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Talk:Divine Link

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Contents

Thread titleRepliesLast modified
Transformation Pets and Divine Link210:28, 23 November 2016
Pet Stat Boosts Rate513:14, 29 April 2016
Invincibility Frames??113:42, 28 April 2016
Enthralling Performance023:30, 19 April 2016
Category:Crusader Skills021:00, 15 April 2016
Real Subskill names018:53, 14 April 2016
Info on skill017:34, 14 April 2016

Transformation Pets and Divine Link

Has anyone tested how this skill works with a pet that can transform with Paladin or Dark Knight yet? Do the boosts stack?

JexKerome (talk)10:35, 19 November 2016

I'd assume they stack. It stacks for players so why not pets?

Skeithphase1 (talk)19:54, 21 November 2016
 

Yes, they stack. As an aside, the bonus hp/mp/sp/str/int/dex/will/luck for Divine Link is based on the pet's stats at the time of linking. Higher stats before link, higher bonus link gives.

So if the pet is already transformed before you link, then not only will the effects stack for the pet, but the link's bonus will be stronger by virtue of the pet's stats being higher to begin with due to the bonus it receives from being transformed.

This is also true for situations like HP/MP/Stamina Buff Potion and food. Use one on the pet before you link up, and they'll be taken into account when the link's bonus stats are calculated.

Iyasenu (talk)10:28, 23 November 2016
 

Pet Stat Boosts Rate

Would it be helpful to add the rate that a pet's stats get boosted via Divine Link?

Kapra has a table on their user page for divine link that includes "Var"s. User:Kapra/Future_Content#New_Skill.28s.29

After a little testing I've found that Var9 is for Defense and Var10 is for Protection. Both indicate a multiplier of the linked pet's current level to determine the boost. So at r1 a pet's level is boosted by 1.1 to determine the boost to that pet's Protection. This matches up with what I've found in game. The same for Var9's 1.0 for Defense.

The rest I haven't really found yet, and am not sure if those are also multipliers to the pet's current level or current stat or what.

But would this info be good to add onto the table once it's found out?

Iyasenu (talk)04:57, 21 April 2016

I did some testing earlier. Using a level 75 Bone Dragon, its initial stats were

  • 547 HP
  • 133 MP
  • 350 Stam
  • 244 Str
  • 239 Int
  • 85 Dex
  • 157 Will
  • 61 Luck
  • 51 Def
  • 8 Prot

The stat gains after using rank 5 Divine Link with no levels invested were:

  • +319 HP
  • +97 MP
  • +220 Stam
  • +145 Str
  • +142 Int
  • +66 Dex
  • +101 Will
  • +53 Luck
  • +81 Def (67 +14 from Str)
  • +75 Prot

I then tried simple math, like dividing the gained stat by the base. I found that:

  • HP increased by ~58%
  • MP increased by ~73%
  • Stam increased by ~63%
  • Str increased by ~59%
  • Int increased by ~59%
  • Dex increased by ~78%
  • Will increased by ~64%
  • Luck increased by ~87%

I eventually got tired of trying to figure out a formula so I tried it on my Nimbus to see what would happen to the stats. One thing that really popped out as odd was its Luck. Starting with 10 Luck, it gained 27 Luck. Its Luck increased by 270% somehow. It is Level 74.

As you originally stated, Var9 and 10 apply to the pet's level directly when calculating the pet's Defense and Protection increase respectively. Maybe Str and Int use Var5 and 7, as their increases are similar in % increase. Dex and Will might use Var6 and 8, respectively. I just hope this data helps somehow. Doing all this really annoyed me.

Skeithphase1 (talk)18:57, 28 April 2016

I'm seeing a weird pattern.

Lemme use my pet as a base.

No Link

  • Level: 166
  • HP: 654
  • MP: 184
  • Stam: 426
  • Str: 327
  • Int: 254
  • Dex: 139
  • Will: 234
  • Luck: 114

R1 Link

  • HP: 1113
  • MP: 359
  • SP: 772
  • Str: 558
  • Int: 447
  • Dex: 275
  • Will: 418
  • Luck: 238

Weird boosts that don't quite match up to the table, right? well, here's an assumption.

Let's assume Var4 (the across-the-board 0.5) is a base bonus to HP/MP/SP/Str/Int/Dex/Will/Luck, but not Def/Prot. Using HP as an example this would get my dragon up to 981 HP. Not enough, is it?


Now, let's then assume Var5 ~ Var8 are Pet-Level-based bonuses at different ranks, for different stats, added on AFTER the base increase of 1.5x normal stat.

Var5 seems to be for HP, so let's take my pet's level and multiply it by 0.8. 166 x 0.8 = 132.8 Now let's add that to the 981 we got earlier. We get 1113.8, very close to my pet's exact HP when Soul Linked. taking into account fractions of stat points.

