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Elf Ranged Attack

From Mabinogi World Wiki
For the Human skill, see Human Ranged Attack.

Description

Human Ranged Attack.png
Attacking the enemy from a place where his attacks cannot reach you is the easiest way to defeat an enemy. This is an obvious fact, but it's not so simple during actual battle. In a ranged attack, a weapon that enables such an attack and the skill to handle that weapon with precision are critical. Containing the basics of long-range attacks, learning Ranged Combat Mastery enables you to carry out more accurate and powerful attacks from a distance. However, this one thing must not be forgotten - long-range attacks are not accomplished by instant mental understanding but through persistent practice and training. The idea of a battle without risks is appealing, but it also requires much preparation and grueling training.

Details

  • Requires a Bow or Crossbow and the respective Missile to use.
  • Unlike the human version, Elves can run with the skill active, regardless of whether they are using a Bow or Crossbow.
    • Elves may aim while running.
    • Elves may also aim while on a mount. However, the mount must be standing still in order to load or fire.
      • Elves cannot use Ranged Attack while on a mount that is capable of Flight with the exception of Dragons, Pegasi and the Crystal Deer.
  • Ranged Weapon speed affects how quickly the user may fire and reload a normal ranged attack.
  • Elves shoot 2 Arrows/Bolts simultaneously.
    • Critical hit and damage are calculated independently for each arrow.
    • If the first arrow finishes the enemy, the second arrow will not fire.
      • It is possible to put an enemy into deadly status with one arrow, then finish them off with the second.
  • If an enemy uses Defense on the Ranged Attack, only one arrow will hit.
    • Both arrows are still used however.
  • Clicking once on a monster will load the skill and start the aiming meter. A second click will fire the arrow.
    • You must have Automatic Combat off and Reserved Attack on 'Once' or 'Not Used' to "hold" the missile after it is fully aimed.
  • The Aiming meter goes up to 100%.
    • If the opponent is standing still, max aim meter is 100%.
      • Aim Rate can be modified to go up to 120% while using a Sharp Aiming magically Composed music score.
    • If the opponent is walking, max aim meter is 95%.
    • If the opponent is running, max aim meter is 90%.
    • If the character is moving, max aim meter is 50%.
    • Occasionally an enemy may be just outside the player's range despite the game showing them as in range, causing your attacks to hit for 1 damage.
    • Firing at any aiming value less than 100% will reduce the player's damage according to the aiming meter's value.
      • 50% Aim Rate results in 50% damage. 120% Aim Rate results in 120% damage.
      • Firing at a target that is out of range results in 0% aim, always dealing 1 damage.
        • Other properties of the archery skill used will still apply, such as Magnum Shot forcing a knockdown and Crash Shot sending out fragments if there are nearby targets (the fragments will also deal 1 damage as their damage is also tied to aim rate).
        • Notably, Mirage Missile will still fully apply its movement speed debuff and infectious DoT, making it very easy to apply even on targets that are very far away.
    • Aiming speed multiplier increases with higher rank.
    • Aiming to 70% causes a visual flare and immediately skip to 85%, regardless of aiming speed.
      • This only applies to players.
    • Aiming beyond 90% slows the aiming speed considerably.
  • Starting at rank E, this skill provides Minimum Aim Rate, which causes the user's archery skills to begin aiming from the listed value. This effect is capped at a maximum of 40%.
  • Players with high latency may not have their aiming meter synchronized with the server.
    • This can cause the skill to deal less damage than expected, as the displayed aim is higher than the actual aim.
  • The first attack will stun the opponent normally.
    • The second arrow carries no true knockback. As a result, it causes enemies who are being pushed back to be stunned instead.
      • This effect allows Elf Ranged to continuously push an enemy back with consecutive hits without causing a "bounce" or "reset".
  • Ranged Attack and all Archery fire can be dodged by Evasion.
  • The skill's Aim Speed Bonus does not affect Magnum Shot, nor Crash Shot.
  • Prerequisite for learning Crash Shot (at rank F).

