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Talk:Combo Card

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Skill Delays

<ComboCardCommon> <Skills locale="korea"> <!-- SkillDesc 노드에는 version="1302" 속성이 추가될 수 있다. --> <!-- 꼭 dev/release/asset/data/db/ComboCardServer.xml 에도 같이 스킬을 추가하자.--> <SkillDesc id="20012" delay="10000" /> <!-- 다운어택 --> <SkillDesc id="20011" delay="10000" /> <!-- 돌진 --> <SkillDesc id="21002" delay="10000" /> <!-- 매그넘 샷 --> <SkillDesc id="21006" delay="10000" /> <!-- 서포트 샷 --> <SkillDesc id="20002" delay="10000" /> <!-- 스매시 --> <SkillDesc id="21004" delay="13000" /> <!-- 애로우 리볼버 --> <SkillDesc id="22001" delay="10000" /> <!-- 윈드밀 --> <SkillDesc id="22011" delay="13000" /> <!-- 크래시 샷 --> <!-- <SkillDesc id="23058" delay="13000" /> --> <!-- 분신술 --> <SkillDesc id="30101" delay="13000" /> <!-- 라이트닝 볼트 --> <SkillDesc id="30301" delay="13000" /> <!-- 아이스 볼트 --> <SkillDesc id="30201" delay="15000" /> <!-- 파이어 볼트 --> <SkillDesc id="30102" delay="20000" /> <!-- 썬더 --> <SkillDesc id="30302" delay="15000" /> <!-- 아이스 스피어 --> <SkillDesc id="30202" delay="45000" /> <!-- 파이어볼 --> <SkillDesc id="30307" delay="15000" /> <!-- 헤일스톰 --> <SkillDesc id="30470" delay="12000" /> <!-- 블레이즈 --> <SkillDesc id="35002" delay="13000" /> <!-- 라이프 드레인 --> <SkillDesc id="35013" delay="13000" /> <!-- 스파크 --> <SkillDesc id="35004" delay="15000" /> <!-- 워터캐논 --> <SkillDesc id="35008" delay="15000" /> <!-- 플레이머 --> <SkillDesc id="35014" delay="15000" /> <!-- 히트 버스터 --> <SkillDesc id="20017" delay="12000" version="1401" /> <!-- 랜스 차지 --> </Skills> <Skills locale="japan"> <!-- SkillDesc 노드에는 version="1302" 속성이 추가될 수 있다. --> <!-- 꼭 dev/release/asset/data/db/ComboCardServer.xml 에도 같이 스킬을 추가하자.--> <SkillDesc id="20012" delay="10000" /> <!-- 다운어택 --> <SkillDesc id="20011" delay="10000" /> <!-- 돌진 --> <SkillDesc id="21002" delay="10000" /> <!-- 매그넘 샷 --> <SkillDesc id="21006" delay="10000" /> <!-- 서포트 샷 --> <SkillDesc id="20002" delay="10000" /> <!-- 스매시 --> <SkillDesc id="21004" delay="13000" /> <!-- 애로우 리볼버 --> <SkillDesc id="22001" delay="10000" /> <!-- 윈드밀 --> <SkillDesc id="22011" delay="13000" /> <!-- 크래시 샷 --> <SkillDesc id="23058" delay="13000" /> <!-- 분신술 --> <SkillDesc id="30101" delay="13000" /> <!-- 라이트닝 볼트 --> <SkillDesc id="30301" delay="13000" /> <!-- 아이스 볼트 --> <SkillDesc id="30201" delay="15000" /> <!-- 파이어 볼트 --> <SkillDesc id="30102" delay="20000" /> <!-- 썬더 --> <SkillDesc id="30302" delay="15000" /> <!-- 아이스 스피어 --> <SkillDesc id="30202" delay="45000" /> <!-- 파이어볼 --> <SkillDesc id="30307" delay="15000" /> <!-- 헤일스톰 --> <SkillDesc id="30470" delay="12000" /> <!-- 블레이즈 --> <SkillDesc id="35002" delay="13000" /> <!-- 라이프 드레인 --> <SkillDesc id="35013" delay="13000" /> <!-- 스파크 --> <SkillDesc id="35004" delay="15000" /> <!-- 워터캐논 --> <SkillDesc id="35008" delay="15000" /> <!-- 플레이머 --> <SkillDesc id="35014" delay="15000" /> <!