Combat Power

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CP redirects here. For the other uses of CP, see CP (disambiguation).

Combat Power, also abbreviated as CP, is the value that determines the relationship of the enemies compared to a player. There are 6 different relationships the enemies can have to a player. Holding down the Alt button displays one of the following relationships in front of the monster's name:

  • BOSS (boss enemy)
  • AWFUL (very powerful enemy)
  • STRONG (powerful enemy)
  • NORMAL (similar enemy, however in-game, this will appear without a tag)
  • WEAK
  • WEAKEST

Monsters labeled weak or weakest have a reduced drop rate and will not give any experience (except in dungeons). Monsters labeled weakest will also not increase a weapon's proficiency.

Skill CP

Every skill has a CP value, which generally varies with the skill's rank. Skills not listed here have a constant CP value of 0 for all skill ranks.

Only the two highest CP-giving skills contribute to skill CP, and is calculated using the formula: Skill CP = Highest CP Giving Skill + (0.5 * 2nd Highest CP Skill)

{{

Skill N F E D C B A 9 8 7 6 5 4 3 2 1
Arrow Revolver.png
100
0 30 40 50 70 90 120 150 180 210 240 270 300 350 400 450
Assault Slash.png
100
0 30 40 50 60 70 80 100 115 130 145 170 190 210 230 250
Axe Mastery.png
100
0 20 25 30 35 40 45 50 60 70 80 100 110 120 140 160
Bash.png
100
0 5 10 30 50 70 90 110 130 150 170 200 230 260 290 320
Blunt Mastery.png
100
0 20 25 30 35 40 45 50 60 70 80 100 110 120 140 160
Bow Mastery.png
100
0 20 25 30 35 40 45 50 60 70 80 100 110 120 140 160
Charge.png
100
0 0 5 10 15 30 50 70 90 120 150 180 220 250 300 350
Combat Mastery.png
100
0 0 10 30 60 120 180 220 230 240 250 260 270 280 290 300
Counterattack.png
100
0 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90
Critical Hit.png
100
0 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150
Crossbow Mastery.png
100
0 20 25 30 35 40 45 50 60 70 80 100 110 120 140 160
Defense.png
100
0 30 60 80 90 100 110 120 130 140 150 160 170 180 190 200
Dual Wield Mastery.png
100
0 20 25 30 35 40 45 50 60 70 80 100 110 120 140 160
Evasion.png
100
0 0 5 10 15 25 40 60 80 100 130 160 190 220 250 300
Final Hit.png
100
0 30 40 50 70 90 120 150 180 210 240 270 300 350 400 450
Final Shot.png
100
0 20 50 80 100 120 150 180 200 230 260 290 320 350 380 430
Heavy Armor Mastery.png
100
0 2 5 10 15 20 25 30 35 40 45 50 55 60 65 80
Lance Charge.png
100
0 10 20 30 50 70 90 110 130 150 170 190 220 250 300 350
Lance Counter.png
100
0 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90
Lance Mastery.png
100
0 20 25 30 35 40 45 50 60 70 80 100 110 120 140 160
Light Armor Mastery.png
100
0 2 5 10 15 20 25 30 35 40 45 50 55 60 65 80
Magnum Shot.png
100
0 5 10 30 50 70 90 110 130 150 170 200 230 260 290 320
Mirage Missile.png
100
0 5 10 30 50 70 90 110 130 150 170 200 230 260 290 320
Rage Impact.png
100
0 5 10 30 50 70 90 110 130 150 170 200 230 260 290 320
Ranged Attack.png
100

(Human)
0 0 10 20 40 80 120 160 200 240 250 260 270 280 290 300
Ranged Attack.png
100

