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Talk:Way of the Gun

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Contents

Thread titleRepliesLast modified
Durability consumed on Use?418:35, 25 May 2014
"Does not consume Durability"1817:09, 13 October 2013
incomplete chart1019:27, 4 September 2013
Auto-Attack118:31, 24 August 2013
Some details of it323:46, 21 August 2013
Attack Speed123:12, 8 August 2013
Ammo Count when Switching to Another Gun321:20, 4 August 2013

Durability consumed on Use?

I know it doesn't consume durability for attacking (singing too?) when this skill is active, but does it consume durability for just using it? I've ONLY used my pistols for Frenzy; I've never loaded it, I've never sung with it, I've never held it out for more than a tick, etc, and I've noticed my pistol's durability going down.

Infodude575 (talk)17:04, 25 May 2014

I had 6.352 durability on my Dowras. I used Way of the Gun then Battlefield Overture, it got reduced to 6.324. It seems Way of the Gun's durability nullification does not apply to music, at least it doesn't apply to Battlefield Overture and Vivace.

Kapra - (Talk)17:53, 25 May 2014
 

No Durability consumption only applies for normal attacking. You can still lose durability from using other skills and singing with buff skills.

 

Ugh, page needs to be updated to mention that then.

Does WotG itself use dura?

Infodude575 (talk)18:15, 25 May 2014
 

Neither activating way of the gun nor waiting for it to expire consumes durability.

Kapra - (Talk)18:35, 25 May 2014
 

"Does not consume Durability"

I'm not going to disagree with this. I've used it like 10 times in EMAC and my Dowra SEs still shows 20/20 durability.

But that function is extremely absurd. Sounds really glitchworthy, too.

Infodude575 (talk)20:10, 7 October 2013

No need to post threads indicating that you're not going to disagree; we'll know when you disagree when you abruptly undo an edit with no reason.

 

So I can't point out how incredibly absurd and ridiculous that function is?

Infodude575 (talk)21:13, 7 October 2013
 

In other words, you're accusing Kiyoura of vandalism/posting information without verification?

 

I never said that, its not nice to twist people's words.

Infodude575 (talk)21:20, 7 October 2013
 

I'm not twisting your words; I'm inferring what you're implying.

Also,

 
 
its not nice to twist people's words
 

 

Oh, the irony.

Also also, you haven't said you weren't. So...

 

I'm not inferring that. I'm inferring that for all we know it could be a glitch.
Gosh you love annoying the hell out of me don't you?

Infodude575 (talk)21:32, 7 October 2013
 

Implying*

If you're going to post a thread to "imply" a function is a glitch, you might want to "state" that, not "imply" it. In other words, my point still stands. I rest my case.

 
 
Gosh you love annoying the hell out of me don't you?
 

 

You have no idea. ^_^

 

It's not a glitch and intended. The fact that you two argue across space and time (...let me think about it) in several discussion pages kinda makes me wonder how much of this crap has escalated in the past...several months. While discussion is nice, I hate to see it get derailed shortly after.

But doing some tests, Way of the Gun does not consume Durability upon activation, nor duration.

まそっぷ ! (talk)22:04, 7 October 2013
 
 
 
what in the hell were you thinking when you typed that into this article?
 

 

—Kevin

So you're fine with it on this page, but not on the Durability page?

And yes, Mikaya, I agree with you there, these arguments are getting really annoying. And its all because of the Gods' fault! Curse them!

Infodude575 (talk)20:33, 12 October 2013

Thank you for completely ignoring us, despite everyone in else in this thread saying it should not be on the Durability page.

Pyro - (Talk)17:01, 13 October 2013
 

So, stuff like Elf Ranged Attack is not relevant either?

Infodude575 (talk)17:07, 13 October 2013
 

I would say skill specifics aren't relevant on the durability page. If we absolutely must have them on there, they should be in their own section. (That does not mean go put them in their own section now.)

Pyro - (Talk)17:09, 13 October 2013
 

Because it has to do with this skill.... oh wait. Infonogi: place irrelevant information everywhere. I always forget.

 

How is it irrelevant? The skill directly affects the function.

That's like saying Holy Water of Lymilark is irrelevant.

Infodude575 (talk)20:45, 12 October 2013
 

I agree, it should go on the Way of the Gun page but not the Durability page. If we include this on the durability page, we might as well include things like "Open Umbrella does not consume Umbella's durability" on the Durability page, and that would get way too messy.

Pyro - (Talk)21:04, 12 October 2013

If you started such a thing on the Durability page, he would totally follow along. He's like a lost dog.

 

There's a difference between affecting and ignoring.

Not to mention, durability is not a function.

 

╬≖ ̭≖...

Durability should not have a mention of Way of the Gun. It shouldn't matter if it is on the durability. only reason holy water is relevant is because it directly affects durability loss. Durability should be left alone as is, as it is irrelevant on what skills consume X durability, and it isn't fixed loss anyways. Durability should be reserved for explaining what it is, base loss rates on normal usage, what affects durability loss, such as factors like time or holy water/flame.

まそっぷ ! (talk)21:30, 12 October 2013
 

incomplete chart

Stam use is missing, at R8 it uses 25ish stam so i think it's a pretty significant thing to put on the chart.

