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History's Curtain Call

From Mabinogi World Wiki

For other Generation 16 missions, see Category:G16 Shadow Missions.

For other missions, see Category:Shadow Missions.
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Description

  • This mission is part of Generation 16.
  • The oldest character based on date of creation aside from party leader will role-play as Shakespeare. He has his Feather Sword, a Shield of Avon, and a Tidal Wave Cylinder equipped. Most of his Life, Combat, Magic and Alchemy Skills are at Rank 1.
  • Speak to Eirawen. It will start raining and a cutscene will occur.
  • Make your way to Tara Rath Castle and eliminate the waves of enemies.
  • After defeating the Demi Lich of the final wave, another cutscene will occur and all party members will be warped inside Rath Castle.
    • The Demi Lich is not immune to any attack and can be killed with any weapon.
    • Players who are Knocked Unconscious or using certain skills (such as Rest) will not be moved. Should this happen to the party leader, the mission will fail and must be restarted.
  • Make your way to the Office and defeat Lugh.
    • Only Admiral Owen will assist you in this fight. If he dies, the mission fails.
  • After defeating Lugh, the party warps to the Hanging Garden. The leader must talk to the NPCs to finish the mission.

Description From G16

  • The oldest character based on date of creation aside from party leader will role-play as Shakespeare throughout the mission. (e.g. a character in the party that was created during Generation 7's implementation will be Shakespeare unless another character in the same party was made before G7's implementation.)
    • Be aware that the player role-playing him will not be able to clear their own quest for that run.
    • Shakespeare is considered outside of the party and therefore will not receive buffs from Defense, Party Healing, and Music Skills.
    • Shakespeare is considered a "monster" to the party and will receive damage from reflective Barrier Spikes as well as Rain Casting's lightning effect.
    • Should the player role-playing as Shakespeare disconnect, the mission can still be completed although it may be rather difficult depending on where the party is at.
  • After the cutscene, you will start outside Tara's gate to Rath Royal Castle.
    • Bug: The cutscene that plays upon entering the mission may be repeated again.
      • The cutscene replays every time a player enters the mission. If a player is lagging and then enters the mission, it will be replayed once more for all members of the party, including the person role-playing as Shakespeare.
      • If you are talking to Eirawen when this happens, your character will be stuck in place and the mission will fail. You must re-enter in order to start the mission again.
      • The best way to prevent the cutscene from playing multiple times, do not skip the cutscene. This includes all members of the party.
  • The party leader must talk to the NPCs. Prompted: Dignified or Impassioned, followed by: For Vengeance or For Honor, and finally Unify or Sacrifice. A cutscene will occur.
  • You will then have to battle 5 waves of monsters as you make your way in.
    • 1st Wave: Ghoul x8, Cloaker x4, Giant Firefly x2
    • 2nd Wave: Ghoul x10, Cloaker x6, Giant Firefly x4
    • 3rd Wave: Ghoul x8, Cloaker x8, Ghost Cloaker x2, Giant Firefly x4
    • 4th Wave: Ghoul x10, Cloaker x4, Ghost Cloaker x4, Giant Firefly x4
    • 5th Wave: Demi Lich x1, Ghoul x6, Cloaker x3, Ghost Cloaker x2, Giant Firefly x2
      • The Demi Lich is not immune to damage, and does not require the Ghost Sword.
      • In the fifth wave, only the Demi Lich has to be defeated in order to move on. However, it is highly recommended to take out most of the monsters surrounding the Demi Lich.
        • Eliminating all the enemies (save for the Demi Lich) within the fifth wave will cause them to respawn.
      • After defeating the Demi Lich, you will be automatically moved to the gate hall on the castle's first floor.
        • CAUTION: If a party member is Knocked Unconscious or using a certain skill (such as Rest) during this teleportation, that party member will not be teleported to the next area. In the event that the party leader is unconscious, the mission cannot be completed and must be restarted, as it is not possible to switch party leaders in that state.
    • During the fight, you will be aided by many NPCs, including Admiral Owen, Andras, Odran, Padan, Sinead, Eirawen, and all of their followers.
      • The Human Soldiers of Taillteann are invulnerable similar to the Elf Guard/Giant Guard.
      • NPCs are capable of leveling up during the mission.
      • It is not necessary for the NPCs to survive. However, it is recommended that at least some survive in order to aid the party in the event that people leave.
  • The party leader must head to the Great Hall in the second floor and enter the Throne Room to begin the final battle with Lugh.
    • Lugh is capable of using Life Drain (Monster), Final Hit and Assault Slash. He can also summon Ghasts (Red, Blue and Green). His weapon boasts extremely high attack power and an extremely wide splash range.
      • Only Admiral Owen will assist you in this part. You receive a "new" Admiral Owen with full health. If he dies, the mission fails, although Owen's HP is high enough to sustain aggro from both Lugh and the Ghasts.
      • A way to keep aggro off players is to use Rank 1 Rain Casting near Lugh's spawn point. Be advised that this will hit the player role-playing as Shakespeare.
        • If Rain Casting is not an option, kill two of the three Ghasts and have one person lure and trap it by one of the pillars in the room, otherwise Lugh will replace his fallen minions. Because Ghasts have a tendency to switch aggro at random, Lugh should be placed on the opposite end of the room and far away from the Ghasts.
      • In the event that Lugh is frozen in place and cannot be attacked, the person that last caught Lugh's aggro must leave and re-enter the room.
    • After defeating Lugh, all players will be transported to the Hanging Garden.
      • It is possible to die to Ghasts during the transition conversation.
    • There is a glitch that may prevent players from entering the next room(s). If this happens, players cannot progress and the mission must be restarted.
    • There is a glitch that allows players to enter the Hanging Garden from the Great Hall, and if they do so, they are trapped in that room. Should this happen to the party leader, they must switch leaders to another member who is not in the Hanging Garden, but if this happens to all the members in the party, the mission cannot be completed and must be restarted.
    • There is a glitch that causes the transitioning dialogue to randomly appear right before the Lugh battle, ultimately sending them to the Garden and rendering them unable to assist in the Lugh battle. Should this happen to the party leader, they must switch to another member who is not in the Hanging Garden, but if this happens to all the members in the party, the mission cannot be completed and must be restarted..
  • The party leader must talk to the NPCs to clear the mission.

Mission Information

  • G16 Quest: Blood and Death
  • Party Size: 2~8
  • Time Limit: 80 minutes
  • Mission Info: Repel Lugh Lavada the tyrant.
  • Mission Details: Repel Lugh Lavada and his soldiers.
  • Royal Alchemist Assistance Allowed: No

Monsters

Spawn Patterns

Rewards

Mission
Difficulty
EXP
Basic 160,000
Intermediate 288,000
Advanced 480,000
Hard 800,000