 24.00 |
Knockdown a strong enemy. | 1.00 | 80 | 80.00 |
Win a battle against a strong enemy. | 1.50 | 80 | 120.00 |
Knockdown a very strong enemy. | 3.00 | 30 | 90.00 |
Win a battle against a very strong enemy. | 6.00 | 15 | 90.00 |
Rank 9
- AP: 10
- Effects: 12~26 Damage, 3 Seconds, Load Time 1.4 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Knockdown an enemy of similar level. | 0.04 | 1000 | 40.00 |
Win a battle against an enemy of similar level. | 0.50 | 400 | 200.00 |
Knockdown a strong enemy. | 1.50 | 100 | 150.00 |
Win a battle against a strong enemy. | 1.50 | 100 | 150.00 |
Knockdown a very strong enemy. | 2.50 | 40 | 100.00 |
Win a battle against a very strong enemy. | 5.00 | 100 | 500.00 |
Rank 8
- AP: 10
- Effects: 14~29 Damage, 3 Seconds, Load Time 1.4 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Knockdown an enemy of similar level. | 0.04 | 1000 | 40.00 |
Win a battle against an enemy of similar level. | 0.50 | 400 | 200.00 |
Knockdown a strong enemy. | 1.50 | 100 | 150.00 |
Win a battle against a strong enemy. | 1.50 | 100 | 150.00 |
Knockdown a very strong enemy. | 2.50 | 40 | 100.00 |
Win a battle against a very strong enemy. | 2.500 | 100 | 250.00 |
Knockdown a boss level enemy. | 5.00 | 20 | 100.00 |
Win a battle against a boss level enemy. | 10.00 | 4 | 40.00 |
Rank 7
- AP: 10
- Effects: 15~31 Damage, 3 Seconds, Load Time 1.4 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Win a battle against an enemy of similar level. | 0.10 | 400 | 40.00 |
Knockdown a strong enemy. | 0.10 | 200 | 20.00 |
Win a battle against a strong enemy. | 0.25 | 200 | 50.00 |
Knockdown a very strong enemy. | 1.00 | 100 | 100.00 |
Win a battle against a very strong enemy. | 1.50 | 50 | 75.00 |
Knockdown a boss level enemy. | 2.50 | 20 | 50.00 |
Win a battle against a boss level enemy. | 5.00 | 10 | 50.00 |
Rank 6
- AP: 10
- Effects: 16~34 Damage, 3 Seconds, Load Time 1.4 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Knockdown a strong enemy. | 0.10 | 400 | 40.00 |
Win a battle against a strong enemy. | 0.30 | 300 | 90.00 |
Knockdown a very strong enemy. | 1.00 | 120 | 120.00 |
Win a battle against a very strong enemy. | 1.50 | 120 | 180.00 |
Knockdown a boss level enemy. | 2.50 | 20 | 50.00 |
Win a battle against a boss level enemy. | 5.00 | 10 | 50.00 |
Rank 5
- AP: 15
- Effects: 16~34 Damage, 4 Seconds, Load Time 1.2 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Knockdown a strong enemy. | 0.06 | 800 | 48.00 |
Win a battle against a strong enemy. | 0.10 | 500 | 50.00 |
Knockdown a awful enemy. | 0.10 | 250 | 25.00 |
Win a battle against a awful enemy. | 0.50 | 200 | 100.00 |
Knockdown a boss level enemy. | 1.50 | 45 | 67.50 |
Win a battle against a boss level enemy. | 3.00 | 15 | 45.00 |
Rank 4
- AP: 15
- Effects: 17~36 Damage, 4 Seconds, Load Time 1.2 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Knockdown a strong enemy. | 0.04 | 1500 | 60.00 |
Win a battle against a strong enemy. | 0.06 | 1200 | 72.00 |
Knockdown a awful enemy. | 0.06 | 300 | 18.00 |
Win a battle against a awful enemy. | 1.00 | 150 | 150.00 |
Knockdown a boss level enemy. | 1.50 | 45 | 67.50 |
Win a battle against a boss level enemy. | 3.00 | 15 | 45.00 |
Rank 3
- AP: 15