Kizuurei (talk)03:49, 12 August 2013

Bump

Infodude575 (talk)16:15, 20 August 2013
 

BUMP

Infodude575 (talk)14:53, 4 September 2013
 

What do you expect? People to see you say Bump and then all of a sudden we have almighty knowledge of this skill at all ranks? If you really want to know, look in the pack files, and if it's not there, test it yourself.

Pyro - (Talk)15:46, 4 September 2013
 

Are you saying Mining.png is a must for every individual wiki user?

Infodude575 (talk)15:48, 4 September 2013
 

No, I'm saying if you really want to know, find it yourself. I even said you can find it yourself without mining and that it might not be in mining. Don't expect everyone else to do the the work, spamming the word bump has gotten you nowhere in multiple threads.

Pyro - (Talk)15:50, 4 September 2013

It's directly in the data anyway.

Eos367 (talk)18:09, 4 September 2013
 

Percent usage, not fixed.

まそっぷ ! (talk)19:15, 4 September 2013

Aha, OK, So I lied. it was in there, just wasn't thinking about it right.

Eos367 (talk)19:24, 4 September 2013
 

I just used an external source, more specifically, the JP wiki, and had to be sure. Sure enough, rF is indeed 5% of total stamina, not current.

まそっぷ ! (talk)19:27, 4 September 2013
 

I knew that 62 at Rank 1 was fishy...

Infodude575 (talk)19:22, 4 September 2013
 

Auto-Attack

Is it me or, like Final Hit, is this skill is bad with Auto Attacking? I can't really machine gun mode effectively unless I spam click.

Infodude575 (talk)18:22, 24 August 2013

Auto attack is solely based on the speed of the gun. unfortunately manual clicks attack faster than auto combat. This can been seen better with two taunes side by side.

まそっぷ ! (talk)18:31, 24 August 2013
 

Some details of it

I found info related to this skill probably it may help to understand how it does work. For now.

Think of Frenzy as the "Final Hit" for gunners. What does it do? Well first off, you cannot teleport with it, you cannot drink potions during the duration, and when the skill ends you will be left with an empty clip? The good part? Well you will have unlimited ammo (you can even use this on an empty clip right away). Sounds good, but if it was only that it would be a lackluster skill. The special part about Frenzy? All hits will become critical hits, meaning you will score crit after crit after crit. Which is very useful if used properly.

Efects:

*Reset All Skill currently in cool down
*Attack speed increase
*All normal attacks will become critical hit, regardless of the enemy's protection.
*Infinite Ammo
*When under the influence of Frenzy, Bullet Storm can hit an unlimited amount of enemies within range.
*135 AP (may vary acording with the current stated info)

Info by VermaWyrda Mabinogi NA forums

Aria (talk)13:49, 5 March 2013

But can't Final Hit already be used with Dual Guns? I don't really think comparing to Final Hit is accurate purely based on that it is a buff skill.

Also, there is a method to make the clip not be completely empty after use, but I'm not sure if that would be considered an abusable glitch since being hit after using aftershock resets the cooldown and that's a confirmed intended feature.

Pyro - (Talk)15:52, 5 March 2013

Shockwave resetting was never in doubt as a glitch; it behaving that way is in the description and triggering its reset is even a training requirement. The glitch on the other hand counter to what the description of the skill says so it's clearly a glitch, even though some would consider it a clever circumvention.

Eos367 (talk)17:14, 5 March 2013
 

It's also worth noting that "Defeat X enemies or more while Way of the Gun skill in effect" can repeat itself multiple times during a single usage.

Onionsong (talk)23:41, 21 August 2013
 

Attack Speed

It's not mentioned anywhere in the description nor effects, but for some reason its there in the hint. Its just a Nexon error, right? Its really there?

Infodude575 (talk)20:59, 8 August 2013

Yea it's really there. It doesn't give you max attack speed but it does increase it significantly. It does stack with attack speed set effects too. (Note that "Fastest" is not the limit for guns.) I think Set Effect+Frenzy is the limit though. You could also use vivace but all three wouldn't make any noticeable difference if at all. (Though they do effect different things, like delay, which would help if you were to have all three but that's negligible.)

Pyro - (Talk)23:12, 8 August 2013
 

Ammo Count when Switching to Another Gun

What happens to the ammo count of both guns when you switch while WotG is active?

Infodude575 (talk)13:15, 4 August 2013

Only the one equipped when activated is depleted. The other is unaffected.

 

I don't have a second gun and haven't tried switching weapons with Frenzy yet but I assume switching would cancel frenzy, I'll test it.

Pyro - (Talk)20:52, 4 August 2013
 

I believe only the main gun you used when activating Frenzy will be depleted. Switching to another gun will still have the same ammo reserves before. Remember that gun's ammo reserve is SEPARATE from another gun's ammo reserve. Example: Gun A has 23/36 while Gun B has 40/64. When using Frenzy with Gun A, Gun A's ammo reserve becomes 0/36. Even if you switch to Gun B, the ammo of 40/64 still remains.

Miyuna (talk)21:20, 4 August 2013