Summary

Rank F E D C B A 9 8 7 6 5 4 3 2 1 Dan 1 Dan 2 Dan 3
Required AP 0 3 6 9 12 15 18 19 20 21 22 23 24 25 30 7 10 15
Required AP (Total) 0 3 9 18 30 45 63 82 102 123 145 168 192 217 247 254 264 279
Additional Dex (Total) +1 +2 +3 +4 +5 +6 +8 +10 +12 +13 +14 +15 +16 +17 +22
Additional Str (Total) - +1 +2 +3 +4 +5 +10
Additional Min Damage - 1 2 3 4 5 6 7 8 10 12 14 16
Additional Max Damage - 1 2 3 4 5 6 7 8 9 10 11 12 13 15 17 19 21
Min Aim Rate [%] +0 +1 +2 +3 +4 +5 +6 +8 +9 +10 +12 +14 +16 +18 +20
Additional Balance [%] +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15
Aim Speed [%] 100 105 110 115 120 125 135 140 145 150 160 170 180 190 200
Stamina Use 1 2 3 4 5 6 7 8
Load Time [sec] 0
Cooldown Time [sec] 0.1
Skill CP (Total) 0 10 20 40 80 120 160 200 240 250 260 270 280 290 300 310 320 330
Stat CP (Total) 0.1 0.2 0.3 0.4 0.5 0.6 0.8 1.0 1.2 2.3 3.4 4.5 5.6 6.7 12.2

Obtaining the Skill

Or,

Training Method

Novice Rank

  • AP: -
  • Effects: none
Method Exp. Count Total
Attack an enemy using a ranged attack. 100.00 1 100
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Rank F

  • AP: 0
  • Stat Improvement: Dex +1
  • Effects: none
Method Exp. Count Total
Attack an enemy. 40.00 2 80
Knock down an enemy. 80.00 1 80
Defeat an enemy. 100.00 1 100
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Rank E

  • AP: 3
  • Stat Improvement: Dex +1
  • Effects: Total Ranged Max Damage +1, Aim Speed 105%
Method Exp. Count Total
Attack an enemy. 20.00 3 60
Knock down an enemy. 40.00 2 80
Defeat an enemy. 80.00 1 80
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Rank D

  • AP: 6
  • Stat Improvement: Dex +1
  • Effects: Total Ranged Max Damage +2, Aim Speed 110%
Method Exp. Count Total
Attack an enemy. 10.00 5 50
Knock down an enemy. 20.00 3 60
Defeat an enemy. 40.00 2 80
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Rank C

  • AP: 9
  • Stat Improvement: Dex +1
  • Effects: Total Ranged Max Damage +3, Aim Speed 115%
Method Exp. Count Total
Attack an enemy. 8.00 7 56
Knock down an enemy. 16.00 4 64
Defeat an enemy. 32.00 2 64
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Rank B

  • AP: 12
  • Stat Improvement: Dex +1
  • Effects: Total Ranged Max Damage +4, Aim Speed 120%
Method Exp. Count Total
Attack an enemy. 5.20 10 52
Knock down an enemy. 10.00 5 50
Defeat an enemy. 20.00 3 60
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Rank A

  • AP: 15
  • Stat Improvement: Dex +1
  • Effects: Total Ranged Max Damage +5, Aim Speed 125%
Method Exp. Count Total
Attack an enemy. 4.00 13 52
Knock down an enemy. 8.00 7 56
Defeat an enemy. 16.00 4 64
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Rank 9

  • AP: 18
  • Stat Improvement: Dex +2
  • Effects: Total Ranged Max Damage +6, Total Ranged Min Damage +1, Aim Speed 135%
Method Exp. Count Total
Attack an enemy. 2.00 25 50
Knock down an enemy. 4.00 13 52
Defeat an enemy. 8.00 7 56
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Rank 8

  • AP: 19
  • Stat Improvement: Dex +2
  • Effects: Total Ranged Max Damage +7, Total Ranged Min Damage +2, Aim Speed 140%
Method Exp. Count Total
Attack an enemy. 1.36 38 51.68
Knock down an enemy. 2.72 19 51.68
Defeat an enemy. 5.60 10 56
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Rank 7

  • AP: 20
  • Stat Improvement: Dex +2
  • Effects: Total Ranged Max Damage +8, Total Ranged Min Damage +3, Aim Speed 145%
Method Exp. Count Total
Attack an enemy. 1.00 50 50
Knock down an enemy. 2.00 25 50
Defeat an enemy. 4.00 13 52
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Rank 6

  • AP: 21
  • Stat Improvement: Dex +1, Str +1
  • Effects: Total Ranged Max Damage +9, Total Ranged Min Damage +4, Aim Speed 150%
Method Exp. Count Total
Attack an enemy. 0.80 63 50.4
Knock down an enemy. 1.60 32 51.2
Defeat an enemy. 3.20 16 51.2
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Rank 5