(Elf)
0 0 10 20 40 80 120 160 200 240 250 260 270 280 290 300
Shield Mastery.png
100
0 10 15 20 30 35 40 50 60 65 70 75 80 85 90 100
Smash.png
100
0 5 10 30 50 70 90 110 130 150 170 200 230 260 290 300
Stomp.png
100
0 0 0 0 0 0 0 60 70 80 100 120 140 160 180 200
Support Shot.png
100
0 0 10 20 30 50 70 90 120 150 180 210 240 270 300 330
Sword Mastery.png
100
0 20 25 30 35 40 45 50 60 70 80 100 110 120 140 160
Taunt.png
100
0 20 40 60 80 100 120 140 160 180 200 230 260 290 320 350
Throwing Attack.png
100
0 0 0 0 0 0 0 10 20 40 60 90 120 160 200 250
Urgent Shot.png
100
0 0 10 20 30 40 50 70 85 100 115 145 175 205 235 265
Wind Guard.png
100
0 30 60 90 120 150 180 210 240 270 300 330 360 390 420 450
Windmill.png
100
0 0 5 10 15 30 50 70 90 120 150 180 220 250 300 350
}}

Stat CP

Stat CP is the CP gained from base stats (the white stats within parentheses).

Stat CP Worth
Health 1.0
Mana 0.5
Stamina 0.5
Strength 1.0
Intelligence 0.2
Dexterity 0.1
Will 0.5
Luck 0.1

Formula: Stat CP = Health + (0.5 * Mana) + (0.5 * Stamina) + Strength + (0.2 * Intelligence) + (0.1 * Dexterity) + (0.5 * Will) + (0.1 * Luck)

Stat CP from Skills

  • Learning or ranking skills may add to one's base stats. For a list of amount of stats gained, see here.
  • Each rank is the skill's cumulative Stat CP, not how much is gained at that rank.

{{

Skill N F E D C B A 9 8 7 6 5 4 3 2 1
Arrow Revolver.png
100
0.0 0.1 0.2 0.3 1.4 2.5 2.7 2.9 3.1 4.3 5.5 5.8 6.1 6.4 8.7 11.0
Assault Slash.png
100
0.0 0.0 0.0 0.0 0.0 0.0 0.0 1.0 2.0 3.0 4.0 6.0 8.0 10.0 12.0 17.0
Axe Mastery.png
100
0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.5 1.0 1.5 2.0 3.0 4.0 5.5 7.0 9.5
Bash.png
100
0.0 0.0 0.0 0.0 0.0 0.0 0.0 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0
Blunt Mastery.png
100
0.0 0.0 0.0 0.0 0.0 0.0 0.0 1.0 2.0 3.0 4.0 6.0 8.0 11.0 14.0 19.0
Bow Mastery.png
100
0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.1 0.2 0.3 0.4 0.6 0.8 1.1 1.4 1.9
Charge.png
100
0.0 1.0 2.0 3.0 4.0 5.0 6.0 8.0 10.0 12.0 14.0 17.5 21.0 24.5 28.0 35.5
Combat Mastery.png
100

(Elf)
0.0 1.0 2.0 3.0 4.0 5.0 6.0 8.0 10.0 12.0 14.0 15.1 16.2 17.3 18.4 23.9
Combat Mastery.png
100

(Giant)
0.0 2.0 5.0 8.0 11.0 14.0 18.0 22.0 26.0 30.0 34.0 36.2 38.4 40.6 42.8 48.3
Combat Mastery.png
100