-- 히트 버스터 --> <SkillDesc id="20017" delay="12000" version="1401" /> <!-- 랜스 차지 --> </Skills> <Skills locale="china"> <!-- SkillDesc 노드에는 version="1302" 속성이 추가될 수 있다. --> <!-- 꼭 dev/release/asset/data/db/ComboCardServer.xml 에도 같이 스킬을 추가하자.--> <SkillDesc id="20012" delay="10000" /> <!-- 다운어택 --> <SkillDesc id="20011" delay="10000" /> <!-- 돌진 --> <SkillDesc id="21002" delay="10000" /> <!-- 매그넘 샷 --> <SkillDesc id="21006" delay="10000" /> <!-- 서포트 샷 --> <SkillDesc id="20002" delay="10000" /> <!-- 스매시 --> <SkillDesc id="21004" delay="13000" /> <!-- 애로우 리볼버 --> <SkillDesc id="22001" delay="10000" /> <!-- 윈드밀 --> <SkillDesc id="22011" delay="13000" /> <!-- 크래시 샷 --> <!-- <SkillDesc id="23058" delay="13000" /> <!-- 분신술 --> <SkillDesc id="30101" delay="13000" /> <!-- 라이트닝 볼트 --> <SkillDesc id="30301" delay="13000" /> <!-- 아이스 볼트 --> <SkillDesc id="30201" delay="15000" /> <!-- 파이어 볼트 --> <SkillDesc id="30102" delay="20000" /> <!-- 썬더 --> <SkillDesc id="30302" delay="15000" /> <!-- 아이스 스피어 --> <SkillDesc id="30202" delay="45000" /> <!-- 파이어볼 --> <SkillDesc id="30307" delay="15000" /> <!-- 헤일스톰 --> <SkillDesc id="30470" delay="12000" /> <!-- 블레이즈 --> <SkillDesc id="35002" delay="13000" /> <!-- 라이프 드레인 --> <SkillDesc id="35013" delay="13000" /> <!-- 스파크 --> <SkillDesc id="35004" delay="15000" /> <!-- 워터캐논 --> <SkillDesc id="35008" delay="15000" /> <!-- 플레이머 --> <SkillDesc id="35014" delay="15000" /> <!-- 히트 버스터 --> <SkillDesc id="20017" delay="12000" version="1401" /> <!-- 랜스 차지 --> </Skills> <Skills locale="usa"> <!-- SkillDesc 노드에는 version="1302" 속성이 추가될 수 있다. --> <!-- 꼭 dev/release/asset/data/db/ComboCardServer.xml 에도 같이 스킬을 추가하자.--> <SkillDesc id="20012" delay="10000" /> <!-- 다운어택 --> <SkillDesc id="20011" delay="10000" /> <!-- 돌진 --> <SkillDesc id="21002" delay="10000" /> <!-- 매그넘 샷 --> <SkillDesc id="21006" delay="10000" /> <!-- 서포트 샷 --> <SkillDesc id="20002" delay="10000" /> <!-- 스매시 --> <SkillDesc id="21004" delay="13000" /> <!-- 애로우 리볼버 --> <SkillDesc id="22001" delay="10000" /> <!-- 윈드밀 --> <SkillDesc id="22011" delay="13000" /> <!-- 크래시 샷 --> <!-- <SkillDesc id="23058" delay="13000" /> <!-- 분신술 --> <SkillDesc id="30101" delay="13000" /> <!-- 라이트닝 볼트 --> <SkillDesc id="30301" delay="13000" /> <!-- 아이스 볼트 --> <SkillDesc id="30201" delay="15000" /> <!-- 파이어 볼트 --> <SkillDesc id="30102" delay="20000" /> <!-- 썬더 --> <SkillDesc id="30302" delay="15000" /> <!-- 아이스 스피어 --> <SkillDesc id="30202" delay="45000" /> <!-- 파이어볼 --> <SkillDesc id="30307" delay="15000" /> <!-- 헤일스톰 --> <SkillDesc id="30470" delay="12000" /> <!-- 블레이즈 --> <SkillDesc id="35002" delay="13000" /> <!-- 라이프 드레인 --> <SkillDesc id="35013" delay="13000" /> <!-- 스파크 --> <SkillDesc id="35004" delay="15000" /> <!-- 워터캐논 --> <SkillDesc id="35008" delay="15000" /> <!-- 플레이머 --> <SkillDesc id="35014" delay="15000" /> <!-- 히트 버스터 --> <SkillDesc id="20017" delay="12000" version="1401" /> <!