So it's safe to say that Var5 affects HP, but wait. There aren't enough vars to cover all the stats!

I say that because Var11 ~ Var14 seem to govern the Crusader level allocation bonuses (every 10 levels gives 3 def, every 10 levels gives 3 prot)
Let's find out if certain Vars govern more than one thing.

Next let's do Var6. This is a level-based bonus to MP, on top of the base 0.5x increase. 184 increased by 50% = 276 Level 166 x 0.5 = 83 276 + 83 = 359, my pet's linked MP.

Let's see if Var7 affects Stamina. Base increase: 426 x 1.5 = 639 Var7 multiplier = 0.8 166 x 0.8 = 132.8 639 + 132.8 = 771.8, very close to my pet's 772. Again, the 1.5x base multiplier is probably taking in fractions of a stat, so this might be why my pet's stam is 772 when linked.

On to the final unclaimed Var, Var8, 0.4. My Assumption is that Var8 is a Pet-Level-Based multiplier for Str, Dex, Int, Will, AND Luck, altogether. Let's do some match to make sure.

  • Strength: 327 x 1.5 = 490.5
  • Int: 254 x 1.5 = 381
  • Dex: 139 x 1.5 = 208.5
  • Will: 234 x 1.5 = 351
  • Luck: 114 x 1.5 = 171

Now let's add (166 x 0.4 = 66.4) to all these numbers.

  • Strength: 556.9
  • Int: 447.4
  • Dex: 274.9
  • Will: 417.4
  • Luck: 327.4

We get very very close numbers, the only reason they aren't exact is because my dragon's a weird level and therefore has fractions of stats that I can't see in the character window. But the math seems to check out.

In summary:

  • Var4 = Base stat increase of 50% pet's stats
  • Var5 = Pet-Level-Based increase to HP, added on after Var4's base increase of 50%
  • Var6 = Pet-Level-Based increase to MP, added on after Var4's base increase of 50%
  • Var7 = Pet-Level-Based increase to Stam, added on after Var4's base increase of 50%
  • Var8 = Pet-Level-Based increase to Str/Int/Dex/Will/Luck, added on after Var4's base increase of 50%
  • Var9 = Pet-Level-Based Increase to Defense
  • Var10 = Pet-Level-Based Increase to Protection
  • Var11 ~ Var14 = Crusader Level allocation bonus.
Iyasenu (talk)08:09, 29 April 2016

So the basic equation comes to be Pet Level x Var# x + (Base Stat x 1.5)?

Skeithphase1 (talk)09:24, 29 April 2016

Yep, at least for HP, MP, Stam, Str, Int, Dex, Will, and Luck.

Defense and Prot is just Pet Level x Var#.

On that note, it seems like your character's HP/MP/Stam/Str/Int/Dex/Will/Luck gets boosted by the exact same amount that the pet gets.

Iyasenu (talk)11:59, 29 April 2016

I think it'd be nice to add this information to the page; it is to help understand how things are calculated after all, just like Blaze damage or Alchemy skill effect durations.

Regardless, congratulations and thanks for figuring it out. This had me puzzled since I used it for the first time.

Skeithphase1 (talk)13:14, 29 April 2016
 
 
 
 
 

Invincibility Frames??

I've noticed that, when loading (sometimes) and executing the link, enemies won't attack the you or the pet. I haven't tested to see if it's true invincibility frames, but seems to be working like Magnum Shot where, if you shoot at the right time when an enemy is going to attack, the enemy will stop before it actually attacks you and may act as if the skill was used. For example, if you shoot at a Shadow Fighter as it is coming up to you with Smash loaded, it may back off and start circling you again and either use another skill or try to attack you. The skill will still be loaded, however.

Skeithphase1 (talk)11:12, 28 April 2016

Yup, you'll be invincible while you're creating the link (not while loading the skill itself).

Snowie Stormflower (talk)13:42, 28 April 2016
 

Enthralling Performance

I've found that using Enthralling Performance while training Divine Link gets lots of training done quickly for the switching Aggro requirement. Way better and faster than throwing a rock, if you have the stamina for it.

Xesh (talk)23:30, 19 April 2016

Category:Crusader Skills

The page in the title doesn't have Divine Link on it, but has its subskills.

Someone who knows how to work the effing skill templates mind adding it? Cause I have no idea how to do these skill templates.

TheGuyThatPlaysThatGame21:00, 15 April 2016

Real Subskill names

I'm too lazy to go to each one and put it on their individual discussion pages, so I'll put it here. In game, the subskills are called Enlightened Vision, Divine Liberty, Guardian Oath, Soul Restoration, and Sacred Revival, from top to bottom on the subskill window in game.

Skeithphase1 (talk)18:53, 14 April 2016

Info on skill

gameabout.com/mabinogi_notice/3426397

Jestdie (talk)17:34, 14 April 2016