  • AP: 22
  • Stat Improvement: Dex +1, Str +1
  • Effects: Total Ranged Max Damage +10, Total Ranged Min Damage +5, Aim Speed 160%
Method Exp. Count Total
Attack an enemy. 0.72 75 54
Knock down an enemy. 1.36 38 51.68
Defeat an enemy. 2.80 19 53.2
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Rank 4

  • AP: 23
  • Stat Improvement: Dex +1, Str +1
  • Effects: Total Ranged Max Damage +11, Total Ranged Min Damage +6, Aim Speed 170%
Method Exp. Count Total
Attack an enemy. 0.56 100 56
Knock down an enemy. 1.04 50 52
Defeat an enemy. 2.00 25 50
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Rank 3

  • AP: 24
  • Stat Improvement: Dex +1, Str +1
  • Effects: Total Ranged Max Damage +12, Total Ranged Min Damage +7, Aim Speed 180%
Method Exp. Count Total
Attack an enemy. 0.40 125 50
Knock down an enemy. 0.80 63 50.4
Defeat an enemy. 1.60 32 51.2
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Rank 2

  • AP: 25
  • Stat Improvement: Dex +1, Str +1
  • Effects: Total Ranged Max Damage +13, Total Ranged Min Damage +8, Aim Speed 190%
Method Exp. Count Total
Attack an enemy. 0.28 188 52.64
Knock down an enemy. 0.56 94 52.64
Defeat an enemy. 1.20 47 56.4
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Rank 1

  • AP: 30
  • Stat Improvement: Dex +5, Str +5
  • Effects: Total Ranged Max Damage +15, Total Ranged Min Damage +10, Aim Speed 200%
Method Exp. Count Total
Attack an enemy. 0.20 250 50
Knock down an enemy. 0.40 125 50
Defeat an enemy. 0.80 63 50.4
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Master Title