-- 랜스 차지 --> </Skills> <Skills locale="taiwan"> <!-- SkillDesc 노드에는 version="1302" 속성이 추가될 수 있다. --> <!-- 꼭 dev/release/asset/data/db/ComboCardServer.xml 에도 같이 스킬을 추가하자.--> <SkillDesc id="20012" delay="10000" /> <!-- 다운어택 --> <SkillDesc id="20011" delay="10000" /> <!-- 돌진 --> <SkillDesc id="21002" delay="10000" /> <!-- 매그넘 샷 --> <SkillDesc id="21006" delay="10000" /> <!-- 서포트 샷 --> <SkillDesc id="20002" delay="10000" /> <!-- 스매시 --> <SkillDesc id="21004" delay="13000" /> <!-- 애로우 리볼버 --> <SkillDesc id="22001" delay="10000" /> <!-- 윈드밀 --> <SkillDesc id="22011" delay="13000" /> <!-- 크래시 샷 --> <!-- <SkillDesc id="23058" delay="13000" /> <!-- 분신술 --> <SkillDesc id="30101" delay="13000" /> <!-- 라이트닝 볼트 --> <SkillDesc id="30301" delay="13000" /> <!-- 아이스 볼트 --> <SkillDesc id="30201" delay="15000" /> <!-- 파이어 볼트 --> <SkillDesc id="30102" delay="20000" /> <!-- 썬더 --> <SkillDesc id="30302" delay="15000" /> <!-- 아이스 스피어 --> <SkillDesc id="30202" delay="45000" /> <!-- 파이어볼 --> <SkillDesc id="30307" delay="15000" /> <!-- 헤일스톰 --> <SkillDesc id="30470" delay="12000" /> <!-- 블레이즈 --> <SkillDesc id="35002" delay="13000" /> <!-- 라이프 드레인 --> <SkillDesc id="35013" delay="13000" /> <!-- 스파크 --> <SkillDesc id="35004" delay="15000" /> <!-- 워터캐논 --> <SkillDesc id="35008" delay="15000" /> <!-- 플레이머 --> <SkillDesc id="35014" delay="15000" /> <!-- 히트 버스터 --> <SkillDesc id="20017" delay="12000" version="1401" /> <!-- 랜스 차지 --> </Skills> <Skills locale="europe"> <!-- SkillDesc 노드에는 version="1302" 속성이 추가될 수 있다. --> <!-- 꼭 dev/release/asset/data/db/ComboCardServer.xml 에도 같이 스킬을 추가하자.--> <SkillDesc id="20012" delay="10000" /> <!-- 다운어택 --> <SkillDesc id="20011" delay="10000" /> <!-- 돌진 --> <SkillDesc id="21002" delay="10000" /> <!-- 매그넘 샷 --> <SkillDesc id="21006" delay="10000" /> <!-- 서포트 샷 --> <SkillDesc id="20002" delay="10000" /> <!-- 스매시 --> <SkillDesc id="21004" delay="13000" /> <!-- 애로우 리볼버 --> <SkillDesc id="22001" delay="10000" /> <!-- 윈드밀 --> <SkillDesc id="22011" delay="13000" /> <!-- 크래시 샷 --> <!-- <SkillDesc id="23058" delay="13000" /> <!-- 분신술 --> <SkillDesc id="30101" delay="13000" /> <!-- 라이트닝 볼트 --> <SkillDesc id="30301" delay="13000" /> <!-- 아이스 볼트 --> <SkillDesc id="30201" delay="15000" /> <!-- 파이어 볼트 --> <SkillDesc id="30102" delay="20000" /> <!-- 썬더 --> <SkillDesc id="30302" delay="15000" /> <!-- 아이스 스피어 --> <SkillDesc id="30202" delay="45000" /> <!-- 파이어볼 --> <SkillDesc id="30307" delay="15000" /> <!-- 헤일스톰 --> <SkillDesc id="30470" delay="12000" /> <!-- 블레이즈 --> <SkillDesc id="35002" delay="13000" /> <!-- 라이프 드레인 --> <SkillDesc id="35013" delay="13000" /> <!-- 스파크 --> <SkillDesc id="35004" delay="15000" /> <!-- 워터캐논 --> <SkillDesc id="35008" delay="15000" /> <!-- 플레이머 --> <SkillDesc id="35014" delay="15000" /> <!-- 히트 버스터 --> <SkillDesc id="20017" delay="12000" version="1401" /> <!-- 랜스 차지 --> </Skills> </ComboCardCommon>

