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Difference between revisions of "Talk:Stats"

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(INT Damage Bonus and Charges)
(INT Damage Bonus)
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Ugh... After reading many pages of the Japanese wiki, it seems that the wiki contradicts itself.  Here in the master list of formulas, it lists the magic damage contribution from INT as 3*log(INT)^2.[http://mabinogi.wikiwiki.jp/index.php?cmd=read&page=%B7%D7%BB%BB%BC%B0&word=%BC%B0]    And yet here it lists it as 2*log(INT)^3 [http://mabinogi.wikiwiki.jp/index.php?cmd=read&page=%A3%C9%A3%CE%A3%D4%A1%A1%A5%C0%A5%E1%A1%BC%A5%B8%A5%DC%A1%BC%A5%CA%A5%B9&word=INT] I don't know anymore.
 
Ugh... After reading many pages of the Japanese wiki, it seems that the wiki contradicts itself.  Here in the master list of formulas, it lists the magic damage contribution from INT as 3*log(INT)^2.[http://mabinogi.wikiwiki.jp/index.php?cmd=read&page=%B7%D7%BB%BB%BC%B0&word=%BC%B0]    And yet here it lists it as 2*log(INT)^3 [http://mabinogi.wikiwiki.jp/index.php?cmd=read&page=%A3%C9%A3%CE%A3%D4%A1%A1%A5%C0%A5%E1%A1%BC%A5%B8%A5%DC%A1%BC%A5%CA%A5%B9&word=INT] I don't know anymore.
 
[[User:Ziv|Ziv]] 01:31, 12 April 2008 (PDT)
 
[[User:Ziv|Ziv]] 01:31, 12 April 2008 (PDT)
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I did the calculations for INT of 200(which is roughly what I have at age 10) and 250(which is roughly what I'd have if I aged to 21 and then leveled up to 33). For 200 I got 15.88 and for 250 I got 17.25. In this case, 50 INT is almost nothing. Not even 2 points. Did I calculate it wrong? Is this really the correct equation? At one point I thought the equation was something like 5 INT = 1 Magic Attack. What ever happened to that? -- [[User:Saphryu|Saphryu]] 11:46, 30 October 2008 (UTC)
  
 
== INT Damage Bonus and Charges ==
 
== INT Damage Bonus and Charges ==
  
 
How does the damage bonus from int interact with multiple charges?  For example, Firebolt with five charges does 6.5 charges worth of damage.  Is the damage bonus from int applied once, five times, or 6.5 times?  It ends up making a pretty big difference.[[User:Ziv|Ziv]] 05:47, 17 April 2008 (PDT)
 
How does the damage bonus from int interact with multiple charges?  For example, Firebolt with five charges does 6.5 charges worth of damage.  Is the damage bonus from int applied once, five times, or 6.5 times?  It ends up making a pretty big difference.[[User:Ziv|Ziv]] 05:47, 17 April 2008 (PDT)

Revision as of 04:46, 30 October 2008

The balance formula for mean damage is completely wrong. If you do the calculation with a bastard sword (19-34, 35%) then the mean damage is either 6.08 or 608 depending on whether or not you divide the percentage by 100. I think the previous description is also wrong (max * balance), so I haven't changed it back at all. Thoughts? Saiyr 13:03, 5 March 2008 (PST)

  • From what I remember it was kinda like alpha-blending in computer graphics: on 0% it's centered on minimum damage, 100% and it's maximum, and any number in-between means your mean damage is a weighted average ("blend") of the two. I'm not sure how to word this though. --Kakurady 15:08, 6 March 2008 (PST)

Magical Stats

Does the crit rate on your weapon affect magical crit rate? Do will and luck give bonuses to magical crit rate the same as melee crit rate? Likewise, does DEX increase the balance on magical attacks? I've noticed that when RPing mage characters, they seem to prefer INT, then WILL, then DEX. Could that indicate that dex improves magical balance? Ziv 06:03, 6 April 2008 (PDT)

INT Damage Bonus

As I understand, most of this info is taken from the japanese mabinogi wiki. Well I checked a google translation, and this is the section on bonuses from INT:

  • Damage magic formula related bonus by the Int-seater is the formula for 3 * * log10 (Int) log10 (Int) said.

Also, the bonus is applied to protect the enemy's defense, after PASSHIBUDIFENSU prior to applying to be included. Magic balance, 30% + (Dex-10) / 4 + sqrt () -30/Int-20 (Int * 15) will be calculated. Maximum 100, less than Int1 corrected when Int1 Magic balance is 30 + (10-Dex) / 4 + sqrt () -30/Int-20 (Int * 15) and were, 9/20 9 / 20 updates on the effects of DEX is gone. Then the formula is unknown. ※ Google calculated using the calculator function, () () will change your input.

It seems to me they're talking about the magic balance formula when they say the formula is unknown. It also looks like the damage bonus should be 3 * ( log10(INT) )^2. Methinks someone got their coefficients mixed up. Ziv 07:49, 6 April 2008 (PDT)

Since google translation garbled up the balance equation, here's a correct version: Magical Balanc = 30%+(Dex-10)/4+{sqrt(Int*15)-30/Int-20}

Ugh... After reading many pages of the Japanese wiki, it seems that the wiki contradicts itself. Here in the master list of formulas, it lists the magic damage contribution from INT as 3*log(INT)^2.[1] And yet here it lists it as 2*log(INT)^3 [2] I don't know anymore. Ziv 01:31, 12 April 2008 (PDT)

I did the calculations for INT of 200(which is roughly what I have at age 10) and 250(which is roughly what I'd have if I aged to 21 and then leveled up to 33). For 200 I got 15.88 and for 250 I got 17.25. In this case, 50 INT is almost nothing. Not even 2 points. Did I calculate it wrong? Is this really the correct equation? At one point I thought the equation was something like 5 INT = 1 Magic Attack. What ever happened to that? -- Saphryu 11:46, 30 October 2008 (UTC)

INT Damage Bonus and Charges

How does the damage bonus from int interact with multiple charges? For example, Firebolt with five charges does 6.5 charges worth of damage. Is the damage bonus from int applied once, five times, or 6.5 times? It ends up making a pretty big difference.Ziv 05:47, 17 April 2008 (PDT)