the Master of Range

  • HP +20
  • Stamina +30
  • Dex +20
  • Str -20
  • Will -20

Related Enchants

Name Type, Rank Enchants Onto Effect(s) Comes On/From
Blissful
Personalize[1]
Prefix, 7 Bows and Crossbows
When Level is 25 or higher Critical +8%
When Mana Shield is Rank B or higher Max Damage +5+7
When Ranged Attack is Rank 4 or higher Max Damage +6~8
Strength -20
Bold Suffix, B All
Max Stamina +5
When Stomp is Rank C or higher Strength +3
When Stomp is Rank 9 or higher Strength +3
When Ranged Attack is Rank A or higher Dexterity -5
Blissful
Personalize[1]
Suffix, 7 Bows and Crossbows
When Ranged Attack is Rank A or higher Max Damage +4
When Ranged Attack is Rank 4 or higher Max Damage +8
When Ranged Attack is Rank 7 or higher Min Damage +6
Max HP -10
Max Stamina -10
Fancy Suffix, B Bows, Crossbows
When Level is 15 or higher Dexterity +6
When Ranged Attack is Rank B or higher Max Damage +8
When Level is 25 or higher Intelligence -10
Glorious Prefix, 8 Bows, Crossbows
When Level is 25 or higher Critical +8%
When Mana Shield is Rank A or higher Max Damage +5
When Ranged Attack is Rank 3 or higher Max Damage +6
Strength -20
x2 Repair Cost
Hard Peaca Suffix, 8 Shoes
When Ranged Attack is Rank 3 or higher Max Damage +6
When Magic Mastery is Rank 6 or higher Max MP +15
When Combat Mastery is Rank 3 or higher Min Damage +6
Hitting Suffix, 9 Bows, Crossbows
When Ranged Attack is Rank 9 or higher Dexterity +5
When Ranged Attack is Rank A or higher Dexterity +3
When Combat Mastery is Rank C or higher Defense -5
Note: Formerly known as "Accurate"
Interlocking
Personalize[1]
Prefix, 4 Bows, Crossbows
When Magnum Shot is Rank 1 or higher Critical +8~15%
Dexterity +30
When Ranged Attack is Rank 1 or higher Max Damage +5~10
Defense -4
x4 Repair Cost
Last Breath
Personalize[1]
Suffix, 3 Bow of Ruination
When Ranged Attack is Rank 3 or higher Dexterity +15~25
When Magnum Shot is Rank 3 or higher Max Damage +20~36
When Crash Shot is Rank 3 or higher Piercing Level +1
x10 Repair Cost
Exclusive Enchant Scroll (Last Breath Enchant Scroll Coupon)
Metal Needle Prefix, A Metal Equipment, Metal Weapons
When Level is 16 or higher Critical +2%
When Level is 32 or higher Max Damage +6
When Level is 24 or higher Min Damage +2
When Ranged Attack is Rank 9 or higher Max Damage -12
Nobility
Personalize[1]
Prefix, 7 Bows, Crossbows
When Level is 25 or higher Critical +8%
When Mana Shield is Rank B or higher Max Damage +5~7
When Ranged Attack is Rank 4 or higher Max Damage +6~8
Strength -20
x3 Repair Cost
Ogress Suffix, C Bows, Crossbows
When Ranged Attack is Rank C or higher Max Damage +2
When Ranged Attack is Rank A or higher Min Damage +2
When Combat Mastery is Rank B or higher Max HP -5
Note: Formerly known as "Ogre (Rank C)"
Palm Tree Suffix, 5 Bows, Crossbows
When Ranged Attack is Rank A or higher Max Damage +4
When Ranged Attack is Rank 4 or higher Max Damage +8
When Ranged Attack is Rank 7 or higher Min Damage +6
Max HP -10
Max Stamina -10
+12% Repair Cost
Poison Archer's Suffix, E All
When Ranged Attack is Rank E or higher Poison Immunity +1
Strength -1
Note: Formerly known as "Poison Archer"
Enchant Scroll (Hot Air Balloon 21~25 Stars Reward, Red Dragon, Threat in Renes Blue Dragon's Crystal)
Poison Ranger's Suffix, 8 All
When Level is 42 or lower Dexterity +1~4
When Ranged Attack is Rank 4 or higher Poison Immunity +1~3
When Level is 24 or higher Strength -3
Enchant Scroll (Red Dragon, Threat in Renes, Ciar Intermediate / Advanced Reward)
Poison Sniper's Suffix, C Magical Clothing
When Level is 20 or higher Dexterity +1~6
Poison Immunity +1~4
When Ranged Attack is Rank A or lower Dexterity -3
When Magnum Shot is Rank 6 or lower Will -6
Robin Hood
Personalize[1]
Prefix, 1 Bows, Crossbows
When Magnum Shot is Dan 2 or higher Critical +10%
When Crash Shot is Dan 3 or higher Dexterity +20
When Ranged Attack is Dan 1 or higher Max Damage +10~14
When Defense is Dan 3 or higher Strength +15
Defense -5
x2 Repair Cost
Reward for obtaining Dan 3 in all Combat skills
Rocket
Personalize[1]
Prefix, 6 Bows, Crossbows
When Crossbow Mastery is Rank 1 or higher Critical +5%
When Support Shot is Rank 1 or higher Max Damage +15~20
When Ranged Attack is Rank 1 or higher Min Damage +10~20
Enchant Scroll (Master of Corrib Cabin)
Rough Suffix, 8 Two-handed Weapons
When Combat Mastery is Rank 7 or higher Max Damage +22
When Combat Mastery is Rank B or higher Min Damage +16
When Ranged Attack is Rank 9 or higher Dexterity -20
+5% Repair Cost
Sniping Suffix, 8 Bows, Crossbows
When Ranged Attack is Rank B or higher Max Damage +4~8
Max Damage +4
When Ranged Attack is Rank 8 or higher Max Damage +4~8
Intelligence -10
x4 Repair Cost
Target
Personalize[1]
Suffix, 5 Headgear
When Crash Shot is Rank 1 or higher Dexterity +30~40
When Magnum Shot is Rank 1 or higher Luck +25
When Ranged Attack is Rank 2 or lower Will -50
x2 Repair Cost
Tilted Prefix, 9 Shoes
When Water Cannon is Rank 6 or higher Critical +4%
When Alchemy Mastery is Rank 9 or higher Max Damage +6
When Ranged Attack is Rank 9 or higher Dexterity -20
When Combat Mastery is Rank 9 or higher Strength -20
Note: Formerly known as "Inclined"


  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Note: Once an item is personalized by an enchant, the personalization is permanent, even if the personalizing enchant is later overwritten by another enchant.