Enjoy. delay is in milliseconds. id is the skill id, found in skillinfo.xml. I think only the usa part will apply for us ~小太郎 TALKCONTRIBS 2011:02:23:06:44 (Wednesday)

Contents

Thread titleRepliesLast modified
max percentages per step214:17, 24 August 2014
Skill Delays, more human readable018:00, 18 March 2012
Best combo I've got.211:11, 20 June 2011
Combo Card System517:45, 7 March 2011
The Combo Card Size220:09, 23 November 2010

max percentages per step

so i see that the percentages generally increase per step, but what are the maxes for a particular step?

for example a WC, WC, WC, WC, WC. is the max percent increase for the last WC 44% or 50%?

Ricostar (talk)13:29, 24 August 2014

Someone made a table on http://wiki.mabinogiworld.com/view/Premium_Combo_Card but I don't know if it's the same for normal combo cards, but I'd guess it would be.

Meru (talk)13:41, 24 August 2014

oh thanks

Ricostar (talk)14:17, 24 August 2014
 
 

Skill Delays, more human readable

Skill Name Delay (seconds)
Assault Slash 10
Charge 10
Magnum Shot 10
Support Shot 10
Smash 10
Arrow Revolver 13
Windmill 10
Crash Shot 13
(Not in use) 분신술 13
Lightning Bolt 13
Icebolt 13
Firebolt 15
Thunder 20
Ice Spear 15
Fireball 40
Hail Storm 15
Blaze 12
Life Drain 13
Shock 13
Water Cannon 15
Flame Burst 15
Heat Buster 15
Lance Charge 12

This is just based on the table above, so it might be old. I don't see that file in my files so I can't verify current.

Kadalyn18:00, 18 March 2012

Best combo I've got.

I don't remeber it exacly but... Something like: Firebolt --> Ice Bolt --> Lightning Bolt --> Firebolt --> Icebolt. Is there anything like "special combo card"? Or just very good luck? (I had Bolt Magic Master title at this time... I hit 180+ with Ice Bolt.)

Gaby501114:42, 19 June 2011

Gold Combo Card? But it seems it was just a very lucky normal Combo Card.

κєνıи тαıĸ«)15:07, 19 June 2011
 

It was a normal Combo Card. Just got very lucky.

Gaby501111:11, 20 June 2011
 

Combo Card System

With G13 seemingly closing in on us, we don't really seem to have a lot of information about this. It kind of bugs me. Does anyone know where we might find more info on this?

Marthian01:17, 1 January 2011

I'm guessing it is similar to the macro skill system of Maplestory... ~Д TALKCONTRIBS2011:01:01:15:03 (Saturday)

~Д [[User talk:Kotaro 07:03, 1 January 2011
 

Not in the slightest. If you use the 1st move on the combo card, it'll trigger a timer on the second move where if you use that move within the time limit without using a skill in between it'll become powered up then go to the third move and so on. Combo cards are totally random, so sometimes they can be impossible or impractical (such as Thunder -> Ice Spear -> Magnum Shot -> Smash -> Blaze). You have to keep gathering them to get a good one (for example, a coveted combo card would be Lightning -> Assault -> Smash -> Leap -> Blaze/Windmill) of course, your chances of getting an uber combo card like that are slim.

Tellos11:15, 1 January 2011
 

Do you have to perform the listed skills without using any other skills in between? The page doesn't specify. If so, does the combo abort upon executing or merely loading a different skill?

Domirade [Tarlach]02:39, 7 March 2011
 

How else would it work?

Tellos13:04, 7 March 2011
 

"Use the next skill within the specified time" works just as well, and allows for intermediate skill use. Last I checked, that's what the page says.

Edit: I just activated my Sprite Gold card, used Magnum twice and the combo did NOT cancel. So it looks like as long as the next skill doesn't time out you can use whatever you want in between, as I thought.

Domirade [Tarlach]17:37, 7 March 2011
 

The Combo Card Size

The Combo Card does not even enter a players inventory, it goes directly into the card tab. Therefore it holds a 0x0 inventory size.

Herro17:10, 23 November 2010
Does itemdb.xml say that? ~Д TALKCONTRIBS 20:00, 23 November 2010 (PST)
~Д [[User talk:Kotaro 20:00, 23 November 2010
 
To me, I think the size is 2x2, but you simply do not get the item. GMs probably could get the item in their inventory though
~Д TALKCONTRIBS 20:09, 23 November 2010 (PST)
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20:09, 23 November 2010