- Effects: 20~40 Damage, 4 Seconds, Load Time 1.2 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Knockdown a strong enemy. | 0.04 | 1500 | 60.00 |
Win a battle against a strong enemy. | 0.06 | 1500 | 80.00 |
Knockdown a awful enemy. | 0.60 | 200 | 120.00 |
Win a battle against a awful enemy. | 0.80 | 250 | 200.00 |
Knockdown a boss level enemy. | 1.00 | 45 | 45.00 |
Win a battle against a boss level enemy. | 2.00 | 15 | 30.00 |
Rank 2
- AP: 20
- Effects: 21~42 Damage, 4 Seconds, Load Time 1.2 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Knockdown a strong enemy. | 0.02 | 2500 | 50.00 |
Win a battle against a strong enemy. | 0.02 | 2500 | 50.00 |
Knockdown a awful enemy. | 0.25 | 1000 | 250.00 |
Win a battle against a awful enemy. | 0.25 | 1000 | 250.00 |
Knockdown a boss level enemy. | 0.50 | 120 | 60.00 |
Win a battle against a boss level enemy. | 1.25 | 60 | 75.00 |
Rank 1
- AP: 25
- Effects: 21~42 Damage, 5 Seconds, Load Time 1.2 Seconds
Method | Exp. | Count | Total |
---|---|---|---|
Knockdown a strong enemy. | 0.02 | 2500 | 50.00 |
Win a battle against a strong enemy. | 0.02 | 2500 | 50.00 |
Knockdown a awful enemy. | 0.25 | 1000 | 250.00 |
Win a battle against a awful enemy. | 0.25 | 1000 | 250.00 |
Knockdown a boss level enemy. | 0.50 | 120 | 60.00 |
Win a battle against a boss level enemy. | 1.25 | 60 | 75.00 |
Master Title
the Master of Flame Burst
- Stamina +20
- HP +15
- Int +20
Related Enchants
Name | Type, Rank | Enchants Onto | Effect(s) | Comes On/From |
---|---|---|---|---|
Burning | Suffix, A | Headgear | When Flame Burst is Rank B or higher Critical +4% When Flame Burst is Rank 7 or higher Critical +2% When Water Cannon is Rank 9 or higher Balance -5% When Water Cannon is Rank 9 or higher Will -10
|
Dragon Crest (Refreshing Spring Gift Box), Enchant Scroll (Barri Basic / Intermediate Reward, The Other Alchemists Adv., Hard, Elite; Basilisk Int., Adv., Hard, Elite, Eweca Orb (Ended 2014-2-18))
|
Doom Personalize[1]
|
Suffix, 3 | Perseus Tyrannus Cylinder | When Sand Burst is Rank 3 or higher Earth Alchemy Damage +20 When Flame Burst is Rank 3 or higher Fire Alchemy Damage +22~35 When Summon Golem is Rank 1 or higher Max HP +30 When Shock is Rank 1 or higher Max MP +30 When Hydra Transmutation is Rank 1 or higher Max Stamina +30 When Water Cannon is Rank 3 or higher Water Alchemy Damage +40~60 x10 Repair Cost
|
Exclusive Enchant Scroll (Doom Enchant Scroll Coupon)
|
Evaporated Personalize[1]
|
Prefix, 5 | Cylinders | When Shock is Rank 5 or higher Critical +5% When Life Drain is Rank 8 or higher Defense +4 When Flame Burst is Rank 1 or higher Fire Alchemy Damage +20~30 When Wind Blast is Rank 1 or higher Wind Alchemy Damage +25~35
|
Exclusive Enchant Scroll (Sniper War Hardmode/Elite)
|
Flame Personalize[1]
|
Suffix, A | Headgear | When Firebolt is Rank A or higher Critical +4% When Fire Shield is Rank B or higher Critical +2~5% When Flame Burst is Rank A or higher Fire Alchemy Damage +6 When Fireball is Rank D or higher Max MP +10~20 x2 Repair Cost
|
Enchant Scroll (Rundal Advanced Hardmode Reward, Peaca
Basic / Intermediate Reward, Imp's Toy Box (2011))
|
Fresh | Suffix, 5 | Tower Cylinder | When Flame Burst is Rank 1 or higher Fire Alchemy Damage +10~15 When Water Cannon is Rank 6 or higher Stamina Usage -5% When Flame Burst is Rank 6 or higher Stamina Usage -5% When Frozen Blast is Rank 3 or higher Water Alchemy Damage +15 When Water Cannon is Rank 1 or higher Water Alchemy Damage +30~40 Dexterity -30 x4 Repair Cost Note: Formerly known as "Refreshing" and "Fresh"