(Human)
0.0 1.0 3.0 6.0 9.0 12.0 16.0 20.0 24.0 28.0 32.0 34.2 36.4 38.6 40.8 43.0
Counterattack.png
100
0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 1.1 1.2 1.3 1.4 1.5
Crash Shot.png
100
0.0 0.1 0.2 0.3 0.4 0.5 0.6 1.8 2.5 3.2 3.9 5.2 6.5 7.8 9.1 11.1
Crisis Escape.png
100
0.5 1.1 1.7 2.3 2.9 3.5 4.1 5.2 6.3 7.4 8.5 9.6 10.7 11.8 12.9 14.0
Critical Hit.png
100
0.0 1.5 3.0 4.5 6.0 7.5 9.0 10.5 12.0 13.5 15.0 16.5 18.0 19.5 21.0 22.5
Crossbow Mastery.png
100
0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.5 1.0 1.5 2.0 3.0 4.0 5.5 7.0 9.5
Defense.png
100
0.0 2.0 4.0 6.0 8.0 10.0 12.0 14.0 16.0 18.0 20 22.0 25.0 28.0 31.0 41.0
Dual Wield Mastery.png
100
0.0 0.0 0.0 0.0 0.0 1.0 2.0 3.0 4.0 5.0 6.0 7.0 9.0 11.0 13.0 17.0
Evasion.png
100
0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9
Final Hit.png
100
0.0 2.0 4.0 6.0 8.0 10.0 12.0 15.5 19.0 22.5 26.0 29.5 33.0 36.5 40.0 52.5
Final Shot.png
100
0.0 0.2 0.4 0.6 0.8 1.0 1.2 2.0 2.8 3.6 4.4 6.2 7.5 8.8 10.1 13.1
Gold Strike.png
100
0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.8 1.0 1.2 1.4 1.7 2.0 2.3 2.6 3.0
Lance Charge.png
100
0.0 0.0 0.0 0.0 0.0 0.0 0.0 1.5 3.0 4.5 6.0 10.5 15.0 19.5 24.0 31.5
Lance Counter.png
100
0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 1.1
Lance Mastery.png
100
0.0 0.0 0.0 0.0 0.0 0.0 0.0 1.0 2.0 3.0 4.0 6.0 8.0 11.0 14.0 19.0
Magnum Shot.png
100
0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.2 0.4 0.6 0.8 1.0 1.2 1.4 1.6 1.8
Mirage Missile.png
100
0.0 0.1 0.2 0.3 0.4 0.5 0.8 1.1 1.4 1.7 2.0 2.4 2.8 3.2 3.6 5.1
Rage Impact.png
100
0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5
Ranged Attack.png
100

(Human)
0.0 0.2 0.4 0.6 0.8 1.0 1.2 2.0 2.8 3.6 4.4 6.2 7.5 8.8 10.1 13.1
Ranged Attack.png
100

(Elf)
0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.8 1.0 1.2 2.3 3.4 4.5 5.6 6.7 12.2
Smash.png
100
0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 1.5 3.0 4.5 6.0 7.5 9.0 10.5 12.0
Stomp.png
100
0.0 1.5 3.0 4.5 6.0 7.5 9.0 12.0 15.0 18.0 21.0 25.5 30.0 34.5 39.0 46.5
Support Shot.png
100
0.0 0.1 0.2 0.3 0.4 0.5 0.6 0.8 1.0 1.2 1.4 1.7 2.0 2.3 2.7 3.2
Sword Mastery.png
100
0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.1 0.2 0.3 0.4 0.6 0.8 1.1 1.4 1.9
Taunt.png
100
0.0 1.5 3.0 4.5 6.0 7.5 9.0 12.0 13.5 15.0 18.0 22.5 25.5 28.5 31.5 36.0
Throwing Attack.png
100
0.0 0.5 1.0 1.5 2.0 2.5 3.0 4.5 6.0 7.5 9.0 10.5 12.0 13.5 15.0 22.5
Wind Guard.png
100
0.0 3.5 7.0 10.5 14.0 17.5 21.0 27.0 31.0 35.0 39.0 45.5 49.5 53.5 57.5 70.0
Windmill.png
100
0.0 2.5 5.0 7.5 10.0 12.5 18.0 21.5 25.0 28.5 33.0 38.0 43.0 48.0 53.0 58.0
}}

Stat CP from Level-up and Aging

  • Leveling up and aging also provide stats. Below is a list of CP gained from starting a character at a certain age as well as CP gained for every level up and aging.
Newly Created Character Change on Age Up Change on Level Up
Starting Age Initial CP Change in Age CP Increase Age at
Level Up
CP Increase
10 59.0 10→11 9.5 10 2.375
11 70.5 11→12 9.5 11 2.375
12 82.0 12→13 9.0 12 2.250
13 93.0 13→14 9.4 13 2.350
14 104.4 14→15 9.0 14 2.250
15 115.4 15→16 9.0 15 2.250
16 126.9 16→17 8.5 16 2.125
17 137.4 17→18 8.1 17 2.025
18→19 8.1 18 2.025
19→20 8.1 19 2.025
20→21 7.1 20 1.775
21→22 6.5 21 1.625
22→23 5.5 22 1.375
23→24 4.1 23 1.025
24→25 2.8 24 0.700
25→26 0.0 25 0.000

Enchant CP

There are enchants that directly add or subtract a player's CP by a specified amount. In-game, the enchant effect does not specifically say how much CP it adds/deducts; rather, the enchant effect says "Looks Strong" if adding 500 CP, "Looks Very Strong" if adding 1,000 CP, "Looks a bit Weak" if deducting 100 CP, "Looking a little weaker" if deducting 250 CP, "Looks Weak" if deducting 500 CP, or "Looks Very Weak" if deducting 1,000 CP. See Combat Power Modifiers for a list.

Skills with CP-based Ranking Requirements

Many skills have requirements involving monsters of a certain relative CP range. While the first letter ranks are relatively easy to get, the numbered ranks start to pose a challenge.

Example: Windmill rank up requirements from 5 to 4
Method Exp. Count Total
Kill a strong monster. 0.01 3000 30.00
Kill an awful monster. 0.02 3000 60.00
Kill a boss level monster. 0.15 450 67.50
Attack multiple strong monsters simultaneously. 0.65 15 9.75
Kill multiple strong monsters simultaneously. 1.65 15 24.75

Although the list does not seem too difficult at first, it will be both difficult and time-consuming if one has high CP.

  • For example, if a player has a CP of 695+, Zombies (which have a CP of 2,090) will be considered Awful rather than Boss, forcing the player to kill 3000 of them to gain 60 points instead of only 400 of them for the same amount of training. Killing 450 to fulfill the training requirement will grant 67.50% training.

Below is a list of every skill that have CP-related training requirements. Bolded skills have training requirements that are heavily dependent on Combat Power:

Preventing and Reversing CP Growth

CP can hinder training by slowing experience gain and extending skill training from hours to weeks. There are a few things that can be done to avoid this:

  • Do not level
  • Refrain from obtaining and ranking skills unless needed
  • Avoid letting stats, such as HP and Strength, get too high
  • Drink a Tendering Potion, which will raise the difficulty rating of all monsters by one level temporarily.
  • Use enchantments that specifically lower CP
  • Use a Skill Reset Capsule obtained from the Item Shop or events to rank down one skill rank of a high-CP-increasing skill.
    • Beware: skill training on Rank 1 will be cleared after resetting a Rank 1 or Mastered skill, though master title will be kept.
  • Rebirth. This will reset the player's level to 1 and their stats to the base age value.
    • Note: The CP lost through rebirthing is only temporary, as it will re-accumulate as the player levels and ages.

An alternative to reducing one's CP is to fight monsters with extremely high CP. These monsters can be found most notably in higher difficulty Kitchen Dungeons and The Other Alchemist. For example, a player with around 2,000 Combat Power entering The Other Alchemist on hard difficulty will find Corrupt Alchemists (6,300 CP) and Stone Golems (6,400 CP) on either Awful or Boss while the other mobs (who have more than 7,200 CP) will appear as Boss.

Monster Strength Ratings

A monster's strength rating (Strong, Awful, etc.) is determined by the ratio of its CP to the player's CP:

Ratio Strength Rating
under 0.8x Weakest
0.8x - 1.0x Weak
1x - 1.4x Normal
1.4x - 2x Strong
2x - 3x Awful
over 3x Boss

Unlike players, a fixed CP is assigned to each kind of monster depending on how difficult it is to defeat relative to other types of monsters, as opposed to its stats and skill ranks. Thus, these ratings should only be used as an estimation. For example, monsters with Passive Defenses can make an otherwise easy monster considerably more challenging.

See here for a table of monster CP ratings.

Formula

Player CP is calculated as: Total CP = Highest CP Giving Skill + (0.5 * 2nd Highest CP Skill) + Base Health + (0.5 * Base Mana) + (0.5 * Base Stamina)
+ Base Strength + (0.2 * Base Intelligence) + (0.1 * Base Dexterity) + (0.5 * Base Will) + (0.1 * Base Luck) + CP from Enchants

Players can also calculate their CP using this calculator.

Trivia

References

Kotei's CP Charts: http://www.mabinogiworld.com/showthread.php?9434-Kotei-s-CP-Charts