|
Water Cylinder (Mystery Box (2012)), Enchant Scroll (Barri Advanced Reward, Warden of the Gods Hard)
|
Hot Foot | Prefix, 9 | Footwear | When Flame Burst is Rank 9 or higher Fire Alchemy Damage +8 Note: Formerly known as "Hot"
|
Dual Enchant Scroll (Eweca Orb (Ended 2014-2-18), Eweca Orb), Enchant Scroll (Strange Books, Alby Advanced End Chest, Bundle of Enchant Scrolls, Phoenix Egg Hatching Event (2012))
|
Purgatory Personalize[1]
|
Suffix, 6 | Fomor Cylinders | When Flame Burst is Rank 1 or higher Fire Alchemy Damage +1~10 When Alchemy Mastery is Rank 6 or higher Fire Alchemy Damage +3 When Water Cannon is Rank 1 or higher Water Alchemy Damage +5~27 When Alchemy Mastery is Rank 6 or higher Water Alchemy Damage +10
|
Trade Assistant Imp's Shop (500,000 Ducats)
|
Pyromaniac | Prefix, 8 | Fomor Weapons | When Flame Burst is Rank E or higher Critical +3~9% When Heat Buster is Rank E or higher Max Damage +2~5 When Campfire is Rank A or higher Max Damage +4 When Blaze is Rank E or higher Min Damage +3 When Healing is Rank D or higher Defense -3 When Party Healing is Rank 5 or higher Protection -2 Note: Formerly known as "Arson"
|
Trade Assistant Imp's Shop (100,000 Ducats)
|
Sage Stone Personalize[1]
|
Prefix, 1 | Cylinders | When Water Cannon is Dan 1 or higher Critical +5% When Flame Burst is Dan 3 or higher Fire Alchemy Damage +10~14 When Flame Burst is Dan 3 or higher Stamina Usage -5% When Water Cannon is Dan 3 or higher Water Alchemy Damage +10~14 Dexterity -30 x2 Repair Cost
|
Reward for obtaining Dan 3 in all Alchemy skills
|
Seething Personalize[1]
|
Prefix, 5 | Armor, Clothing | When Chain Cylinder is Rank 1 or higher Critical +5% When Flame Burst is Rank 1 or higher Fire Alchemy Damage +5~7 When Sand Burst is Rank 1 or higher Max Damage +13 Max HP +20 When Water Cannon is Rank 1 or higher Water Alchemy Damage +10~15 x2 Repair Cost
|
Exclusive Enchant Scroll (Barri Basic, Barri Intermediate, Fiodh Intermediate Reward, Giant Lion Raid, White Dragon Raid), Rose Plate Armor (Type P) (White Dragon Raid)
|
Spark | Prefix, D | Gloves | When Flame Burst is Rank C or higher Fire Alchemy Damage +5 Max Stamina +7
|
Gathering Axe (Fortinbras's Expedition all difficulties), Dual Enchant Scroll (Eweca Orb (Ended 2015-11-18))
|
Synastry | Prefix, 8 | Headgear | When Flame Burst is Rank 1 or higher Fire Alchemy Damage +10~20 Max HP +30 Max MP +30 When Rain Casting is Rank 1 or higher Water Alchemy Damage +10~20 Dexterity -20 x2 Repair Cost Note: Formerly known as "Attribute"
|
Enchant Scroll (All-Out War Elite)
|
Synergy Personalize[1]
|
Prefix, 5 | Cylinders | When Alchemy Mastery is Rank 5 or higher Critical +6% When Flame Burst is Rank 5 or higher Fire Alchemy Damage +5 When Water Cannon is Rank 1 or higher Fire Alchemy Damage +3~7 When Flame Burst is Rank 9 or higher Water Alchemy Damage +7~11
|
Exclusive Enchant Scroll (Alban Knights Training Grounds Basic Rank C), Dual Enchant Scroll (Refreshing Spring Gift Box, Eweca Orb (Ended 2014-2-18), Eweca Orb), Exclusive Enchant Scroll (Dorren's Request Hard/Elite)
|
Trivia
- This skill is also known as Flamer in oversea servers.